Nice game here! I liked how the use of one screen and warping around it could be tactically used. The enemy ships seemed as if they have no inertia, when the player warped they changed the direction immediately, and that was somehow confusing. Keep up the good work!
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Recoverdrome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #166 | 4.471 | 4.471 |
Design | #647 | 3.471 | 3.471 |
Overall | #684 | 3.647 | 3.647 |
Originality | #1337 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
There are many games in the jam using "only one shot" as their mechanic. The bullet teleporting to the other side of the screen is a neat take on that, though! I found it a bit disorienting where the bullet is gonna end up, I'm not sure why, perhaps because the bounding box for the bullet is slightly larger than the screen and there's a bit of offset when it comes on the other side? The score is also bugged, it adds the previous run, even though it displays 0 at first. All in all, great entry!
Interesting take on the only one bullet idea! Agree that it reminds me of Asteroids. Well done.
Nicely done!
Probably killed more luring them into the bullet than from actually shooting XD
I feel this is asteroid's hardcore mode! Nice concept, nice execution, but quite hard. I think the reason why I found it hard is because while it was clearly inspired by asteroids, and plays very well, it has a different control scheme, where left is always left on screen coordinates rather than on the ship coordinates. I like it, and the sound effects and music sells it very well!
Really nice and addictive game. I love the mechanic. It's also cool that you can lead enemies into your bullet's path and kill them that way. I like it a lot! :D
Also, graphics look really good.
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