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A jam submission

One Hand SamuraiView game page

One hit to kill. One minute to live. One bad guy to slay. One button to press​.
Submitted by yarpoplar — 2 hours, 11 minutes before the deadline
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One Hand Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Design#884.2564.256
Overall#3243.9833.983
Originality#4503.9493.949
Adherence to the Theme#8613.7443.744

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
(+1)

Nice graphics, challenging game. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Submitted(+1)

Looks great, feels good when it works, but I don't feel totally in control with the keyboard control, maybe add the mouse to rotation or controller support. Overall fun experience.

Developer(+1)

Actually we wanted to add gamepad controls, but didn't make it

(+1)

This ran a little choppy on my machine. That being said I think the action in this game is dope! I'm a fan of cyberpunk samurai sorta stuff so this is right up my alley. I liked this game. Well done.

If you have time please play and rate my game: https://itch.io/jam/gmtk-2019/rate/463512

Submitted(+1)

wow so I'm seeing a trend with my playing of games. I need to fully read the instructions. When I saw one button I thought literally one button so I was trying to play the game simply with slashes and I was like man this is impossible. Then I saw the wasd for movement.

The game really reminds me of a game I loved called mr shifty. But you put a really cool twist with just one button to dash and the bleeding out and such. 

I really was determined to beat this game b/c it was so much fun. I defeated all the enemies including the big guy you're chasing but then nothing happened except I bled out and died. I'm guessing there was no win screen. Either way it was really fun to play. 

Developer

Thanks for review! We need to try mr.shifty, never played it if to be true. 

What about ending - it's a philosophical question. You've killed your rival, there is no enemies left, but you still suffering from bleeding and will die soon. It's a metaphor that every revenge doesn't change your life at all - it will just make you and other people suffer even more. Revenge - is worthless. No fancy endings, no credits, no applauds. That's the point.

We just don't have time to make proper ending

(+1)

Игратая пизда

(+1)

Пиздатая игра

Submitted(+1)

Pretty cool entry, nice implementation of the theme, and the "pursuit" of one guy isn't seen that often in games, The game feel is great here, I really liked the artstyle, music and theme !

I'd point just a small detail, i feel like you should make the lifebar pop a bit more, it is visible but it doesn't catch the eye imediately so you can be searching "where's my hp" for a little bit, maybe att a solid color behind it  that fit the shape or something, just a tiny issue though nothing much ;)

Overall it's quite good, you've got a strong base for a game here Congrats guys :)

Developer

Thanks! Yeah, you're right, hp bar doesn't that noticeable as it supposed to

(+1)

Camera work great, and fast. Good job

Please try our too:https://itch.io/jam/gmtk-2019/rate/461656

Submitted(+1)

Really cool, combos feel great. Not the most thematic, but you used it as a launching point and made a super cool game. I'm impressed with this, nice work!

Submitted(+1)

Easily one of the best games I've played so far! I'm also a sucker for these kinds of games so I got quite a few kicks out of it!

The game feels great and looks great too! Can't ask for a better combo!

My only issue would be that the hatches block your movement and are really hard to see sometimes. If it was a box there then sure, but these hatches that come up to your ankle completely stops you dead. 

Feel free to try mine out as well and leave your own 2 cents! It certainly not as clean as your's though!

https://bigfraudbigfraud.itch.io/gmtkjam2019

Submitted (1 edit) (+1)

Visually impressive, the music and the bleeding mechanic to push the player forward really works well forcing you to complete the entire level in one go, knowing the pattern of the enemies to maximize the movement and the range of the dash mechanic.

The columns get in the way and make more difficult to track enemies and player, maybe lowered them? Or a shader to show them in overlay could also work unless those are just another difficulty to overcome.

I have only one question: I've killed the boss and I've not seen a victory sign, then I completed the entire level killing everyone assuming than that was the challenge, still nothing, there is a method to know if the level is clear?
Unless the ultimate meaning is that this is the samurai personal inferno, impossible to beat XD

Developer

You're right about columns, sometimes it's hard to see something behind them.

What about ending - it's a philosophical question. You've killed your rival, there is no enemies left, but you still suffering from bleeding and will die soon. It's a metaphor that every revenge doesn't change your life at all - it will just make you and other people suffer even more. Revenge - is worthless. No fancy endings, no credits, no applauds. That's the point.

We just don't have time to make proper ending

Submitted(+1)

ahahahaha nice reply ^^
Anyway I hope that this project will be continued and I'm here if you will need feedback =P

Developer

Thanks a lot!

Actually, we trying to figure out do we actually want to make a full game from it or not. But right now we just chilling and trying to pick yourself up back from jamming, lol

(+1)

Impressive to achieve this in just two days!

(+1)

I liked the game, it was really fun and impressive! However, it feels only loosely related to the jam's theme, at least in terms of player experience (I know he has just one hand, but this doesn't really translate into "having only one" of a gameplay element, rather it just means your health decreases and you regenerate it by killing)

(+2)

Amazing gameplay and breathtaking VFX!

(1 edit) (+1)

Visually this looks amazing but unfortunately i can't play it bc i have a mac, i'm sure it's great

P.S. could you please rate my game: https://itch.io/jam/gmtk-2019/rate/463810

Submitted(+1)

Really nice game and loads of polish! Just with I could respawn faster

Can't run the game, my pc just plays warning sound and nothing hapens, and there's no error message :( Brand-new laptop with win10.

Developer(+1)

Damn, I feel sorry for that! I can't upload different build, but if you want, I can make a separate build for you and send it to you. I just need to know your specs

(2 edits)

I have Win10 with Intel core  i3 7th Gen, there's 8 GB or RAM and integrated "Intel HD Graphics 620" videocard, max supported DirectX is 11th. As far as I know you (or at least one of your teammates) are from Russia. If it is so, you can find me in VK : vk.com/mvgreen  and send your build there:)

(+2)

So cool!!! Great job!

Submitted(+2)

Felt nice and juicy to play, also the graphics are nice.

The balance between regaining energy and losing it felt about right. Hoewever, once you have the flow it's pretty easy though. 

More enemies and a bit of randomization would be cool. Also the theme "one handed" didn't really develop during play. it would matter if the samurai is one handed or not.

Viewing comments 30 to 11 of 30 · Next page · Last page