Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

barret232hxc

282
Posts
9
Topics
50
Followers
94
Following
A member registered Jan 05, 2018 · View creator page →

Creator of

Recent community posts

I got this mega bonk vibe with the skeleton and then I got silent hills 2 vibe with the levels and the fog. You packed a lot of stuff in for a jam game. and you gave a lot of movement kit to the player. Good game and it even has a cat!

well I hate to be the guy that changed it from 69 ratings to 70 ratings haha. But wow that was more fun than I expected. You managed to keep a very simple gameplay loop get more chaotic but in the same sense more fun. Loved the amount of crazyness that can occur and I wasn’t even expecting upgrades!! that was a nice touch. great work

wow thanks for playing, this was some of the best feedback I think I’ve gotten the whole jam. So thank you for going through with such detailed feedback. I did have some influence by luck be a landlord and other slots games, I’ve seen games using cards but I thought slots would be more doable for the jam.

originally you were going to hit checkpoints that allowed you to start at a deeper depth, deeper depths have harder rocks to break but more rewards. I was even going to have specific types of gems needed for upgrades but then I ran out of time so the upgrades are kinda bare min. but I think with the feedback you and others have given me, I now have some ideas to play around with to improve the game and like you said give some more options ( a bigger slot grid sounds like it could be run )

I actually had some ideas about different frogs that work a little differently that you could unlock. I basically made the game I would like to play at it’s very very basic version.

but seriously thanks for this feedback it gave me a lot to chew on

thanks for playing!!! and thanks for the feedback!

I posted this in a comment below but figured I’d do it here for clarity as well.

how the game works:

🛢️ Oil

  • Every dig costs oil — you’ll see the cost on the left.
  • The deeper you go, the more oil each dig costs.
  • What does oil do? It protects your drill from damage.
  • If you have 0 oil, you take 1 unavoidable drill damage each dig.

⛏️ Pickaxes

  • Pickaxes are used to break blocks.
  • If your pickaxe power ≥ block toughness, you take no damage (unless you’re out of oil).
  • If your pickaxe power is lower than the block toughness, wrenches can cover the missing amount!

🔧 Wrenches

  • Think of wrenches as temporary shields.
  • If you’re short on pickaxe power, wrenches prevent damage (as long as you still have at least 1 oil).
  • No oil = you still take the unavoidable 1 damage.

💎 Gems

  • Gems give extra resources on top of what the block normally provides. Sparkly bonuses! ✨

🚫 Drill Denied

  • This shows up when you don’t have any pickaxes available.

🎰 Jackpots

Jackpots always clear the block and give special bonuses:

  • 🛢️ Oil Jackpot: The dig costs no oil
  • 💎 Gem Jackpot: 2× gems from that dig
  • ⛏️ Pickaxe Jackpot: +1 pickaxe power on your next dig
  • 🔧 Wrench Jackpot: +1 drill HP (heals your drill)

glad to hear you had fun. I think i’m going to work on this post jam and have been putting down all the feedback to make it better. so far it seems like the game is fun at it’s core it’s just needs some better onboarding to teach how to play the game properly. I’m thinking of adding some features where you will know if you are going to take damage or run low on oil before hitting submit so you can better strategize if you want to lock slots or reroll or extract before the next dig takes your hp all the way down

I felt frustrated but then I felt smart again haha. Learning that you can bounce was awesome

I really love the aesthetic. I ended up learning how to drift hop and when I got fully charged up I drift off off the map it was pretty funny that I could do that I don’t think you intended it I had to restart but then I was able to beat it really fun little game

Thank you!!!! I think I might just try to do that

I’m not sure how to feel… But that was real life. That really just did happen.. I still have to process this

Love the animations. The characters are too cute. Very good presentation

Had a blast playing on steam deck. Really cool perspective on a survivors game.

I never quite figured out how to make things work but I had fun trying to. The animations were very fun

Pretty fun game. I liked the humor aspect and how things got darker as you go deeper

thank you haha. Yeah the floor ceiling thing maybe wasn’t the best way to do it. originally I was going to do individual slot upgrades so to start out all the slots have a 1-3 range so the floor is the lowest range and the ceiling is the highest range. so basically if the floor is 2 then and the cieling is 5 that means the slots can have a range 2-5. I definitely need to do better at the onboarding. I want to expand this game and polish it up with good art and sfx and such and tons more upgrades so you feel more powerful and take on harder blocks. I even had consumable blocks that would give you consumable power ups to use during a run but had to cut it due to jam time.

