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Guillem Serra

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A member registered Oct 19, 2016 · View creator page →

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Me alegro mucho, muchas gracias por el feedback!

Qué guay, ¡muchas gracias!

¡Muchas gracias! Suerte a ti también!

¡Muchísimas gracias!

Qué guay, muchas gracias!!

jeje muchas gracias por el feedback y por jugar!

Muchísimas gracias, me alegro que te haya gustado, gracias por jugarlo!

Hahaha totalment xD merci per jugar!

Yes you’re right that is not very obvious right now, thanks for the feedback!

Thanks a lot!

Yup it’s not very obvious right now, thanks for playing!

Hahahah mission accomplished… Thanks for playing!

Muchas gracias Marti!

M’encanta! Molt bona idea i execució, la part artística és genial, moltes felicitats!

Creo que el juego se me buguea o no se me hace intuitivo qué tengo que hacer con la llave. Al principio conseguí que la llave entrara en el microondas pero después no sabía qué hacer. Igual podríais poner un tutorial/FAQS en la página del juego para que aclare estos aspectos!

Muy cuqui y entrañable. En la parte de las flores me bloqueé al caer, no podía volver a subir! Pero es un detalle, buen trabajo.

Hi! Thank you so much for the playtest video! As you may know, seeing someone interact with the game provides invaluable insight.

I’ve just pushed an update that adds a few explanatory tips at the “Intern” level, to help new players better understand the mechanics right from the start. Hopefully, that makes things a bit clearer!

Thanks again for your kind words in the video, I’m so glad you liked it. At the moment i’m not planning to continue its development because it was only for a one week game jam, but I might consider expanding on it depending on the feedback it gets.

Thanks again for playing!

the viewport was at 1:1 (800x800) now I’ve changed it to 100x800 and you were right, it does look better!

Thank you :)

Hi Prophet, sorry for that, it's an old project. I've updated it into 2021.3.15f1 could you try again? Let me know!

Generative art pipes by Guillem Serra (itch.io) here you'll find a link to a github repository, the project is open sourced, and it is essentially the same algorithm as in WFCorberó :)

(2 years later...) Hi there, did you end up using it in a game?

(sorry, 2 years late) I also thought about something like that actually. Then the idea started to be too complex to develop and got a different path. 

I know, 2 years late... Didn't see the comment. Thank you!!

hey man, 2 years late but thanks for the valuable feedback. I actually improved the UI in my next game: Wave Function Collapse Editor by Guillem Serra (itch.io)

Hi Niven, thanks for playing my game! In the video I noticed you didn't use the mechanic of the light. You need to press LMB to recover and throw the sphere of light. That's why the game is so dark, so that you may only see the obstacles through that mechanic.

thanks a lot! Unfortunately I'm not working on this anymore, I'm not planning to add more features in the future

Eiii moltíssimes gràcies!!

Awesome, thank you Jupiter!

Thanks!

Thank you very much, Gui! I will try to let you know when it’s ready.

Awesome. I'll totally consider your feedback. Thanks a lot.

Thank you so much for your words Valeriy, they mean so much to me after all the work i've put into these jam days. Of course it could be a better game, as always, and with the time (or lack of it) being a huge constrain. If you would like to suggest ideas to convey the theme of the game more through AV elements and so make a better game,  I'd genuinely love to read them! Huge thanks.

Full of juice, awesome work!

The graphics and atmosphere are amazing! It gets monotonous though, at lacks progressive difficulty, but good job!.

Thank you Neil, checking your game right now!

Thank you so much D5R, couldn't expect less from someone with a name so similar to "LSR". Just kidding. I'll definitely update the controls, although accidentally killing yourself I believe is part of the joy of it, not a "design" problem. Thanks for the feedback!

Yes! With more sticks you can control a larger area "with only one laser" but more enemies should come. So yes that's the idea. Of course, I will consider changing the controls given all the problems the actual ones are giving ! Thank you very much for playing the game and your feedback.

I believe you can answer that through testing, and given that everybody thinks there's a problem with controls, maybe it would be a good idea. Thanks for the feedback!

Thank you very much! Checking your game right now.