its a GMS1 source but yeah I'll. I still working on the pack
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L for light WSDA to navigate on tile textures, X Rotate tile, Ctrl picks a tile, G toggles grid, shift+clic to edit colision layer (pink is path and not colider)
To save, I did it a lot coz its buggy and I needed to refresh page several times (it worked better on chrome). Clic on save icon, rigth clic on image and save it(its your map!) Then you can load it by clicking on top left corner and send your file.
There is no icons for some props like water drops, enemyes key stuff.
I didn't get how to put messages.
If player go on border map its freezes. Careful to leak. Save before cliquing on enlarge screen or click on it when start to make map coz sometimes the game re-sizes strange and canot save/edit or recover it, need to refresh and lose your data.
I made the new downWell game :P I just felt same that Benal, falling is too fast so transitions just made skip some screens. If you touch the bottom of water then jumop, its jumps super high and that's is fun! If player go out of screen there is no paht(map endings) its make the engine block. Really need a manual as you can, but I really enjoy this.
Also some props don have icon (water drops, enemies etc..)