Delightfully chaotic XD
Could only manage a measly 50 points but I'll try for more later~
Nice work~!
Ran-chan
Creator of
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Had a lot of fun at the start but it got a bit more frustrating for the 2nd set of keys: not sure if you can jump up to one of the platforms but after dozens of tries I kept falling short.
I'm bad at quick reactions though so that doesn't help ^^;
Honestly though, the concept is great and well-excecuted, I only wish I wasn't so bad at it XD
Welp, I suck at protecting the cargo XD
Great concept though; balance feels a bit tending towards "harsh" even on easy (in part for enemies focussing on certain carts it seemed), so kudos to anyone managed to get a train through on higher diffuclties~
Had a few times carts didn't fire on what I'd clicked but with my click accuracy I probably missed the target. Guess that's on me ^^;
Nice work!
That... was actually meant to be a box, but it was hard getting somethig box-like with the palette and sprite size... so I can see why you mistook it for a chest. Can't believe I missed that before.
And yes I only wish I'd had more time for refining the levels and mechanics, but hey, 48 hours never feels enough ^^;
Glad you had fun and thanks for the feedback~
Felt a little too trial and error for the more complex recipes, trying to discern the colours - and then I saw the foodshape button ^^; (that helped a lot on the last one)
Love the concept, especially hearing all the musical layers blend as you completed the dish (or clash, when you got it wrong, which was almost a bigger indication than the red number).
Great work!
Tricky, but I feel it'd make a good game to run in the background while you amass units~
The difficulty curve is perhaps a bit too punishing, I'd already depleted my nearby resources before getting my first lighthouse, but you mentioned that on the page already~
Did hurt to have even large groups fail but what can you do... (if at times a little frustrating to have a worker gathering resources right next to a lighthouse, but no apparent way to tell it to move that extra bit and fix it)
Honestly... I had fun, even with so little direct control~ nice work!
In summary of this thread:
The system is flawed, people more so
Somewhat sarcastic jokes aside everyone will inevitably have their own subjective bias towards things; what is original/etc. to me is not necessarily the same to anyone else. Maybe I won't agree with them, but it's hard to say someone's opinion is wrong in most cases. And yes, some people did make games based on one of Mark's examples, but is that so bad? It's not original in the basic idea, if you really want to look at it that way, but how it's executed can be.
Besides, end of the day most (if not all) of us put a lot of heart and soul into making our games, so things are going to sting (to put it midly).
And I mean, what would you rather take from this: the results of an arbitrary rating poll, or the fun making your game and seeing the cool things other people made?
Honestly speaking:
Is this partly to convince my tired childish mind? Yes.
Am I satisfied with my result? No, but I'd say most of that stems from knowing what I couldn't add, couldn't change, couldn't fix, and the pointless worry of "would that have improved things for me?"
And in the end, what do a few stars really say about your own game?
I'd say not a lot; I got much more from feedback in the comments, and I can actually do something constructive with that. Jam's over, doesn't mean I'm finished with the game, not by a long shot~
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Side note: if it helps, look at the rating system like Amazon reviews. I'll leave it to y'all how to interpret that~
This is a good concept: managing your power usage under fire can require some quick clicking
As things are presently, personally I'd say the enemies spawn too infrequently to pose too much of a threat, and moving doesn't seem to benefit you much.
Perhaps if your shields/weapon had a charge level which needed time to recover?
...well take from that what you will ^^;
Any more feedback on mine, than I have already, would be greatly appreciated~
https://itch.io/jam/gmtk-2019/rate/462840
A deceptively simple puzzle game, very easy to get things wrong XD
As a point of note: explicitely stating the splitting mechanic would have been better; I nearly passed this by as "impossible" because it wasn't explicitely obvious what to do on the second level, sorry ^^;
Which would have been a pity, this is a good game