I couldn’t do that well due to using a trackpad haha. I kinda wanna see if I can play this on steam deck.

something about having pixel art in a 3D world feels and looks so cool. and it’s like you mastered the smoothness of the combat and have so many combat options but it doesn’t feel overwhelming somehow? It feels good and smooth and “SLICK”. well freaking done!!! If you somehow added megabonk style upgrades this would be a game I would play over and over haha. I think you’re onto to something here seriously. I believe you should expand on this great foundation and run with it ( just like you do in the game haha )

hey unfinished prototype is actually off to a great start. Something about grapple mechanics. I just had fun grappling and getting on top of the big snail. You got a solid foundation if you want to continue on it. I love the big snail

glad you had fun and I think you along with others have hit the nail that the game just needs a better onboarding experience to try and explain the rules. I had an idea for a tutorial run that is designed to teach you the rules and really nail it down for you but I ran out of time. I think I wanna work more on this and make it better and possible get some good art and better UI for the game to really work. Thank you for persisting to figure out how to play. It’s funny in my mind I thought games like these where you kinda just do mostly the same thing would be easy but it’s actually harder than I thought haha. I’m like how hard could it be. oops

very very polished presentation. Feels good enough to be a full release with the voice acting and polish of the presentation. I can see a lot of work was put into that. The actual game I had a bit of a struggle but the idea feels fun and unique and I love the pixel art

(1 edit)

so I was like how do I play, then I put on headphones and realized there was voice acting, however I only realized this midway into the explanation. So I tried restarting and for some reason ever since then even tried in another browser I can’t get the voice acting to work. I know I had issues with the web version and audio in my game too. but really slick presentation.

UPDATE:…. omg my headphones were slightly loose so they were playing music and sfx but not the voice acting somehow. so my bad it’s working!!!

thank you for the feedback. Yeah I’m not much of an artist so I tried to focus on gameplay, but then it took me so long to get the gameplay feeling good enough to my liking that the other major component the upgrade system was lacking. Plus I realized while an incremental game sounds like it would be easy to make it’s really hard to balance it and make good upgrade trees so I kinda learned that one the hard way. Thank you for playing and thank you so much for the feedback. I had so much fun making it, I think i’m going to try to make it a full game since It feels like something I could actually complete and ship of course I’ll work to get better art UI and player experience. I need to check out your game, the name alone has me wanting to play!

pretty cool little game i was enjoying the one where you break the ice

So I really enjoy survivor games I don’t think I’ve really ever seen a system like yours where you really get a lot of control over your projectiles and such. I didn’t fully understand the system at first. but I think you could run wild with this idea.

Also the fact you can run faster while not shooting was something I hadn’t seen and it really fit the theme of the bunny. it made the game feel like theres a lot more strategy than typical survivor games where you are just moving around, I’ve seen some with a dash but never a run fast while not shooting. I had to stop playing b/c I was on break at work but I wanted to keep playing haha

I’m like ok what do i do now I cleared every block which is very fun, then I realized oh wait I beat it, it says thanks for playing haha. Something about breaking blocks is so fun. I wanted more haha. I guess that’s a good sign. You could definitely expand on this.

had to stop playing and get back to work. really fun game I feel like this would be super fun on the steam deck. I love how well the game design is with adding new move sets gradually and then you’re just zipping around and dunkin

image.png

the whole time I have no clue what I’m doing, but it kinda reminded me of this mech game back on xbox called chrome hounds where you can build your mech however you want, but this time we are building our horse hahah!!!

so I love the idea. Digging games but with a gun now you got me interested. and what’s “slick” is that one of your powers is to jump higher by shooting, however you better plan well b/c you’ll shoot the block that was saving your life if you don’t make the jump. Unfortunately for me this game is not easy on a trackpad haha, I would love to play it on my steam deck and use the right stick for aiming, I might actually try and see if I can try that b/c the idea is awesome and the aesthetic even had elevator cut scenes. This is a slick idea for sure

thank you. yeah that’s a theme i’m seeing which I kinda knew b/c I originally didn’t have any text or anything to tell you much. but like a tutorial run that pauses and explains things and then maybe some better ui would def help.

so one concept that wasn’t explained my apologies. if you get below 0 drill hp you only get to keep 60% of your gems. so you have to choose when to extract to get 100% of the gems you got on that run. so it’s sort of a push your luck should you try another dig and get more gems or extract safely now. but yeah it’s not explained.

but thank you for playing and thank you for the feedback.

