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A jam submission

IfView game page

In If, player controls Penny a pilot who set off on a journey to find Des her partner in the archaeological site El Zotz
Submitted by Neuromage Studio (@RedMoonVN) — 1 hour, 27 minutes before the deadline
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If's itch.io page

Results

CriteriaRankScore*Raw Score
Design#12092.8332.833
Originality#14932.8332.833
Overall#15482.7222.722
Adherence to the Theme#18062.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Interesting story and very original. It's a little confusing at first.

Developer

Thanks for the feedback, about the beginning you are absolutely right. After seeing calmly I realized how confusing the story begins.

Submitted

Sadly I'm also missing the "only one" theme in this one and battle system was a bit slow.

Developer

I see, my only one were: one action button, one character, one place, one enemy, one NPC and one battle, as far as I could think in the 48 hours these were the only "only one" I could put into an RPG shell.

About the battle, it was the best I could do in the simple engine I used.

Thanks for the feedback

Submitted(+1)

Making this sort of story-driven game in 48 hours is a really ballsy bet. And the result is quite clean, too. That alone deserves credit. Great job!

Too bad the gameplay itself isn't really related to the theme, though. There may be "only one" things in the game, in the end, you still play it like any other RPG. I think that's where there is room for improvement, actually. With a bit more originality, it could have been a killer.

Developer

I see, my only one were: one action button, one character, one place, one enemy, one NPC and one battle, as far as I could think in the 48 hours these were the only "only one" I could put into an RPG shell

I believe that in any work there will be room for improvement, the points raised were well validated. Much of the problem for me were caused by the tool I use. My first contact with it was this Jam, I used GMTK Jam to learn how to use. And I also believe that if the game is better sharpened it can get better.

(+1)

Amazing!

Developer

Thanks. 'm very glad you liked it.

Att,

Submitted(+1)

I managed to get to the point where Penny renamed her Metal Knight. I think I lost the fight with the Chinese guy but the game continued on anyway. 

A criticism I have is that adding points to STR, DEX, ARM, and AGI and selecting options during the battle felt like it took a lifetime. Apart from that the game looks absolutely amazing. I love the Gameboy style graphics. 

Developer

I see, how strange.

About the distance between the stats screen and the battle: You're right, it was too big. I just realized next to the last playtest.

Anyway I'm very glad you liked it.

Att,

Well, I played for a bit, but can't see anything that relates to the jam's theme

Developer

The Jam's theme was "Just One" so the game feature: one action button, one character, one place, one enemy, one NPC and one battle.

(+1)

For those who want to try this, Gambatte is a 2M standalone program and it seems to work fine for this rom. 
https://sourceforge.net/projects/gambatte/

Developer

Thanks for the tip friend.

Submitted(+1)

Sorry but i couldnt start the web version, and im not in the mood to download a gameboy emulator right now :/

Deleted post
Developer

I uploaded the wrong zip when generating the web build. You can play here if you want.
https://neuromage.itch.io/if-web