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A member registered Jul 31, 2015 · View creator page →

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Released, but where is the game?

Describe what you did to help others or to do something innovative

There are various versions of the song “One note”. This is from the live play version

Just for clarity, this jam is open only to USW students and invited outside collaborators; for teams only one member needs to be an existing student. Prizes are only for eligible existing students from the BSc Computer Games Development award (inc Foundation Year)

Thank you. Will keep you abreast of their progress :-)

I’ve since watched all this series, and am going to use it with some foundation year students :-)

Are the demo carts available too? Thinking of this one, and the one showing the scanning of the 8x8 grid, for example

In episode 4 you show the screen preview bottom right. How did you do this?

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Another option is that the camera is always pointing at the player character, but not from behind. The tracking Resident Evil cameras are occasionally like that, so zombies that the player character would see from a first person perspective are completely invisible to the player looking at the screen. However, looking at the avatar’s face could give clues where the enemy is. As an alt, the AI (and your view) could be of a shooter, and you have to escape, but can only see what they see

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There is such a thing as a second person shooter. Some examples even exist here on

Even the old text adventure days are, effectively second person: “You are standing outside a small house…”

UPDATE: ok, here’s a throwaway idea. Your target is the host of the game’s camera, under AI control. Their “view” is what the player gets to use to try to control the shooter.


Fair enough. I note someone else has asked too, in the past

There would have been authorial intent. You wanted and wished to tell a narrative. Why dodge that now? 

Can I ask one thing? What is the butterfly signifying?

All the text and the game design was written by me. The original idea of a poly discussion about relationships was inspired by my conversations wit Trevor, who wanted an interactive piece that addressed real world issues for poly people, without the usual stereotypes. I hope we achieved that. Trevor, if you want the updated game files for your page, do ask. Sorry the bug fixes took so long!

Originally coded by @trevorberryman in Twine, but a bug crept in that prevented the "best ending". This addresses (and hopfully fixes) that error.

well, bad timing and car accidents, meant a broken thing; mine, but broken. Wondered whether to submit or not. Decided to anyway, just to mark what was done

It’s very broken. Will try to fix, but other issues are filling time; girlfriend in a car accident

sorry. This version is currently broken. Probably best to just not rate it, at least until I can fix it

Ok, now I'm finally able to actually start :-( so, just over 9 hours for the LD Compo, 16 hours for MiniJam, and A day and a bit for the LD Jam. Aiming for the Compo might be nice, but Hmmm... might be better to go for tomorrow morning for the Mini. Let's see what happens!

So #LDJAM’s theme is “start with nothing” @ludumdare and #minijam’s is “Food”, with a limitation of “only arrow key input” @MiniJamOfficial 
Hmmm… I could TOTALLY do both, couldn’t I…
with the same game…
What if you were the AI software behind Star Trek’s replicator?
“Tea.Earl Grey. Hot…”
Er… er… coming right up (?)…
A nightmare in menu form. Many many menus… and with none of them in view

Hi, any update? My last (unanswered) question was six months ago!

went to HERE (the Vote URL) but there isn’t a “winner” theme. So, what is it?

Thank you. Did you manage to finish it? I know you only spend one minute per game for the videos.

Yes. You have to DM the organiser on Twitter I believe 

Really liked the dark part; interesting use of items to form a puzzle. Challenging and fun

Wow! Loved the dark part

Of course you add "at a time" to the theme "only one", which is sort of cheating, but then I (sort of) did that too. The rotation is a little counter intuitive, relying on interpreting the mini-map. However, a good game, if tough for this old timer, and more functional than mine was :-(

Amazing. It took me a while to realise I'd already got the star. Different perspectives on the same cyclic world :-)

It’s not great, but SINCE the Jam, I’ve had more ideas about how to do 1D puzzles

My regret? Only having about 8 of the 48 hours to actually jam, because… Life. Still uploaded it anyway:

because the idea intrigued me of a 1D platformer. I’ve now (well after the jam) got a few clearer ideas of how this might work. At the time, I was more exploring than developing 

Ok, not because it was any good, but because I struggled with the idea of a 1D game myself, I’d like to see the challenge of your interpretation. This was/is both a parody of Thomas Was Alone, and me trying to see if I could make a 1D puzzle platformer. It won’t take you long to play it…

Wow, never would have guessed that from the screen prompt

Ah, thanks. This is a timing game then, where you “activate” the whole wall as the bat? I’ll have another go at it

Counting it up afterwards, I only did about 8-9 hours on the game in fact. I still wanted to post what I’d done, as a marker, to encourage me to come back to it. I have a few clearer ideas of what 1D puzzles might be now

If you’re rating this, please read the submission page comments, and my Dev Log. It might save you time, or give you an idea what I was attempting :-)

You’re right. There is a bit of experimentation as to what a 1D game could be, and I want to explore it further. Time was the enemy, as much as not knowing where I was going, but wanting to explore anyway