Thank you so much for playing. I added your game to my list. currently on a mac so only can do browser games, but after work I wanna hop on my pc and check out the games that require a download. So I got games to look forward to play after work haha. Shh don’t tell my boss i’m making lists of games to play

👋 Thanks so much for playing! 😄
I wasn’t able to time the onboarding as well as I hoped, so I wanted to share a quick breakdown to make things clearer. 💡

🛢️ Oil

  • Every dig costs oil — you’ll see the cost on the left.
  • The deeper you go, the more oil each dig costs.
  • What does oil do? It protects your drill from damage.
  • If you have 0 oil, you take 1 unavoidable drill damage each dig.

⛏️ Pickaxes

  • Pickaxes are used to break blocks.
  • If your pickaxe power ≥ block toughness, you take no damage (unless you’re out of oil).
  • If your pickaxe power is lower than the block toughness, wrenches can cover the missing amount!

🔧 Wrenches

  • Think of wrenches as temporary shields.
  • If you’re short on pickaxe power, wrenches prevent damage (as long as you still have at least 1 oil).
  • No oil = you still take the unavoidable 1 damage.

💎 Gems

  • Gems give extra resources on top of what the block normally provides. Sparkly bonuses! ✨

🚫 Drill Denied

  • This shows up when you don’t have any pickaxes available.

🎰 Jackpots

Jackpots always clear the block and give special bonuses:

  • 🛢️ Oil Jackpot: The dig costs no oil
  • 💎 Gem Jackpot: 2× gems from that dig
  • ⛏️ Pickaxe Jackpot: +1 pickaxe power on your next dig
  • 🔧 Wrench Jackpot: +1 drill HP (heals your drill)

so I’m not sure if this is the intended way to play the game, but I felt like I was playing neo from the matrix but in a rave doing silly dancing and twerking my body in ways not humanly possible. It’s kinda hard on a trackpad but still fun. I’m so glad you allowed the body to move in ways that are not physically possible b/c that was the icing on the top.

Also the replay at the end was a great edition. I got to watch my character play a game of Lazer Limbo haha.

thank you. yeah I had this idea for like a tutorial run that really walks you through the process step by step but just ran out of time and tried to do it via text. but thank you so much for playing

I love how the name of the game really was thought out well. The music felt dream like, even the color pallet felt dream like. And the pixel are was so cool. Also the high score aspect had me playing this game over and over trying to get higher on the board. Really great game. You did a great job at keeping a tight scope and a strong lean into the world and theme of your game.

thank you so much for checking it out. i had a ton of fun with this jam

Thank you. Yeah the locking of the slots I wanted to do more interesting things. I think I’ll expand on it. Everyone who commented so far gave some good feedback. I had fun making it. Originally I was going to do 3 blocks at a time so it’s kinda like you choose your target and I was going to have different currencies and stuff but I had to cut down the scope to get it done in time for the jam

Yeah that’s really good feedback. I wanted to do more of that but I didn’t get around to it. Thank you for playing

Thank you for the feedback. I kinda bit off more than I could chew with my original vision. Wanted to have special consumable blocks like dynamite and stuff that you eventually can unlock and give you the choice to use them during a run.

I Had fun playing and appreciated the weights of different weapons. I couldn’t figure out how to win, I would make it to where the arrow was pointing and hold E but then hordes of zombies would always kill me haha. Pretty cool concept though with the multiple weapons

I can’t believe that this is the 2nd dining game based on the gods. Funny how you see that in game jams. I thought this was a cool flip on the overcooked dining style games where you have to also worry about your own hunger. good job

I made it pretty far I feel like I had like 6 hearts but I wanted to see how long it took to die if I was in the middle of the screen haha I think I got over 3k points.

I really think the mechanic of the hearts being used up for movement was a cool idea. It took something very simple and added some depth and strategy on top of it. so you felt more cautious about when you move and how much to move so you don’t use too much.

good job putting this all together in a week