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(+1)

The map is big and hard to tell where paths would be with just looking at the doors, but I guess it doesn't matter because the hero just started right with the goblins anyways. I put them all in a corner and just put traps on the 2 doors, but he appeared right in the room and slaughtered everyone lol. (Then wandered around and died and I won after losing.)

2nd try I just didn't bother moving them and put 3-4 traps on each starting room door and he killed one but then won.

(+1)

Haha yeah, I didn't have time to sort out the balancing for sure. We over-scoped a bit for the time we had to do it. But thanks a lot for playing and leaving a comment!

There were also a lot of features that had to be cut, but were planned out, such as more traps, clearer visuals and sound design, and a better game loop. We also wanted to make the hero's entrance a bit more cinematic and telegraphed.

Again, thanks for the feedback!

(+1)

Yeah, I understand cutting stuff. I cut my entire submission. :P