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BrownSeededBread

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A member registered Aug 02, 2019 · View creator page →

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Thanks for playing regardless! And I did this in my last jam where the resolution was only right on the monitor I was developing on 😭

Ooo working your way through the metagame I see - good luck!

Ah yes, I've made the mistake in previous jams of not making my game resolution agnostic - I really should have learnt my lesson this time haha. And indeed, I can add as many extra windows as I like, but keyboard mashing will always end up being the meta!

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Thanks! Yes, maybe I could have made him more pushy and invasive! And don’t worry, crashing the system was the goal.
Edit: I remembered we're still in the 24 hour period where I can upload adjustments, so I made Clippy a lot more annoying now!

Found out the hard way that you could accidentally shoot yourself haha. Really fun mechanic and well implemented. So, so satisfying when I managed to up to a scene and hit a perfect shot!

I really liked the spinning world mechanic! Cool that you end up in the equivilent position in the next stage, though maybe some way to preview where you'll end up so you can make an active choice rather than being thrown randomly somewhere.

Thanks for trying! I had that sometimes and just clicking again or clicking esc fixed it, sorry if that doesn't work. There is also a windows build which might be debatably more stable

Controls were a little finicky but once I got the hang of it I enjoyed the bounce platforming

Didn't expect to get so invested in this short story! The clicking challenges were fun and well balanced, and the ending was an interesting subversion. Great game!

Done! Hope you enjoy playing :)

Sorry about that :( The web build was last minute so not thoroughly tested - the downloadable build should be more stable?

Never quite seen a game like this before! Entertaining and challenging, with a simple goal which remained tragically out of reach for me haha. Well done!

Ah, good spot! Thank you for playing (and reading)

Really interesting mechanic that I haven't seen in a platformer before! I loved the character's little animations :)

Very polished, I could play this for hours. Love the guide book!

Well executed, and plenty of room for expansion. Particularly liked the artstyle!

Such a cute story, and a joy to play! Art is great and music fits so well. Very impressive! And in a game jam no less!

Very satisfying to play :) Ended up playing for longer than I thought I would! Seeing that timer go down from 99999...+ to 0 made it worth it haha

Nice take on the theme! The music really fit the intenseness.

Loved the simplicity of this entry! A couple times the win condition seemed to trigger when we both had some cards left, but added to the sketchy bar feel haha

The sensitivity was a bit too high for me to get the hang of, so I couldn't finish the kettle tasks consistently. But hey, trashing the desk setup was much more fun than the actual job!

This was really fun! The back and forth was really witty, and a super unique narritive take on the theme. Managed to beat him without dying, but now I want to go back and find out what the other additions could be :)

Amazing work! The low-res hands in the screenshot really intrigued me, and I must say it really delivered. The concept was a really unique take on the theme, so well executed with on point styling. Going into that final room felt so good - I was grooving to the rhythm and blasting those baddies. One of my favourites I've played of the jam so far!

Suprisingly fun! I got really into it... maybe I should get a desk job...

Great idea, and well executed too! I particularly love the explosion the spawner makes when it dies - very funny.

I managed to make it to the end! I did have some problems with clipping through the floor on occasion (particularly in in a corner when a past self jumped on top of me) but still an enjoyable brainteaser :)

Captured the souls-like experience so well, even with the roles reversed. Took me a while but very satisfying in the end. Bravo!

This game has a lot of JUICE! The visuals are stunning - I loved changing up the colour palette. A joy to play!

Hypnotic! Very polished game!

The art in this game is super impressive, particularly for a game jam. Very simple to understand, yet required quite a bit of strategic planning in later levels. Unfortunately I seemed to get soft-locked on the necromancer level (the necromancer turned into a pile of bones?) but still really enjoyed this game :))

The self-aware commentary from the scientists was perfect. Really liked this one :)

The art in this game is so stylistic and cool! I liked being able to slingshot around planets.

Really enjoyed this! Nice art and sounds :)

Thank you so much! Probably should have spent a bit more time coding rather that writing flavour text, but the latter is a lot less frustrating I will admit!

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Sorry to hear that :(

I couldn’t get a dynamic resolution to work so had to keep it fixed, which causes problems on displays with different resolutions.

Simple idea, and I liked the premise. Timer was a little quick I thought, so I couldn't get past more than the first few levels.

Been playing a lot of Balatro recently so this caught my eye. A little repetitive, but that was the point. Interesting take on the theme!

Super polished and very satisfying to play! Love it!

I could play this for hours! Groovy concept hooked me from the start, and the bouncy crowd was really funny to watch. Such impressive visuals!

Would be fun to have a time sensitive mode where you're frantically trying to juggle all the different devices.

Thanks! Just seen your game on tim's stream so about to check it out :)