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barret232hxc

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A member registered Jan 05, 2018 · View creator page →

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I guess it's like you lived life and you were taunted by them so you try to destroy them then you start life over and they can't effect you anymore because you learned that in the end you're more powerful than them.  I wanted to do more with the 2nd playthrough but ran out of time. I wanted completely different dialogue bubbles and to cut out the end part of becoming the giant monster because the 2nd time you'd just be able to get through life much easier.  But the only things I got to do was the beginning message when you restart and the jump that you fail the first time now was possible the first time.  

yeah the game is somewhat sad but is also supposed to have a theme that even though life can be hard and short and tough to deal with, you can make it through and learn how to make it through successfully. Thanks for checking it out :)

this was really cool. It was similar to my game where you go through life and the different stages. I enjoyed this experience 

really glad you added controller support that made the game much easier to control. I had fun blasting around. I didn't make it to the end b/c I kept trying to speed run. I loved the risk of using your attack b/c of the spikes and hazards so it wasn't like you could just spin through all the enemies that was a really cool design. 

I liked how the music changed as I made it to this one part where I had to take out 100 enemies. It really set the mood that I need to kick butt. I liked all the different moves.  At first I thought there was only one enemy type but got to see the 2nd enemy type.  Pretty cool overall I like the main character 

this was  pretty fun. I messed around with a few exploits where I could control 2 guys at once. I don't think it really helped me out any but it was fun. Also played around moving the guy slightly when I was on top of their head then moving myself. I wasn't able to truly cheat on any of the levels but I tried. Made it all the way to the end and had fun. would of loved to see more levels but with the gamejam restraints I think 5 was a good amount. 

used some of the enemies you made in a gamejam game this past weekend.  I used gamemaker studio2 

https://barret232hxc.itch.io/living-my-best-life

glad you enjoyed it. I was thankful for Luis Zuno providing such awesome tilesets to help me achieve interesting and cool looking world for the game. https://opengameart.org/users/ansimuz

thanks. This is my second game jam  game and I really was struggling with the theme in the beginning but once I knew what I wanted to do I really was having a fun time trying to put together an experience that felt somewhat cohesive and hopefully had something that might be relatable for others. 

Thank you very much. It's kind of funny b/c at first when the theme was announced I was like oh no I have no idea what to do then the idea came together and originally it was going to be more of a puzzle game where you were going to have to solve puzzles that could only be solved at that stage of life and then you would start all over when you got to another stage but then I realized that was way too much for the scope of this jam and my abilities so I decided to change it into more of a narrative experience . I wanted to play around with the idea of enemies that didn't kill you but just effected you in different ways, b/c I felt like combat and getting killed by them wouldn't really fit the theme I was going for with this jam


  • egg - it just notices an enemy passes it but isn't really phased b/c it hasn't been born
  • baby - is paralyzed in fear and cries
  • kid - runs in the opposite direction to run away from his problems
  • adult - is weighed down and feels heavy so he can't jump as high or move as fast
  • old man - get's confused and starts going the opposite direction

I'm glad you liked it and had no issues. I had a blast making it. But it's even more rewarding to hear that others have enjoyed the game

yeah I had originally planned for a lot of different things on the 2nd time around but I ran out of time. I wanted to change some of the dialogue more and maybe add new things and make it less scary now that you have learned how to deal with those inner demons but all I really got to do was the beginning message and that the enemies don't do anything to you now. but yeah for 48 hours I was pleased with what I was able to get accomplished. And that's so cool that you enjoyed it.

- Music, Enemy art, and Keyboard font were all freely publicly available assets. I have them credited on the game page. 

- I did do the non music sound effects and the player character art along with the programming and design

yeah I don't remember the exact reason why it was taken out. I wanna say I vaguely remember some kind of meter was going to be done but time ran out so I guess maybe the thought was just a number doesn't match the rest of the polish and aesthetic of the game so it was removed. I think you definitely showcased the importance for having that visual feedback in the game after second playthrough

I had a similar issue to a game I"m working on. I have a jetpack and I had this meter but I didn't like how it worked. So I made the particles effect get lesser and lesser as an alternative means to a meter to show when your fuel/power was running out

in the beginning I didn't even pay attention to the timer and later I was like wait what is this timer. The 2nd room took me so long haha. But then the 2nd time I came through like a champ. It actually reminded me a bit of super hot where you just go in like an action movie throwing guns and whatever objects at the enemies. I liked how the gun can only be returned if you actually hit something, otherwise you have to manually fetch it, this gives some balance to it's power

I really loved the tutorial system and all the references to another game with the word solid in it. The boss battle took me a bit to figure out but once I did I thought it was pretty awesome

I watched the stream of this being made and I think what you could be experiencing is that the magnet actually has power and it used to show the power as a number but then near the end it was removed so unfortunately the player has no way of knowing how much magnet power they have. essentially the power meter fills up while you aren't using it. It went up to 100 and would go down as you're clicking. 

pretty good game. I definitely appreciate the check points. I probably wouldn't of been able to finish if it wasn't for the check points. If there was more time it would of been cool to have a speedrunner mode so you could see how long it took you to complete the levels and try to get the fastest time

short but great execution of the theme. I can really see the potential for more with this concept in what you've done.  

great game feel. Adding the ability to go on the floor, walls and ceiling definitely gives you a unique challenge b/c directions work differently when you're upside down so it wasn't just your typical dodge 3 lanes type of deal. I was totally surprised there was somewhat like boss enemies as well. I appreciated that when the moments where you had the walls with openings gave you a fair chance to see the opening, not sure if the game actually slows down a bit to help you out or if it's just b/c it's so big you can tell earlier (regardless of the method it worked out well) .Really was easy to pick up and play. I thought the tutorial was well done because it gives you pretty much the real game experience just with guidance as a tutorial should do. 


I think something like this on mobile would be great

great game feel. Adding the ability to go on the floor, walls and ceiling definitely gives you a unique challenge b/c directions work differently when you're upside down so it wasn't just your typical dodge 3 lanes type of deal. I was totally surprised there was somewhat like boss enemies as well. I appreciated that when the moments where you had the walls with openings gave you a fair chance to see the opening, not sure if the game actually slows down a bit to help you out or if it's just b/c it's so big you can tell earlier (regardless of the method it worked out well) .Really was easy to pick up and play. I thought the tutorial was well done because it gives you pretty much the real game experience just with guidance as a tutorial should do. 


I think something like this on mobile would be great