Thank you! I def would enjoy expanding this a little more but it’s hard to think of stuff that wouldn’t make it too much more complicated, making the game worse. Tweaking the variables for the items was a lot of fun tho and I think it ended at a fairly balanced spot.
SpencerP23
Creator of
Recent community posts
Thank you so much! Very happy you enjoyed. I was able to re-use a health script but there was a decent amount of work that went into the combat system, mainly because I wanted the items to actually do something specific to the game, because an rng simulator seemed too rough for me (I made my co-developer do the randomized item generation lol).
Fun game, like how the coins chased you and how I had to reprogram my mind to avoid them. I wish there was a little bit more "reversing" going on for the theme (maybe play as the beasts chasing the runner? idk). But the game is well put together and looks nice, I enjoyed it. I enjoy seeing unreal though
Love seeing more shopkeeper games, Having the dungeon visable while trying to price items is really nice, you can try to adjust what's for sale by that. It bugged out a bit on me so I couldn't play the second round but I can definately see this getting interesting as more people start to come up, good job
Thanks for the feedback! UX def needs some work and I only was really able to play through the game with the current item numbers once so numbers were a little finicky. I was going for something like if you only sold to the heroes you would not make enough money before they won so you'd have to also sell to villians to keep the game going and get more money but it could def be fixed, and the total time could be reduced. Thank you!