whoa that was quick. Thank you!!!
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thank you for the feedback. Yeah I realized the attack took time after words when watching someone stream. I can see how that would be really confusing and frustrating. I think one of my main issues was that I myself didn't really truly try to play the game so I missed a lot of these issues. If I ever decide to work on it more I'm definitely going to try to address al the issues you have brought up. Thank you again for playing my game
thank you for the feedback. Yeah I need to remember that onboarding the player is super important. Gotta remember that no one knows the game like I do haha. I think I'm going to try that approach in the future. first build the tutorial/onboarding first before moving on to more complex things
Thank you for the feedback. Haha you have poops also that's awesome I need to check it out.
I wanted to have sort of a tutorial level that walked you through how to attack the different enemies and how to break the barriers that area created by the stains. And explain how when there are 10 poops/pees that you lose control or if you touch the dog.
But I ran out of time. I think in the future I need to start off making the tutorial before moving forward haha. that way I won't run out of time to onboard the player
yeah I realized that it's really easy to forget the direction for attacks for even know they existed at all. I saw on stream someone playing and noticed that if you attack a bunch it will interrupt the death animation. so that probably needs tweaking.
Thank you for the feedback. and thanks for playing
wow that was hard. I made it to a level with haystack mazes and basically almost beat it then accidentally touched an enemy and died and I was so sad. I couldn't finish the game but I really wanted to.
at first I didn't realize what to do b/c I didn't read the instructions but once I understood what to do it was pretty fun especially when I realized I can drop the guys from high above into the paint.
I made it to level 15 or so but it seemed like it wasn't that difficult. I dunno if the levels ever stop or you just see how far you can get. I had fun playing
5 star game all around seriously this is the perfect execution and beautiful graphics. I saw this played on stream and the person playing it made it look way harder haha. I played it myself and it just clicked I had fun figuring out the different puzzles. I am guessing some people did things differently , which is what I like about this design b/c while their are optimal solutions, people might choose something different.
oh wow so I totally thought the arrows that show you where the items were , was your controls. So I thought I could only go in the direction of the arrows and I was like wow this is really challenging and kinda reminds me of trying to social distance b/c you never know where people are going to be coming from.
Once I figured out that was not the case and you can move any direction you want, I actually was able to make progress and do some shopping. You definitely capture the anxiety of shopping in a pandemic, I was trying to avoid people like the plague.
I am guessing for the theme, the out of control aspect is that the virus is out of control? Or is there something else I missed?
thank you so much. what's funny is this game is somewhat based on my real life right now , b/c I just got a puppy and it's a very tiny one so she's like a ninja and I am like when did you even make this mess I've been watching you this whole time haha
thank you very much. yeah unfortunately I didn't get any playtesting in before submitting to see if the controls made any sense. I didn't even really get a chance to properly play the game haha. I was like fingers crossed I hope this works.
I had an idea for something along the lines of stages once you killed so many enemies or something you'd get a choice of a random perk, and then the board would be cleared and maybe new enemies or obstacles. But I was glad I at least got what's in the game implemented
Thank you. Yeah I thought about the reversing the controls if you pay attention and go slow then the reversed controls won't be a big deal, but If you're kind of just doing one move right after another you might accidentally go the wrong way. I tried to add in an audio alert to let you know when the robot was angry and lost control to help you remember to pay more attention,
I had one idea where one of the losing control effects for the robot was going to be automatic movement, but I didn't get time to add that one in. It probably would of been really annoying haha.
goodness this brought back so many memories. I really love the art style. It's even cuter than the original imo. Everything felt great. This is an amazing job. I wonder if a new mr driller game will come out on switch if one hasn't already?
is there a way to load a room and have it show in the GUI layer? I'm not super knowledgeable of how the GUI stuff works. but my pause menu is in the gui layer. and I was hoping to add something fun using a different room that would be visible during my pause menu. I might be trying to do something out of scope but wanted to see if you had any ideas
now this is a solid game. Tons of polish and I love the music and the adorable charm of the game. I didn't beat it yet because I gotta get some sleep b/c I was up too late playing this game haha.
Seriously this could be a full blown game. Reminds me Gato Roboto
I have never been so engaged in something like this. I know this is only my 4th game jam, but the sense of community and the bonding I had with other developers within this community especially the discord, has been the greatest reward of all.
I am kinda old , 35 years old to be exact. And this gamejam has honestly been one of the best times of my life. I am a very shy introvert and often don't really hang out with many people in real life. But for a short period of time I got to hang out and engage and converse with a group of individuals who all love games and love making games. Many whom this was their first time making a game or participating in a game jam.
