Thanks for playing!
There is an Undo function coming in the Open Beta.
I have also put a top-down "Classic" camera option into the game but perhaps another angle could be useful, too.
Thanks for your feedback!
Glad you enjoyed it!
I'm currently working through a couple different ideas for how N-Gons are awarded and one of the concepts I'm leaning towards involves variable rewards. Speed and less moves would be the determining factors, most likely.
It is definitely an opportunity for juice! I've already begun to come up with a shiney look for the N-Gon "icon". Can't wait to get into more graphical polish in the coming months!
Thanks for the comments, Nick!
We strongly encourage players to submit bugs through our Google Form, but for users uncomfortable with that solution you can reply to this thread using the following structure to submit bugs:
Please note that we will likely not follow up with you personally should the bug be addressed and fixed. Each patch release will address them in their patch notes, however.
Additionally, please use the Comments and Suggestions thread for non-bug related feedback (i.e. game feel, art, pacing, etc.). This thread is for game and level breaking bugs that will be prioritized over mechanic or feature enhancements.
Thanks so much for helping build IGEO DX into a finished product and happy testing!
Glad you enjoyed the game!
You are correct that Detached Solutions should at the very least be mentioned on the store page and credits. It has been added!
We did have it mentioned on the store page some time ago, but I'm not recalling why it was removed. The game cannot be updated to include it in the credits, but acknowledgement will be given in the credits for IGEO DX.
Thanks again!
Thanks for supporting the bundle and your interest in IGEO.
Sadly, IGEO was developed on a version of Unity that we can no longer compile the game from. We tried to upgrade the game to a newer version of Unity last year to address this and some other issues.
Due to the games reliance on deprecated libraries and changes to the Unity engine we decided the game needed to be rebuilt from the ground up.
A more formal announcement and an open alpha test will be coming in a few weeks for IGEO DX, which will support MacOS 64-bit.
Thanks for checking out IGEO and supporting the bundle!
Unfortunately, IGEO is not really in a state where content can be added any longer.
However, a new and improved version, IGEO DX, will be coming into open alpha later this month and undoing moves is an included feature amongst loads of new mechanics and levels.
The open alpha will be free and the full release on Itch will be free for anyone who has purchased IGEO.
Thanks for your kind words! I'm glad you enjoyed IGEO.
I am not the original inventor of this game's concept. It is a mechanic derived from an old game known as PEGS on Texas Instrument calculators. I've adapted it into an isometric form, which adds a unique bit of challenge to it.
I am currently exploring taking this concept further by introducing new shapes and mechanics and adding more atmosphere and variety to the game's art and graphics. It will be re-imagined in a lot of ways. Also, thanks for the suggestions. If I find a way to fit any of them in I will certainly let you know!
I'll take a look at those bugs and see if I can whip up a patch. Thanks again for playing!
This page is to serve as a working roadmap for development on Light Drifter. Don't expect it to remain very up to date.