Thanks for the feedback!
Recent community posts
Yeah unfortunately having the character locked to those 4 axis makes it feel pretty clunky and less dynamic. Thanks for the feedback. I have added your game to my list of games to play this weekend!
Originally we planned to have it one hit kill hence no HP bar but it felt unfair. We changed it pretty late on and ran out of time. We will add that in the next version though. Thanks for the feedback
Biggest regret is creating a game too large (always do this every jam!) This led to not being able to fully test and play the game until too late and leaving some horrendous game breaking bugs and it also not being clear on what to do. Also made an isometric game which meant that we had to create a bunch of animations when we should have went side on, top down or 3D. I'm super proud of what we have achieved in the time (and seems like people are pretty shocked too!). Feels like the scope of the game was more for a week jam rather than 48hrs. Love for people to check it out though!
Thanks for playing! No I imagine you saw the whole game in the bit you played. In the end there wasn't much of a choice in holding / dropping the boombox. Will look to fix this in the future though
I like the concept and the feel of the character movement. Would have been nice if the game got harder over time and if he had other phases. I also found the music too short and really noticed the looping.
Really nice simple game! My highscore was 146. I think increase drag, increase gravity a bit and maybe force the thruster to change to switch sides after boosing (currently if you are boosting with a bit of left boost you have to wait for it to ping pong all the way over to the right before you can start slowing down which was a bit frustrating). Overally really liked it though!
Added your game to my list of games to rate (soo many games to play). Feels like I have played hundreds already and they are all so good!
Would love to get some feedback on our Lumberjack zombie survival game Bret Pilgrim
Thanks for playing mate. Was hoping to do the other 4 angles of rotation but meant doing a bunch more animations (why we didn't just do it in 3d I don't know....)
Love the idea of throwing the box. Really think we need to play with the holding one item at once idea some more but as always I went too big in the time. One day I will learn to just think of a small idea and make that!
Thanks for playing the game! There is a known bug at the moment with some hidden colliders that will be fixed after the voting has finished. Agree with player feedback when taking damage. Original goal was to only have one hit point but it felt unfair to randomly get hit.
Hi thanks for the feedback! Yeah I agree that the lighting is too high when not using the torch/boombox. We will definitely change that in the next release (boring unity stuff but yeah we used unity 2019.2 and the new 2d lights so it's easy to change)!