I got this mega bonk vibe with the skeleton and then I got silent hills 2 vibe with the levels and the fog. You packed a lot of stuff in for a jam game. and you gave a lot of movement kit to the player. Good game and it even has a cat!
barret232hxc
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well I hate to be the guy that changed it from 69 ratings to 70 ratings haha. But wow that was more fun than I expected. You managed to keep a very simple gameplay loop get more chaotic but in the same sense more fun. Loved the amount of crazyness that can occur and I wasn’t even expecting upgrades!! that was a nice touch. great work
wow thanks for playing, this was some of the best feedback I think I’ve gotten the whole jam. So thank you for going through with such detailed feedback. I did have some influence by luck be a landlord and other slots games, I’ve seen games using cards but I thought slots would be more doable for the jam.
originally you were going to hit checkpoints that allowed you to start at a deeper depth, deeper depths have harder rocks to break but more rewards. I was even going to have specific types of gems needed for upgrades but then I ran out of time so the upgrades are kinda bare min. but I think with the feedback you and others have given me, I now have some ideas to play around with to improve the game and like you said give some more options ( a bigger slot grid sounds like it could be run )
I actually had some ideas about different frogs that work a little differently that you could unlock. I basically made the game I would like to play at it’s very very basic version.
but seriously thanks for this feedback it gave me a lot to chew on
I posted this in a comment below but figured I’d do it here for clarity as well.
how the game works:
🛢️ Oil
- Every dig costs oil — you’ll see the cost on the left.
- The deeper you go, the more oil each dig costs.
- What does oil do? It protects your drill from damage.
- If you have 0 oil, you take 1 unavoidable drill damage each dig.
⛏️ Pickaxes
- Pickaxes are used to break blocks.
- If your pickaxe power ≥ block toughness, you take no damage (unless you’re out of oil).
- If your pickaxe power is lower than the block toughness, wrenches can cover the missing amount!
🔧 Wrenches
- Think of wrenches as temporary shields.
- If you’re short on pickaxe power, wrenches prevent damage (as long as you still have at least 1 oil).
- No oil = you still take the unavoidable 1 damage.
💎 Gems
- Gems give extra resources on top of what the block normally provides. Sparkly bonuses! ✨
🚫 Drill Denied
- This shows up when you don’t have any pickaxes available.
🎰 Jackpots
Jackpots always clear the block and give special bonuses:
- 🛢️ Oil Jackpot: The dig costs no oil
- 💎 Gem Jackpot: 2× gems from that dig
- ⛏️ Pickaxe Jackpot: +1 pickaxe power on your next dig
- 🔧 Wrench Jackpot: +1 drill HP (heals your drill)
glad to hear you had fun. I think i’m going to work on this post jam and have been putting down all the feedback to make it better. so far it seems like the game is fun at it’s core it’s just needs some better onboarding to teach how to play the game properly. I’m thinking of adding some features where you will know if you are going to take damage or run low on oil before hitting submit so you can better strategize if you want to lock slots or reroll or extract before the next dig takes your hp all the way down
thank you haha. Yeah the floor ceiling thing maybe wasn’t the best way to do it. originally I was going to do individual slot upgrades so to start out all the slots have a 1-3 range so the floor is the lowest range and the ceiling is the highest range. so basically if the floor is 2 then and the cieling is 5 that means the slots can have a range 2-5. I definitely need to do better at the onboarding. I want to expand this game and polish it up with good art and sfx and such and tons more upgrades so you feel more powerful and take on harder blocks. I even had consumable blocks that would give you consumable power ups to use during a run but had to cut it due to jam time.
I couldn’t do that well due to using a trackpad haha. I kinda wanna see if I can play this on steam deck.
something about having pixel art in a 3D world feels and looks so cool. and it’s like you mastered the smoothness of the combat and have so many combat options but it doesn’t feel overwhelming somehow? It feels good and smooth and “SLICK”. well freaking done!!! If you somehow added megabonk style upgrades this would be a game I would play over and over haha. I think you’re onto to something here seriously. I believe you should expand on this great foundation and run with it ( just like you do in the game haha )
glad you had fun and I think you along with others have hit the nail that the game just needs a better onboarding experience to try and explain the rules. I had an idea for a tutorial run that is designed to teach you the rules and really nail it down for you but I ran out of time. I think I wanna work more on this and make it better and possible get some good art and better UI for the game to really work. Thank you for persisting to figure out how to play. It’s funny in my mind I thought games like these where you kinda just do mostly the same thing would be easy but it’s actually harder than I thought haha. I’m like how hard could it be. oops
so I was like how do I play, then I put on headphones and realized there was voice acting, however I only realized this midway into the explanation. So I tried restarting and for some reason ever since then even tried in another browser I can’t get the voice acting to work. I know I had issues with the web version and audio in my game too. but really slick presentation.
