Hey Magnanix! Thanks for playing, we're glad you enjoyed the game! Due to time constraints, we didn't have a good system to deal with multiple capsules in the chute and just made any extra capsules redundant :( It sucks, but we want to fix this issue after the jam
Steane
Creator of
Recent community posts
One of the itch.io developers thought it would be a great idea to mess around with how games are displayed in the middle of their biggest game jam. They are also listed via amount of ratings... which is a no-brainer, feedback loop. He really should have thought before implementing these changes.
In regards to popular, it is ranking gams in this jam by how popular they are vs the rest of the website... again meaning popular games will get more views, ratings, etc.
Ah man! This is the funniest game of the jam. If you expand the game further please continue the mangoes. The censorship mechanic was a pretty interesting mechanic that I found helped engage the player more in the story being told. Sound choice suited the game as well. Congrats.
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Just reading through the comments, I'm glad you are going to continue working on this game. Only moving forward definitely made it hard to time things, great puzzle element to the game. Your art is actually very good, I like the main character design quite a lot. Your song choice was nice and made me want to stay and play for longer. The only thing I would improve is the responsiveness of the jump, sometimes he stalls in the air when I hold the button down intending for him to move. Other than that, you made a cracker game! Well done!
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Excellent game. There is nothing to fault. You are a very competent game designer. The transitions in each level as you introduce new concepts to the player are intuitive and seamless. The simple, minimalist graphic choice was a smart one and helps you bring out more gameplay concepts quicker. Sound design again simple yet on point. In my opinion, you should win this jam. Well done
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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I really like what you were going for here. The first time the gun flew out of my hand it made me laugh, then I saw the boss... haha! Great work. If you aim the gun at your own head, it does not jump oiut of your hands, was this intentional? I found myself facing backwards towards enemies and shooting to avoid dropping it.
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Very hard game but very original. Your UI was very crisp and responsive, the way you 'teach' the player is also very intuitive, the graphics are minimalist but again, crisp. Sound design was on point. The amount of content you managed to pump out is truly impressive for 48 hours. I like the subtle things you did like using space to restart even though you tell the player to use 'R'. Small things like that make a game a lot more enjoyable to play. Polished and well thought out, I can't fault it at all. Well done! Edit: I think you might be on to a youtube gem :)
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Nice mashup idea of a game as old as time! I found it difficult to get the hang of using space to 'lock' and 'unlock' my character and died quite a bit until I got used to it. With some work on the controls you definitely have an original concept. Did you have any ideas on how you could expand the game? I also liked the style of your graphics and felt it suited the way the game played. Some sound would have added some crunch to those impacts as well. Good job overall :)
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Very original concept. It actually is very skills based and I definitely was pulling my hair out trying to time stopping the lift on the correct floor and remembering where everyone was wanting to go!I like that you added the indicator to say what floor people were waiting at, it was a nice touch. Well done :)
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Original idea on the platformer puzzler genre. I'm not going to lie, I nearly smashed my monitor just trying to beat level 2. I didn't realize I could chain shots initially and wasn't sure of the exact timing when the gun was ready to fire again. Are you intending to continue development on this game? I think the idea has potential. Excellent work.
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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What an original yet frustrating concept! I couldn't help but keep pressing the 'W' key out of habit and it kept freaking me out. I liked the music, it suited the wacky nature of the game. The level design was a bit hard to navigate but overall I really enjoyed your game. I had a look at your other games too, I like that you think outside the box when it comes to your game concepts.
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If you have the time, please check out my game https://itch.io/jam/gmtk-2019/rate/461837
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Thanks for your feedback Chootin. A lot of other people have given me similar feedback in regards to restarting quicker. Initially, I added it in as an instant button that appears but I thought people might click it instead of waiting for the 'next level' dialog box. It seems I was wrong haha!
I used the standard post-processing stack that you can get from the package manager window in the editor. Effects used were bloom, exposure, chromatic aberration (when you drag the ball and everything shifts) and I made a screen shake script instead of animating the camera. The graphics pipeline (or render pipeline?) was the standard one. I didn't use the LWRP one as I didn't use any shaders.
I think your game would look pretty cool with some bloom :)
Congrats on completing the gamejam. I like the concept you were going for and the extra detail you put into the level design (ie, the way you did the tutorial sprites in the first level). I had difficulty trying to get more than one dwarf on the screen (the dead one's did not stay on the screen) but I imagine that was down to me not understanding how to use that mechanic. Did you limit the amount of hang-time in the jump cycle to increase difficulty?
Overall, great work!
Very, very polished game. The art assets were really good, were they developed just for this jam? I liked the attention to small things, like a menu for music, sfx... things most people overlook, and the ability to cancel a shot if you have lined it up incorrectly. Level design was well thought out and the music really fit the genre of the game. The physics of the ball were a bit off but it didn't really matter as the 'cheat' mechanic was very original. Well done to all of you!
Thanks for the feedback mate. Ill go check your game out when i get home if i havnt already.
I was tossing up between making the ball go straight in a line or to add physics to the ball (ie, gravity) to increase the difficulty. I felt the gravity added 'weight' to the ball? Level 3 was a problem, perhaps it was more a flaw of lecel design?
Definately see what you mean about the try again delay. Thanks again for your feedback :)
Hey guys. Im checking out your games. I would love it if you could play and rate mine. It is a physics-based puzzle game where you only have one shot to make it to the goal. I tried my best with the graphics. The downloadable version has post-processing but the browser version doesnt. Thankyou in advance :)
You definitely ramped up the challenge after level 2! Overall a cool concept. I liked the implementation of the teleporters and how they destroy the wrong color keys. I could see the next few level (if you make them) really getting complex. I wonder what other puzzle mechanics you had in mind to add to the challenge?
Played through till end. I like the concept. The restrictions of only one use of each action lead to some interesting puzzles and level design. I would say to make the controls more intuitive, ie, left mouse button and right mouse button for the bullet and dash respectively. Other than that, really good.
I made a game called Cyber Ball. You have one shot to shoot a ball to its goal whilst avoiding the obstacles.
https://itch.io/jam/gmtk-2019/rate/461837
I recommend playing the downloadable .exe rather than the in-browser player as the post-processing doesn't work in the browser.
I made a game called Cyber Ball. You have one shot to shoot a ball to its goal whilst avoiding the obstacles.
https://itch.io/jam/gmtk-2019/rate/461837
I recommend playing the downloadable .exe rather than the in-browser player as the post-processing doesn't work in the browser.