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SpencerP23

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A member registered Oct 23, 2021 · View creator page →

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Thank you! I def would enjoy expanding this a little more but it’s hard to think of stuff that wouldn’t make it too much more complicated, making the game worse. Tweaking the variables for the items was a lot of fun tho and I think it ended at a fairly balanced spot. 

Thank you so much! Very happy you enjoyed. I was able to re-use a health script but there was a decent amount of work that went into the combat system, mainly because I wanted the items to actually do something specific to the game, because an rng simulator seemed too rough for me (I made my co-developer do the randomized item generation lol). 

thank you so much! Yeah I feel labels and some other stuff for non-MOBA people would help out a lot in figuring out what’s happening. I’m glad you were able to figure out the complexity to it with heroes Vs villains. Thanks for the feedback!

Nice concept, fun to run around avoiding the guy and opening boxes. I noticed I was getting a lot of bones I couldn't do much with which was annoying but still fun

Seems very luck based but I like the concept, hard to do too much other than hope you get some big tile options and can fit whatever you get into the board. I think having shapes be not rectangular would help out a lot at making placement a lot more of a challenge

Fun game, like how the coins chased you and how I had to reprogram my mind to avoid them. I wish there was a little bit more "reversing" going on for the theme (maybe play as the beasts chasing the runner? idk). But the game is well put together and looks nice, I enjoyed it. I enjoy seeing unreal though

Great job, i really enjoy how it looks when pieces are fished up. I wasn't able to jump for some reason a lot of the time but worked out pretty well regardless

Really enjoyed this, love how the cards you learn to use from the enemies go into your deck as you go on. Artwork is nice as well. Really like how you have to plan actions based on what card gets used when and how to work around that

Greatjob, really like how it syncs to "beats" and feel adding music would make if feel like a little reverse rhythm game. Felt a little weird to control at first but once I got the hang of it was very fun to juggle

Good concept, i think with some consequences either way it could pan out to something really interesting

Great job, I liked the keyword system that would encourage me to write longer responses but also I wanted to be punctual to not let other people be waiting. Good job

Chess always has been difficult for me, and despite knowing I'd never win I had a lot of fun with this. Was very  interesting to keep an eye out for what every piece is because a pawn could just soar across the screen and get your king. Good job

Controls felt very janky as said below, I think mainly because controlling the mouse relative to the location of the obstacle while the screen moves up gets really hard to do. I think if it was just arrow keys or you rotated around a static point it would work a lot better

Felt very smooth to play, animated well (I especially like when the pipes fall). Felt a bit more could be done with it but good job overall

I really enjoyed how the ants would keep spawning as you went in to attack and then swap to them, felt like I was controlling the colony really well. Good job

Great art style and music, I also really enjoyed the interactions with the minion types and traps

Great aesthetics and a lot more levels than I expected! Good work

Sound effects on the sword are great, feels a little janky to use but the sounds make up for it imo. Nice job

Really liked the puzzle aspect, it got the perfect amount of confusing having to keep track of who everyone was and eventually just selling swords to everyone who asked lol. Great music and art as well

Great art, feels a little clunky to change from page to page but I enjoyed trying to quickly set everything up, the timer per person was a really good idea. Great job I was playing it for longer than I intended lol

Very nice work on the text, I really liked the explore phase and keeping track of it in the notes. I could see this expanding pretty well

I think the framerate bug got to me, was pretty much impossible to avoid the snake once it focused on you, but the game's super cute and I love the idea of having to hide behind your apples to survive but it also makes it harder

Great job, feels like papers-please mixed with cooking mama, very enjoyable. Great visuals as well and I love the manuals

I enjoyed the interactions between the items like creating wood and meat. It was unclear if I was giving the right things to the knight and what exactly I needed to do but I enjoyed it still

I love games that involve heavy menuing, and the art looks really nice. Little confusing on what number I should be modifying but fun regardless

Great job! First few levels I soared through so then I wanted to see what everyone did when angered and it did not disappoint. Very aesthetically pleasing, I love the little speech bubbles doubling as a timer and what item they want, very clever

Love seeing more shopkeeper games, Having the dungeon visable while trying to price items is really nice, you can try to adjust what's for sale by that. It bugged out a bit on me so I couldn't play the second round but I can definately see this getting interesting as more people start to come up, good job

Great visuals, also nice work on the ai for the units and the boss. The distance from the boss and the different speeds of the units made it feel a little off for me, but with some rebalancing and maybe something special with each unit this would be pretty dang good! Nice work on your first jam

Liked having to plan where to place golins and traps and see where the hero went. Wish there was a little bit more to do but time constraints really getcha

Lakitu never catches a break, was fun to juggle everything while also trying to film!

Very well put together, love all the different upgrades. Feel like this could really get expanded to something amazing.

Also is very pretty 

Thanks for the feedback! UX def needs some work and I only was really able to play through the game with the current item numbers once so numbers were a little finicky. I was going for something like if you only sold to the heroes you would not make enough money before they won so you'd have to also sell to villians to keep the game going and get more money but it could def be fixed, and the total time could be reduced. Thank you!

I'm loving the games that switch roles as the game goes on, especially in the thick of it like this one.  Good work

Love the art, both in game and the story peice. little hard to control but all the small touches in the animation and camera following the hero was really neat!

Very creative application of the theme, little hard to control and aim, especially since contact blows you up, but the panic that sets in when roles first reverse and the satisfaction when they switch back is so good

Love the variety of heroes you go after, also the game felt very clean. The maps were a bit too big, especially with having to backtrack to get different lures but I had a good time

Great graphics and concept, The ui for the bars feel very clean and I love the zoom ins when the box has a big hit

Great little puzzle game, really enjoyed the last level where you had to understand that flipping when the players were on different conveyors lets them skip past stuff, nice work

I had fun with this one, things were fairly well balanced even if the ai was a lil dumb but seeing its cursor was so cool

I enjoyed having to balance staying in the square and the timing stuff. Also the music was nice