well, bad timing and car accidents, meant a broken thing; mine, but broken. Wondered whether to submit or not. Decided to anyway, just to mark what was done
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Ok, now I'm finally able to actually start :-( so, just over 9 hours for the LD Compo, 16 hours for MiniJam, and A day and a bit for the LD Jam. Aiming for the Compo might be nice, but Hmmm... might be better to go for tomorrow morning for the Mini. Let's see what happens!
So #LDJAM’s theme is “start with nothing” @ludumdare and #minijam’s is “Food”, with a limitation of “only arrow key input” @MiniJamOfficial
Hmmm… I could TOTALLY do both, couldn’t I…
with the same game…
What if you were the AI software behind Star Trek’s replicator?
“Tea.Earl Grey. Hot…”
Er… er… coming right up (?)…
A nightmare in menu form. Many many menus… and with none of them in view
Of course you add "at a time" to the theme "only one", which is sort of cheating, but then I (sort of) did that too. The rotation is a little counter intuitive, relying on interpreting the mini-map. However, a good game, if tough for this old timer, and more functional than mine was :-(
My regret? Only having about 8 of the 48 hours to actually jam, because… Life. Still uploaded it anyway:
because the idea intrigued me of a 1D platformer. I’ve now (well after the jam) got a few clearer ideas of how this might work. At the time, I was more exploring than developing
Ok, not because it was any good, but because I struggled with the idea of a 1D game myself, I’d like to see the challenge of your interpretation. This was/is both a parody of Thomas Was Alone, and me trying to see if I could make a 1D puzzle platformer. It won’t take you long to play it…
Counting it up afterwards, I only did about 8-9 hours on the game in fact. I still wanted to post what I’d done, as a marker, to encourage me to come back to it. I have a few clearer ideas of what 1D puzzles might be now
You’re right. There is a bit of experimentation as to what a 1D game could be, and I want to explore it further. Time was the enemy, as much as not knowing where I was going, but wanting to explore anyway
The idea I struggled with was what is a 1D platformer. Limited time didn’t help. However, I wanted to try to explore puzzle solving in a way that was more than the jokey 1D Tetris, which is even less of a game. Maybe when I’ve worked things out a bit more I could invite you back to play it. When it is more of a game
Since the Jam I’ve got a better idea of what a puzzle or a pit or a jump is in flatland, and a better idea of what playing in one dimension should be. I’ll go back to it, when I have more time
Unfortunately, I only had about a sixth of the time I’d expected to work on the game, but thought I’d upload what I’d done anyway, so I can be motivated to go back to it. I also want to learn Pico-8, and things like this push me to do that when time is limited.
Thank you. In the end I only had about 8 of the 48 hours to play, but wanted to mark what I’d done, even if it is meagre. I’d like to explore what a level means in only one dimension, and more so than 1D Tetris, which is only parody; for example, what is a jump or a pit in flatland?
A great, simple idea. I noted the plane dropped bombs at the right most side of the screen without button presses sometimes, often when it was likely to be shot by a base station; a bug, maybe?
Almost like playing a solo escape room. A little difficult to see the options that could be changed, and a few bugs, such as the options menu not disappearing from one screen to the next, but an interesting idea, thanks