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pev285

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A member registered Jun 11, 2019 · View creator page →

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Hi! Thank you for playing my game!


All six pieces of paper can be collected without talking to anyone but the police officer.  They are all inside the house.

You can't ask neither Thomas Brickman nor victim's wife about the getting out of the house. But it is one of the clues which are needed for accusation.

Closet door opens from dialogues after finding all pieces of paper and something else. Did you find something in the daughter's room?

Thank you very much for playing my game!

All second floor rooms can be open by talking NPCs. Sometimes a dialogue option for one NPC opens after talking to another NPC.

The closet door also opens from a dialogue but only after finding an item in one of the rooms on the second floor.

Even for people I think they couldn't be there for the murder time, I can't set correct time limits for system to accept them. I have no Idea, how to solve that. Sorry :(

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I tried again. I spent an hour.  I searched NetSurfer for every person form SleuthApp. I found everyone's names and searched police data base (no use of the data at all, as far as I understand). I only found for one girl about a dinner ended at 10pm, which makes her an alibi. But other than that I found non data I could use in the SleuthApp to narrow timelines down. I just don't see, how can I find the information. 

I entered FM, but it didn't help much. I probably can exclude Tate for its late plane time. But still I have big problems understanding what I do wrong :(

Thank you very much for your comment!

But I can't take credits for 3D - it's not created by me. All the models are free assets from different sources. Animations are mostly from Mixamo. I combined them though.

Sorry, I've already found a screwdriver and took four alarm bells (or something), but I got seaseek. Maybe next time.

I'm sorry, but I don't want to connect a web game with my personal accounts in any way.

I played about ten minutes, but still didn't understand how should I find criminals. I see some accessories on the clues screen and see some units related to these accessories. Should I find all connected to accessories units and accuse someone of them?

Game looks very nice. I understand overall idea and started to look something. But it seems like hours of reading texts before I find something.


FYI: I wasn't able to find Zara Collins in the ECPD Records. If it is expected that I can find everyone, there may be a mistake. But maybe I just done something wrong.

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Nice game! One of  few on this jam (so far), where I understand what I expected to do. I still failed to do it though. Limited lives + returning to start each time make it too hard for me. Understand camera movement limits would be nice too.

Nice art, but maybe I missed something. I'm able to switch rooms and open/close inventory, but I didn't find how to do something else. Could you help me how to start?

I planned to open it when finish translation. Now it's available.

Cool!

I rode the rules before entering the jam and I didn't start from scratch too. I just wanted to say it wouldn't be strange to meet a game like this in steam or play market (and it would be better than many other games present there). 

Interesting solution with the mechanics!
But temp is too slow. Wouldn't it be better not to wait so long between characters moves?

Very professional looking and playing game. Too good for just a jam.

Thank you very much!

Thank you very much for playing my game!

I didn't really get the figures and their moves rules, but I like the idea and implementation too.

Thank you for kind words and a good advice!

The first time I didn't see the steps counter and couldn't understand what is the difficulty of the game. But still it was too nice to drop it and I continued til the last floor.

Sweet game!

Nice! First I thought it's too hard for me, but then I started getting used to it. And then the skeleton fleet found me...

Very nice Irish music!

Thank you!
I'm going to implement controller support too, but it'll be outside of the jam.

Thank you!

Thank you!

My submission for 7DRL 2022: https://pev285.itch.io/dungeon-doodles

I thought I'm making a rogue-like. It has randomly generated grid-based labyrinth and enemies positions and peradeath. 

But it's not turn-based as most of submissions I saw so far. So now I'm not sure I've done it right.

Still hope you'll enjoy it.

Thank you very much!

I'm not good enough to follow the virus :)

Is there an end scene if one can win enough games in a row?

Thank you!

Being out of control is the main point here, but I wasn't able to make better level design in time.

Maybe I just wasn't fast enough to use it.

I don't really understand why, but one time I was able to get Perfecto!

Why couldn't I use the knife I found in the other room to defend myself?

I was close to start drawing a map :) But then I thought the rooms order is random..

Nice puzzle!

But it's fully controllable.

Pretty cool puzzle game.

But I wouldn't say that there is something out of control.

Thank you! Yes, that would be good to make some better designed levels later. 

I think I'll add some sounds later. Thank you!

That is the matter of luck and weak labyrinth design of course. To be honest the labyrinth was made in last half of hour before deadline. So, of course, it should be better.

Thank you very much!

I wasn't fast enough this time to make more and better. Sorry for that!

You were out of control ;-)

But you could try to walk your clones to the exit intentionally.

It just casts a circle around current body and choose a new one at random from the cast results.