Nice good. Thought maybe the ghost would show that quick when player is near the screen border
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our game's Link: https://itch.io/jam/gmtk-2019/rate/463477
In our game setting each player has only one single eye(non-perspective) so literally you could not perceive the Depth.
But we could feel the distance from other hints.
A game featuring two cyclopias duel. Shoot your opponent with bullets. And deflect the bullet with your katana.
The bullets could only be reflected in a certain distance.
From the comments we have received, it's quite challenging to decide the right moment to reflect but still fun to play.
Hope for more ratings and feedback and feel free to leave your links here!
Thanks for feedback! Actually we tweak a lot on balancing between challenging and playability and finally it turns out a bit hard-core for a freshman. But if you pay attention to the sound and after a bit practice you could even catch the right time with all of your eyes closed :p
A two-player dueling game featuring player only having one eye. So player could not see the depth but have to bounce off the incoming bullets.
Player needs to figure out the right moment to successfully bounce back the bullet by estimating their distance
The reason why I made this is because in our computer vision lab sometimes input could only be RGB instead of RGBD(depth). We thought what would it be if people lose the Depth information. It would be cool to make this a game.
We spent quite some time in implementing the basic logic, adding more feature like hints of distance, and tweaking the numerical number for better playability and challenge. And finally, here we go https://itch.io/jam/gmtk-2019/rate/463477
Expect ratings and comments for further improvement !