toggling off easy mode was quite brutal, the bosses just did not want to die. Still, great fun to play, good job~
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Took me longer than I'd care to admit to realise I'd gone to level 2 - thought I'd done something wrong when the hole opened up ^^;
Not seeing the dice roll did make it feel a bit disconnected from the number array but that's a smol thing. The game played well, and the last level was challenging to solve~
I liked the aesthetic, reminded me very much of Limbo's palette. Did make it a bit hard to see visual elements in some levels though (nearly missed the lever in 'two places at once')
Others have already commented in regards the theme so I won't rehash things there.
As a non-design note, my comp struggled to play this very smoothly so not sure if that's the engine used or what... But maybe something to keep in mind for the future?
(though ofc I know optimisation is something we seldom have time for in these brief 48 hours >w<)
Even with the frame-skipping I managed to clear a good number of levels though.
Overall I had fun~
Even despite my hardware struggling XD
Thans for playing, and the feedback~
As was I just about got the game to this state before the deadline so yeah, sadly no time for music (and might have spent more time in levels if I'd started work sooner).
A reset when falling off made sense at the time but in hindsight having a reset key would have been better >w>
probably easier to code too
Even if it was completely RNG, had a lot of fun playing this~
Got wiped on my 2nd enemy in the cave though, ah well.
gonna take a while before I stop giggling at being slapped by the frogs XD
Thanks for playing~
Kinda wish I'd thought to have a more tutorial-like level for the gates; stage 3 was kinda intended to bait players to get that bit wrong, but probably should have had one before that ^^;
Surprised to see a 3D game, reminds me a bit of PS1 games
as long as it's been since I played any...
The perspective confused me a little at times, but I had fun~
Even if I threw myself off the edge half the time XD
Had a lot of fun at the start but it got a bit more frustrating for the 2nd set of keys: not sure if you can jump up to one of the platforms but after dozens of tries I kept falling short.
I'm bad at quick reactions though so that doesn't help ^^;
Honestly though, the concept is great and well-excecuted, I only wish I wasn't so bad at it XD
Welp, I suck at protecting the cargo XD
Great concept though; balance feels a bit tending towards "harsh" even on easy (in part for enemies focussing on certain carts it seemed), so kudos to anyone managed to get a train through on higher diffuclties~
Had a few times carts didn't fire on what I'd clicked but with my click accuracy I probably missed the target. Guess that's on me ^^;