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It's true that their size is hard to handle but they are more predictable, often stuck in places and can be killed easily. What would you suggest to avoid any frustration regarding this type of slime ? Make them even slower ? Thanks for the feedback, I'll checkout your game !

Maybe having the pulse in size would be better, like they are normally the size of green slimes, then there is an indicator and they blow up to their big size for a few seconds. Like this you can easily get around them, but also get caught of guard!

I see! I can already imagine him behaving like a pufferfish. Changing his color to yellow and adding this mechanic might be the perfect solution. Thank you.