For anyone interested, there is now a full version of this game called ‘Vampire Heist’ available here - https://birdmaskstudio.itch.io/vampire-heist
Recent community posts
Fly in the air or crawl through vents as a bat, sneak unseen in the dark and even phase through barriers as a cloud of bloody mist. Use all the powers available to you to find a way past the guards, without losing your loot.
You're a vampire tasked with stealing back artifacts from the mortal world. You must use your powers to get the purple bags to the end of each area while avoiding the gunfire of the guards.
Just be sure to keep your powers topped up by basking in the red moon light… and watch out for bullets.
Wanting to make a puzzle game that focused on some of the more out there vampire powers, 'Vampire Heist’ is a game that truly let's you feel like an unseen master of the night! Available now for £1.95/$2.40 on PC, Mac and Linux.
Hey there, I played through some of your game in this video at - 22:40Had a bit of trouble, so I couldn't get too far, but hopefully it's still useful to see how some people will play your game.
I felt it had great level design, and the mechanic opened itself up to a lot of interesting puzzles, however I think the controls needed some refining. Some issue I had were;
- - It took me a while to realize that I had to keep z held down in order to bounce off slimes, this should probably be mentioned somewhere because before I couldn't tell why sometimes I would bounce low and sometimes I would bounce high.
- - At times I would press x to choose an ability in the air and when I press z to do it I found that I was using a different ability than the one I selected. Maybe having a different button for the action and selection, or a check in code, to only change the selected ability if the window is still open after .5f of a second, to reduce the chance of this happening.
- - When getting a reset coin, if pressing Z would let you use the last ability without having to reselect it.
These could have just been me, but I feel if these inputs were polished up it would help reduce the difficulty curve and some frustration that can be caused by deaths that are due to unintended inputs rather than skill (though i'll be honest, I would still probably die a lot). I'll be uploading a video of my playthrough of some of this game soon, so that might make it clearer, hope this feedback is helpful.
Sitting at 26 ratings so far. My game is a top down perspective, 3D puzzle game. Control a group of survivors and sacrifice as many as you like to the zombie horde so long as you can get one to the other side of the road. Funny, short and simple gameplay.