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A jam submission

Theme Park DungeonView game page

Submitted by Elis Jacobson, WilliamHoglundMayer — 54 minutes, 37 seconds before the deadline
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Theme Park Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30162.6842.684
Overall#34992.7372.737
Presentation#35812.6842.684
Creativity#36142.8422.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In a Dungeon Crawler, you play as the goblins against the hero

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I R BLOW UP INVADER! haha cool idea. Great job getting some AI control in there too. Great concept for the jam.

Developer

Hey thanks!

Really glad you like the AI control. The AI path finding was one of the biggest show stoppers for us, so happy that you noticed it! Also, cool that you liked the concept, really happy to hear people liking it. It feels like it has potential.

Thanks for playing and the feedback!

Submitted(+1)

I think this idea of have more "organic" control over the dungeon, othere who had a similar idea tended to have a more micro manager kind of vide.

Developer

Hey thanks!
I didn't think of it like that, but that's a very interesting point. I'll take that with me. Thanks for playing, and the feedback. greatly appreciated!

Submitted

No worries, I'd be curious of your thoughts on my game

Submitted(+1)

Love the dungeon theme, maybe the system in general needs a little more depth to works. Anyway, good job!!!

Developer(+1)

Hey! Glad you liked the dungeon theme! We had to cut some content, but glad we managed to get the feel for it down.

Thanks for playing!

Submitted(+1)

First game I found here that uses its own engine, props for that!
About the gameplay, though, nothing really stops me from just spamming traps at the heroes' feet XD
Just need a bit more work on balance to create a good gameplay loop.
Good luck with the project!

Developer(+1)

Hey, thanks a lot! And cool that you noticed the custom engine!

About gameplay, yeah there were too many systems that had to be written and the time ran away from us. Very cool to see people liking the core though. Would love to develop this into something bigger!

Submitted(+1)

Liked having to plan where to place golins and traps and see where the hero went. Wish there was a little bit more to do but time constraints really getcha

Developer

Yeah time crept up at us fast, and there were a lot of ideas that had to be cut. glad you liked it, and thanks for leaving a comment. Very much appreciated!

Submitted(+1)

The game had a perfect idea and well executed. Really good concept and polish :D

Developer

Thanks! It's so fun to read these comments! Given more time it would have been fun to flesh it out with more strategic content, but happy to hear that the concept was a hit!

Thanks for playing and leaving feedback!

Submitted(+1)

Really ambitious attempt! I liked the idea a lot and the execution hinted at a lot of really great stuff. Didn't manage to win but I had fun trying. Good work!

Developer

That's so cool to hear!

Yeah we had to cut content to make the deadline, but glad to hear that the execution hinted at something greater!

Thanks for playing and the feedback!

Submitted(+1)

Really impressive that you made your own engine! The strategy seemed to be to just put the goblins a few rooms away and put bombs in the hero's way. I'm sure that with more time to add variation and maybe abilities to the hero this could be a great strategy game.

Developer(+1)

Hey, thanks a lot! Really glad you noticed the engine, it's a long project that we look to incorporate in more games in the future! (A big kart racing game in the making)

And yeah, there were a lot more ideas and concepts we wanted to incorporate, but we had to cut a lot of the content to just get it in in time. Interesting idea about abilities for the Hero. We had thought to let the hero be more reactive to your traps, but it would also be an idea to give him more powers. One idea was also to have him re-spawn like in a rogue-lite, where he re-spawns with the tool to overcome your last strategy.

Thanks for playing and leaving a review!

Submitted(+1)

good work!

Developer

Hey Thanks!

Submitted(+1)

Great work putting this together! I had fun with it.

Developer

Thanks for playing and leaving a comment! It means a lot

Submitted (1 edit) (+1)

My advice would be to give the player ability to use hotkey for selecting traps. It is very inconvenient for now :) The idea is pretty cool btw!

Developer

There is actually a hotkey for it, but it isn't told anywhere in-game. Space. We ran out of time, so a lot of these quality of life improvements didn't make it. Thanks for trying the game, and the feedback!

Submitted(+1)

I really like the idea of dungeon master, and the control feels good. I put all the traps at the start room, and the hero suddenly dead which made me laugh so hard, but currently the solution is simple, I wish the game to be more strategic, maybe some limitations, such as the max number of traps that you can put in each room. Good job!

Developer

For sure! Thanks!

The idea was to have more limits on how you can build, max number of traps per room, different things to build up, barricades, spiked traps, enemies for the hero. Add some strategic elements that utilizes more of the surrounding. We'll might add it after the review time is over if there's enough engagement and demand for it.

Again, thanks for playing our game and commenting! Much appreciated!

Submitted (1 edit) (+1)

I enjoyed the style and presentation. It was a cool concept, executed in a unique way. In my runthrough, I was able to focus on bombing the hero, as long as the goblins were places in a safe way.

Good job!

Developer

Glad you liked it, and thanks for the comment! It feels like a concept with potential that we wanted to explore. Theme-wise our games had some similar ideas, glad you managed to keep the goblins safe!

Thanks!

(+1)

The map is big and hard to tell where paths would be with just looking at the doors, but I guess it doesn't matter because the hero just started right with the goblins anyways. I put them all in a corner and just put traps on the 2 doors, but he appeared right in the room and slaughtered everyone lol. (Then wandered around and died and I won after losing.)

2nd try I just didn't bother moving them and put 3-4 traps on each starting room door and he killed one but then won.

Developer(+1)

Haha yeah, I didn't have time to sort out the balancing for sure. We over-scoped a bit for the time we had to do it. But thanks a lot for playing and leaving a comment!

There were also a lot of features that had to be cut, but were planned out, such as more traps, clearer visuals and sound design, and a better game loop. We also wanted to make the hero's entrance a bit more cinematic and telegraphed.

Again, thanks for the feedback!

(+1)

Yeah, I understand cutting stuff. I cut my entire submission. :P

Submitted(+1)

Like an RTS of goblins vs heroes. Enjoyed it. My first run I lost all my brave gobbies :(

Killed the knight the next go. Felt good

Developer(+1)

Hey, I'm glad you liked it. Thanks for the comment!

Developer

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