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I really like the idea of dungeon master, and the control feels good. I put all the traps at the start room, and the hero suddenly dead which made me laugh so hard, but currently the solution is simple, I wish the game to be more strategic, maybe some limitations, such as the max number of traps that you can put in each room. Good job!

For sure! Thanks!

The idea was to have more limits on how you can build, max number of traps per room, different things to build up, barricades, spiked traps, enemies for the hero. Add some strategic elements that utilizes more of the surrounding. We'll might add it after the review time is over if there's enough engagement and demand for it.

Again, thanks for playing our game and commenting! Much appreciated!