UPDATE:…. omg my headphones were slightly loose so they were playing music and sfx but not the voice acting somehow. so my bad it’s working!!!
thank you for the feedback. Yeah I’m not much of an artist so I tried to focus on gameplay, but then it took me so long to get the gameplay feeling good enough to my liking that the other major component the upgrade system was lacking. Plus I realized while an incremental game sounds like it would be easy to make it’s really hard to balance it and make good upgrade trees so I kinda learned that one the hard way. Thank you for playing and thank you so much for the feedback. I had so much fun making it, I think i’m going to try to make it a full game since It feels like something I could actually complete and ship of course I’ll work to get better art UI and player experience. I need to check out your game, the name alone has me wanting to play!
So I really enjoy survivor games I don’t think I’ve really ever seen a system like yours where you really get a lot of control over your projectiles and such. I didn’t fully understand the system at first. but I think you could run wild with this idea.
Also the fact you can run faster while not shooting was something I hadn’t seen and it really fit the theme of the bunny. it made the game feel like theres a lot more strategy than typical survivor games where you are just moving around, I’ve seen some with a dash but never a run fast while not shooting. I had to stop playing b/c I was on break at work but I wanted to keep playing haha
so I love the idea. Digging games but with a gun now you got me interested. and what’s “slick” is that one of your powers is to jump higher by shooting, however you better plan well b/c you’ll shoot the block that was saving your life if you don’t make the jump. Unfortunately for me this game is not easy on a trackpad haha, I would love to play it on my steam deck and use the right stick for aiming, I might actually try and see if I can try that b/c the idea is awesome and the aesthetic even had elevator cut scenes. This is a slick idea for sure
thank you. yeah that’s a theme i’m seeing which I kinda knew b/c I originally didn’t have any text or anything to tell you much. but like a tutorial run that pauses and explains things and then maybe some better ui would def help.
so one concept that wasn’t explained my apologies. if you get below 0 drill hp you only get to keep 60% of your gems. so you have to choose when to extract to get 100% of the gems you got on that run. so it’s sort of a push your luck should you try another dig and get more gems or extract safely now. but yeah it’s not explained.
but thank you for playing and thank you for the feedback.
Thank you so much for playing. I added your game to my list. currently on a mac so only can do browser games, but after work I wanna hop on my pc and check out the games that require a download. So I got games to look forward to play after work haha. Shh don’t tell my boss i’m making lists of games to play
👋 Thanks so much for playing! 😄
I wasn’t able to time the onboarding as well as I hoped, so I wanted to share a quick breakdown to make things clearer. 💡
🛢️ Oil
- Every dig costs oil — you’ll see the cost on the left.
- The deeper you go, the more oil each dig costs.
- What does oil do? It protects your drill from damage.
- If you have 0 oil, you take 1 unavoidable drill damage each dig.
⛏️ Pickaxes
- Pickaxes are used to break blocks.
- If your pickaxe power ≥ block toughness, you take no damage (unless you’re out of oil).
- If your pickaxe power is lower than the block toughness, wrenches can cover the missing amount!
🔧 Wrenches
- Think of wrenches as temporary shields.
- If you’re short on pickaxe power, wrenches prevent damage (as long as you still have at least 1 oil).
- No oil = you still take the unavoidable 1 damage.
💎 Gems
- Gems give extra resources on top of what the block normally provides. Sparkly bonuses! ✨
🚫 Drill Denied
- This shows up when you don’t have any pickaxes available.
🎰 Jackpots
Jackpots always clear the block and give special bonuses:
- 🛢️ Oil Jackpot: The dig costs no oil
- 💎 Gem Jackpot: 2× gems from that dig
- ⛏️ Pickaxe Jackpot: +1 pickaxe power on your next dig
- 🔧 Wrench Jackpot: +1 drill HP (heals your drill)
so I’m not sure if this is the intended way to play the game, but I felt like I was playing neo from the matrix but in a rave doing silly dancing and twerking my body in ways not humanly possible. It’s kinda hard on a trackpad but still fun. I’m so glad you allowed the body to move in ways that are not physically possible b/c that was the icing on the top.
Also the replay at the end was a great edition. I got to watch my character play a game of Lazer Limbo haha.
I love how the name of the game really was thought out well. The music felt dream like, even the color pallet felt dream like. And the pixel are was so cool. Also the high score aspect had me playing this game over and over trying to get higher on the board. Really great game. You did a great job at keeping a tight scope and a strong lean into the world and theme of your game.
Thank you. Yeah the locking of the slots I wanted to do more interesting things. I think I’ll expand on it. Everyone who commented so far gave some good feedback. I had fun making it. Originally I was going to do 3 blocks at a time so it’s kinda like you choose your target and I was going to have different currencies and stuff but I had to cut down the scope to get it done in time for the jam
I made it pretty far I feel like I had like 6 hearts but I wanted to see how long it took to die if I was in the middle of the screen haha I think I got over 3k points.
I really think the mechanic of the hearts being used up for movement was a cool idea. It took something very simple and added some depth and strategy on top of it. so you felt more cautious about when you move and how much to move so you don’t use too much.
good job putting this all together in a week