I even got to meet someone from another discord totally unrelated and we collaborated together and they did the music for my game. This was their first game jam and that was just really amazing to me.
I got to witness fanart being made for games, and just such dedication that wasn't owed to anyone but was done out of kindness. I just really felt like I could relate with people and bond. I seriously loved every moment of it.
I got to watch people on stream give me feedback live. I had another dev do an entire playthrough video giving me really good feedback. I had tons of amazing feedback in the comments for things that I totally would of never known without such feedback.
I would stay up late in the evening to spend more time with everyone, to be involved. I really have't felt this kind of feeling in so long, and I am even getting teary eyed this moment writing this post.
Thank you everyone so much for all the fun times, all the amazing games, all the support and encouragement to help one another improve.
I know not everyone is happy but if it means anything, know that you really made an impact on me and I will cherish this moment forever.
I Love you all very much
I didn't encounter a single game that was 1 star on any category but I only played 56 games. I did encounter like maybe 3-4 games out of that 56 that I thought were 2 star in some ratings. To me 1 star is like absolutely failed, were you even trying. There were maybe like 3-4 games I thought were top notch 5's all around, and then the rest varied mostly around the 3 -4 mark.
that was challenging. But it was fun when you got control of the robots and did the slow mo shot. I feel it was a bit too fast paced. Maybe if you had more health or something. But overall liked the concept and rolling around as a bullet is fun.
this was pretty fun. Only a few levels short and sweet. I was hoping to see some more challenging levels. It actually reminded me of this game called Daggerhood that has pretty much the same exact mechanic. Pretty impressive for a 48 hour jam game.
that was pretty cool. the puzzles increased at a pretty nice rate. I didn't beat it all the way b/c I'm about to pass out and go to bed haha. probably not the best time to play a puzzle game. but overall it was pretty fun and challenging
the controls took a bit to get used to, but I didn't play anything like this in the jam so far. You definitely got something original here. I feel like this is a game that is easy to play but hard to master. I didn't beat all the levels but I did at least beat the first level
a very humorous stealth game. Actually quite ambitious for a 48 hour jam. While the controls and animations were kinda wonky, it fit with the charm of the characters. I made it to like the 3rd or 4th level it was this huge mansion but it was so hard haha. I had fun though
short and sweet experience. This feels like it has a lot of Potench for a full game. You could really expand on this mechanic. Loved figuring out the order of doing things. Some levels felt like maybe there was more than one way. I'm not 100% sure if that is true, but I couldn't stop playing till I beat them all
at first I didn't get the game, I keep saying that for all these jam games haha. but once you get it, it's actually fun. I expanded the size to make things easier. I made it to the finish woohoo
now this was a really unique puzzler. I didn't beat it but got through the first 3-4 levels. Pulling off trick shots was pretty fun. I dunno if the later levels had it, but it would be fun to incorporate hazards like explosions and such. I loved the glass windows as well.
this was probably the funniest game I played so far. I loved how each room was a puzzle that you had to figure out. and I failed the last part twice haha, I thought it was a trick, but then I figured it out.
I can't really think of much I'd change for this game. I think it was the perfect mix for a jam game.
the concept was really cool. I would love to see this idea fully realized somehow in like a 3rd person game. I got a little bit confused with some of what was going on and kind of just won by trial and error. But it kept me engaged and and even made me feel a little tense, so it's pretty cool you were able to achieve that in a 48 hour jam.
this is going to sound weird, but I rate this game very well even thought I suck at it haha. But it has such a cool design, it adheres to the theme, and it's sure as heck is original. I don't have the patience for it haha, but I really appreciated the aesthetic and the theme. and I'm assuming it's actually real legit morse code , so the game is teaching something
this might not be intentional but loved how the green ninja's looked somewhat like ninja turtles. The controls were pretty fluid. The strike seemed like it was very intense which was pretty cool. I dunno if there ever any different enemies, since I only made it to wave 2 and died pretty quick. but overall pretty solid jam game
I really failed at this one and thought I was controlling the enemies. and I was like now this is unique. I move the enemies and make them not shoot the circle . I later realized I was the circle in the middle haha.
would be cool to see more stuff with this concept and neat ways to utilize.
My main feedback for this demo if I were to change one thing. I would of made the bullets a different color than the player so it was easier to tell them apart since all the bullets are a circle shape
so this is the second game I played with just one engine but it was totally different in comparison. I love how you start out flying straight and then the engine blows up. The sounds effects and screenshake were great. It's a fun high score chaser. I didn't get that high of a score but I managed to get 1600