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Dragon Eyes

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A member registered Jul 14, 2017 · View creator page →

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Thanks! We were hoping to make an impact, happy that it worked!

Thanks! We tried too many things with the questions and we think we got a better solution to keep the core of the game, but make it more enjoyable and controllable.

Thanks a lot!

Thanks a lot

Simple, fun and polish. I doesn't feel like the rotation brings anything to the game other than fitting the theme. Still good job the game is fun.

Fun game, nice and easy mechanics to understand. The overall feel of the game is amazing and polish, it's sad that the song doesn't loop. Good job keep it up!

Interesting, short and sweet game, straight to the point. I would have liked a bit less dialogue and more impact. To feel more the distress of the situation, a dialogue scripted game like that in 18h is not an easy task, good job.

I like tower defenses and this is a fun one, took a bit of time to first understand the weakness but once I got them down it's pretty easy and the game play itself. Good job.

Thanks a lot, our main goal was for the player to feel emotional at getting your job, happy to hear that it works. Love the feedback about set amount of questions, it will make interviews more easier to manage in difficulty level. We found that our easiest way to get our goal right in 48h was to make a pool of repeatable question, which is not the most fun to play.

Long answer generate more stress, but the balance is not perfect and that's why sometimes you have two good answers and one is way longer than the other. It is not perfect, based on the feedback and gameplay it would be more interesting that every answer is right, but you manage the stress more, making it more manageable and less luck base.

I would have like to have aim with mouse instead. Everything else is fun.

There is only 1 ending, the goal was really for you to try to get a job until you found a job. Nice for you to succeed on your first try. It's currently random if you got it or not, we should have added a easier curve the more interview you do to make a difficulty curve so it's harder to get a first try, making the ending more impactful.

Interesting idea, good execution and the game is fun. Good job!

We agree the balance of stress over interview score was hard like making the conversation flow more natural. It was a balance that we tried to fix over and over, but the main goal was to make sure that the player at least didn't win the first interview to make him earn is job, but sadly that means a lot of unnecessary frustration for the player, in the current state of the game.

The longer the answer the more stress it creates, more stress means more Tourette triggers. The goal of the game is to make the player a bit frustrated and to finally find a job. It is hard to repeat over and over the same interview and same question but we should have work on making the interview better and keep the "fun" frustration to encourage the player to keep going and find a job. Sadly we found that doing a text base game like that is not so easy in 48h when the content repeats a lot.

Yes I thought of adding a speed control to help with the game pacing overall. Also saw a lot of mistake and bad text, but I didn't have time correct most of it, the game required a lot of text to be "fun".

(1 edit)

I did a similar game for the GMTK Jam 2019 2 weeks ago.
https://dragon-eyes.itch.io/only-one-minute-again

Your twist on it is clean and good for a puzzle game. I decided to embrase the chaos of failing!

Thanks, you did understand pretty fast own to play :)

I released a fixed version, the turning animations are way faster and you can play with a controller. Still need to add sensibility slider for the camera.

... no, good job, interesting game.

It's a puzzle game after all I don't want to give all the solution right away figuring out is part of the fun! :)

I would have prefer using the box to do everything and not have a jump, but I'm not a fan of 2D platformer. Reminded me of Boxboy. Other wise good job, fun little game.

Missing some tutorial level to really grasp the mechanics.

Fun game but It would have been nice if each random level had at least 1 solution.

Simple and fun, the top down view really help but make the game a bit too simple maybe. Good Job.

Finally a battle royale that I can enjoyed :) Fun game but a bit easy.

Fun but I don't know if a 2d platformer is the best type of game to show you core mechanic. I'm also not a fan of 2d platformer so I might be bias.

Fun little game... sorry games. Good job.

When the jam rating is over I'll upload a fixed version.

Really nice, the sound was good, the smiley face  was awesome. Controls were surprisingly easy to use. Now do a VR version where you need to spin your arm like in wanted :) Really fun game Good job.

Good little game to make you think. :)

Thanks!

Thanks :)

Thanks I continue the idea for now. Let's see if I have enough time and motivation to do something with it :)

Simple, fun.

Hey good entry, it's rare to see a RTS in a 48h jam. I suggest you to add Nav Mesh Obstacle on building to help with the navigation of unit. I also suggest you to focus on less and polish more. I think a description info when you mouse over will help a lot. Keep it up it was fun.

Try this: https://itch.io/jam/gmtk-2019/rate/463579 and give me honest feedback so I can improve it :)

Try this: https://itch.io/jam/gmtk-2019/rate/463579 and give me honest feedback so I can improve it :)

Try this: https://itch.io/jam/gmtk-2019/rate/463579 and give me honest feedback so I can improve it :)

Try this: https://itch.io/jam/gmtk-2019/rate/463579 and give me honest feedback so I can improve it :)