I had so much trouble jumping on that moving platform and when i managed to do that i fliped off the wall and still fall :D . Anyway, such a great movement mechanic. I'd like to see this game grow :)
Play game
Nowhere but Forward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #435 | 4.175 | 4.175 |
Design | #680 | 3.425 | 3.425 |
Overall | #717 | 3.617 | 3.617 |
Originality | #1126 | 3.250 | 3.250 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Just reading through the comments, I'm glad you are going to continue working on this game. Only moving forward definitely made it hard to time things, great puzzle element to the game. Your art is actually very good, I like the main character design quite a lot. Your song choice was nice and made me want to stay and play for longer. The only thing I would improve is the responsiveness of the jump, sometimes he stalls in the air when I hold the button down intending for him to move. Other than that, you made a cracker game! Well done!
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Challenging but great fun. This is one of the first games I played but the rating wasn't available at the time. I finally found you again :)
Very much enjoyed it but as you said yourself, the end part is a bit on the difficult side. Great work overall!
Left a comment on the game page itself, but looking here now I guess I was weak for quitting before the end, haha. Still maintain that the final stretch asks for a bit too much precision to be satisfying, but everything else was good.
Clever idea and quite challenging & punishing which I like.
Here's my game I made with a friend:
https://itch.io/jam/gmtk-2019/rate/463435#post-843827
It does require 2 xbox controllers and someone to play with BUT there are short preview videos in the comments to give you the general idea.
haha, cute little character. took me a few seconds to understand how it worked. pretty cool tho. nice platformer
It was hell. Yep, that's my definition.
Challenging with loads of fun. You build up your stress till the sweet moment of joy when you finally overcome it.
The kind of game speedrunners love to hate. Count me in.
If the project ever goes beyond this, I would love to be notified!
The character is pretty easy to control but the level is really unforgiving. It was quite a few times where I hit an obstacle by accident and had to backtrack a whole lot to turn around. Pretty annoying, tbh. I don't mind difficult challenges in games like this, but as the difficulty ramped up it became a bit too tedious to traverse through it all whenever I made a mistake.
If you can solve the tedium of backtracking and getting back to where you failed I'm sure you'll have a good game here. Good job!
This game is the right kind of frustrating. Any mistake made is 100% the player's fault and it makes me want to keep trying to get it right. The aesthetic is adorable, and I would love to see more development in graphics post-jam. Great job!
Really liked the concept. Relaxing music and the graphics are nice (could use a bit of antialiasing). I noticed that the keyboard input stops working when you move the mouse.
Nice game, I only wish there was some way to change directions other than by hitting a wall :P
The dificulty rises as you progress to a point where it is very challanging. I really like it. I reached to the point where there are 2 small platforms going oposite directions ;) Maybe I'll try again when I have some more time.
A little buggy with the mouse, but works well with Keyboard. The level was well designed as I couldn't just turn off my brain and hold down a key to win. Well done!
Was a bit tough getting the jumps working consistently- sometimes the movement would stop in mid-air when I hold the button. Regardless, you nailed the Adherence to the Theme 5/5 !
The difficulty on this game really does a good job of being "easy to learn, difficult to master." I still haven't been able to beat the game after about 15 minutes, and I plan on coming back later. I could see this being a good speedrunning game if it was polished up and made longer. You also ran with the theme really well, which makes all of the above that much more impressive. Well done!
Thanks! I thought about adding a "speedrun mode", with a timer and no checkpoints, but I ended up giving more than one function, like playing music and repositioning the camera boundaries, which made the work easier but meant I couldn't remove them without serious reworking. If I choose to continue this game I'll gear it more towards speedrunning.
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