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Congrats on completing the gamejam. I like the concept you were going for and the extra detail you put into the level design (ie, the way you did the tutorial sprites in the first level). I had difficulty trying to get more than one dwarf on the screen (the dead one's did not stay on the screen) but I imagine that was down to me not understanding how to use that mechanic. Did you limit the amount of hang-time in the jump cycle to increase difficulty?

Overall, great work!

Hey, I am very happy you like my game :). Regarding the questions - I used standard controller provided by my game engine and this was clearly a bad approach. It does not have any configuration option regarding jumping besides the strength of the jump and gravity. 

I do plan to decrease the difficulty as soon as the jam is over - i am going to redesign the levels significantly :).