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Ran-chan

199
Posts
8
Followers
A member registered Aug 03, 2019 · View creator page →

Creator of

Recent community posts

Kinda want a free mode to mix and match tracks now~
Love how well the different beats meshed to make the tune, and it was fun trying to keep things balanced well enough. Nice work~

Thanks :D

Didn't expect to be tested on my mouse accuracy XD
Short but cute, nice one~

Yeah just realised that, was about to edit my comment >w>

(managed 35061 after that so not too bad!)

After a brilliant first run I struggled to clear the first 30 seconds for the next  several dozen >w<
A really fun game, nice work~

Waaaaay hectic but a lot of fun once I got (mostly) used to the speed~
Barely managed a score 528 though and kept running into things whoops~
Had fun with this one, good job~

Thanks for playing~
I'd originally planned for dialogue to talk you through stuff more but... had to cut the scope for the time >w<

thank you for playing~
And sorry for the difficulty, making the levels was a bit too rushed for refinement ^^;

Has a nice spooky vibe~
Kinda embarrassed it took me a while to realise what I needed to do though >w<
Nice work~

Thank you for playing~
(and I'm glad the music wasn't annoying ^^;)

Thank you for playing~
(and if it wasn't before, it is now?)

A fun but rather hectic take on the theme. Nice one~
(felt a biiit mean the shooters just dropping down and immediately destroying something but hey, kept the pressure on)

Thank you for playing~
And honestly the low ratings is not marketing myself enough I guess ^^;
I added the sliding because I thought just rotating would have been a bit limiting but honestly it made even designing the levels.. interesting 

Took a moment to realise I needed to press space to advance the text, whoops >w<
A pretty fun idea; wasn't sure what the 'racing yourself' part meant until the track really got clogged up with me weaving all over XD
 Then trolling myself on a track by zigzagging with teh dodge was not a wise move
Good job~

Thank you for playing~
And yeah... I should have toned down that level a bit >w>

A simple but very well executed concept~ Great game!
(a little curious if you were meant to use the skip object earlier because only the last level seemed to need it..? And then it took me embarrassingly long to realise what the tooltip was telling me)

A fun puzzle game, with a nice progression in mechanics~
Great job~

A fun concept on the timeloop. Reminds me of crazy taxi a little~
Best I got was 3 pizzas though lol

An absolutely delightful concept, love it~!
(my one very very minor not really a 'complaint' is it threw me off not putting space between the words. Though probably more for having spent too much time on typeracer et al. But then it wasn't a race now was it ^^; )
and I failed for confusing the next word with current. Whoops!

An interesting concept. Made the mistake of skipping an early level (thought it might be a turn) but cleared everything after. Good job~

Already seen 2 games with this time rewind mechanic but the level design here is excellent.
Was fun working out both how to get the collectables, and still clear the levels, good job~

thank you for playing~

fairly chill experience. Only managed a bit over 80 secs though~
Nice job

Thank you for playing~

Interesting use of the "clones" concept.
Would have been nice having a 'reset loop' button instead of having to reset the level completely on levels 2 and 3 but minor note there. 
Nice work~

I wouldn't say it was limiting, it was more, say... if I had a T-shaped hole I wanted a T-piece to fill it, and you might have to go a few turns to see one. So more of an issue with me getting focused on one specific area ^^;

A simple concept but had a heck of a lotta fun with it~ (5165 was my best but gonna try for higher later)
The variety of pieces was good, though also large enough I feel waiting for a specific piece harmed more than helped in the long run.
Great work~

Thank you for playing, glad you enjoyed it~
The colours were probably not the best picked out but I got too bogged down in the code to even think of using the second palette--so it was best of the default colours ^^;
(and sorry for level 6, that was... a bit too mean >w<)

Interesting concept. Wasn't quite sure of the intend for the last level, unless you were to change output directions constantly? Nice job all the same~

A fun mix of different elements. The later mechanics added a nice extra component to the core mechanic. Nice job~

Thanks for playing~

toggling off easy mode was quite brutal, the bosses just did not want to die. Still, great fun to play, good job~

Quite an interesting puzzle game, and the levels were well put together.
Nice job!

A little difficult to control but fun nonetheless~
Good job!

A fun spin on the tower defence genre~
Some of the towers felt a bit mean, but there were enough goblins(?) spawning it wasn't unfair.
Good job~

Brutal with it's difficulty, but still ended up going several rounds~
It's a bit frustrating losing items during reshuffle when a boss shows but hey.
Nice job~

Took me longer than I'd care to admit to realise I'd gone to level 2 - thought I'd done something wrong when the hole opened up ^^;

Not seeing the dice roll did make it feel a bit disconnected from the number array but that's a smol thing. The game played well, and the last level was challenging to solve~

Nice work~

thank you for playing~

A nice concept. The RNG re-rolling every time did kinda mean you could just die until an easy challenge appeared - but the opposite is also true ofc.

Good job~