A. S. Thetic
Recent community posts
I think for games with levels, there will be easier intro levels and it can take a little while to ramp up into something representative of the game itself. Often longer than any game anyone would be able to make in the time limit of a game jam. So you wanna make levels the show off what the game can do/be, but there needs to be at least a somethong to ease players in and let them get the hang of the mechanics. Can be a tricky balancing act.
Good stuff. I really liked the tension not being able to see the obstacles added to the levels.
I would have been nice to have a skip intro button, for times when you've already got the level memorized and just missed the last jump or something.
Cool take on the single bullet idea.
Was pretty darn fun, but I think you should consider making an updated version after the jam with a more zoomed out camera and maybe some tighter levels so that it is easier to see the enemies around you and calculate the paths your arrow will take. Lots of potential here.
This was near the end of an update email:
"Also: you may change your itch.io page after the jam is over. You may also upload a new build if you want, but keep the original jam build that you made in the 48 hour time slot, and clearly label it as such, so people know which version to actually judge! "
There's a bunch of stuff that I wish was better in my submission, but most of it I wouldn't say is something I regret per se, just stuff that had to be compromised for time reasons.
I do regret making 50-50 grinds worth points though. In hindsight I think it would have made more sense to make them something that will keep a combo alive but not grant points, like I did with manuals. (especially since manuals are actually harder to pull off)
Always great to hear your thoughts. You were so close to that last blood bag.
I'd definitely be interested to see how you go with a controller. I made it so that you can do either, or a combination like last time, but with the grids on the floor I've been finding that now I can aim the dashes better with WASD than a thumbstick.