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A jam submission

TesseractView game page

GMTK gamejam 2020 submission
Submitted by Fuzzy Pixel — 5 minutes, 10 seconds before the deadline
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Tesseract's page


CriteriaRankScore*Raw Score

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player does not have control over time and reality

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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Not sure if I reached the end of the game or not, if there is an end.  (I reached the black out room)

The game is quite surreal, the scene depicted was like an escape room mixed with a surrealist horror movie. 

I do not know how I can suggest any constructive feedback to something I do not even understand.

Was there a puzzle to be solved?

Was there supposed to be an end?

Maybe its too random, feels more like a RNG tied to a bunch of rooms than a cohesive storytelling device. Or maybe I just do not get it.


Thanks for the feedback! And well - to make it less random I would need much more time than 48 hours of development.

The game was inspired by the movie "Cube 2", you can watch it to get the idea of whats going on better (and understand why the rooms actually were randomised, and get the ending), if you want.


Why couldn't I use the knife I found in the other room to defend myself?

I was close to start drawing a map :) But then I thought the rooms order is random..


It's a bug that I did not had time to fix. However, in every room where you may need to use a knife - you can. You can't use it only in rooms with no enemies or in rooms where knife would be useless 


Maybe I just wasn't fast enough to use it.


I really like how unsettling this game makes me feel



My first attempt on making a horror-like game