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Hugimugi

119
Posts
5
Topics
348
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1
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A member registered Jun 16, 2017 · View creator page →

Creator of

Recent community posts

Oh, it was a bad link. It's fixed now.

(1 edit)

It means a LOT to me to read such a long and detailed review of the game. Thank you for taking the time to play my games! :)

There's so much I'd like to change and improve in the game if I continued its development now, and maybe I will someday, but for now my most recent (unannounced) projects prove to be the most promising games to work on right now.

I read your other reviews as well and noticed you following me. Are you interested in joining my Discord server? I post announcements there first regarding my games, and for example when I need testers for new games. (here's the link)

Weird..
Have you tried using the Itch.io desktop app?
It installs the game for you, so it might work.

Yes, on Windows just go the the directory
%localappdata%\deepsea_alchemy

And then delete the save.dat file.

This game was originally made to be played as a standalone executable and later ported to a web HTML5 build, so that explains the weird behaviour with cursors and restarting.

Upgradable plants would've been a nice addition indeed.

Interesting to hear about the 'unknown' ingredient bug, I don't think I've come across it before.
Thanks for the review!

It's indeed quite frustratingly difficult like many of my older games.
Unfortunately for now I'm not planning on fixing them since I'm focusing on my current games.

However, I do appreciate you trying out and reviewing them!

Yeah... I recommend playing my more recent games instead like Lorem Ipsummon.
The only reason I still have this game here is for archival reasons.

From what I remember there's three based on your grades.

Yeah, currently this game is PC-only

You can access that link from

More information > Links

Yea, I'll add it to the description.

Yes, although these days only Godot Mono version.

Hey, thanks for the reach out, but please send your offer to my email instead. I want to keep these comments relevant to the game itself.
hugimugi@hugimugi.com

No, I switched to Godot in 2024.

GameMaker Studio 2

Yeah, we didn't have time to add the functionality to that button at the end.

I want to limit giving keys to the minimum due to the possibility of them being sold on grey markets.

However you can actually play non-steam games through steam with proton, like this:

https://youtu.be/ehOZwqOXEtk?si=gACfijPgH6E9lCpp

Enjoy the game! 😊

Yeah, this is true! I'm keeping this version as close to what was made during the game jam as possible, so I decided to not fix it

It was made by the talented Torkirby, here's a link to his website if you wanna check him out: https://www.torkirby.com/

Hey Deluna!

Dawngrown is actually already released on Steam.

Check it out here



Dawngrown is a short game about cleaning corruption from villagers minds and healing.

Set to release this year, but demo available on the newly released Itch.io page:

https://hugimugi7.itch.io/dawngrown

Thanks for checking out! :3

Thanks, I'm flattered to get such a long comment!

There are several things I would have changed such as the annoying back and forth fetching, but because the game was made in a 72 hour game jam I had to rush some things.

The game has a system where every action you do to a material adds up to the last one so you could chop a turnip several times and unfortunately you can't finish the meal then. The alt button takes out all of the ingredients so if you accidentally added something you weren't supposed to add, you could just remove it.

Yes there is a clear ending, but because I had to rush to get the system working in the first place I didn't have time to make it work with several of the same actions.

That being said I'm currently not planning on fixing and continuing the development of the game to a better state because I'm busy developing another game commercially and want to archive this as a casual game jam project.

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"Crafting/cooking game with only one recipe/dish" was the original idea.

10-20 minutes.

there's a Mac version! :)

Just scroll down in the game page

https://hugimugi7.itch.io/ramen-origins

MacOS and HTML5 versions available! :3

Rated

Rated

The upgrade system makes a very interesting risk-vs-reward type of gameplay

Damn, this must be one of the most unique games I've played in this jam, great job! This has the structure and building blocks of a real game!

Rated

Rated

Interesting, but I need some kind of visual feedback to create a picture of the situations, that's why not my kind of game.

Quite melancholic aesthetic. The idea of only one color that can be seen at a time seems to be a good idea on paper. However the game gets frustrating quite quickly because objects cannot be seen clearly and it's pain in the ass to search for a small object while testing all the different levers and I cannot find it anywhere. That's how it was for me, at least.

Rated

(1 edit)

Well polished, many seem to have used this design concept as well like you.

Rated

Another 'Only one bullet, collect it to shoot again' game from the jam. Cool version though! I like the idea of the bullet having physics and spinning around when it bounces.

Rated