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Mark Viola

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A member registered Aug 02, 2019 · View creator page →

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Yes

That's some quality art and animation, had fun playing this!

Cool game! Tried to get to the end but ended up getting stuck in level 4 or 5, can't remember. There were 2 layers of blocks (top ones we 2 hit, and bottom ones we 1 hit). I thought you were supposed to only destroy the top layer, but it would always do damage to the bottom layer ones so the bottom layer would be destroyed before the top.

Cool concept, I havent seen anything like it yet, for this jam. Thought the level design was pretty good too ;)

Thank you! :D

Thanks, glad you liked it!

Dammm you made a simulation game during a jam, impressive! :)

Haha thanks!

This is like the Dark Souls of GMTK 2021

Cool game, got to the end where you're in heaven (?). Thought the puzzles were creative especially off of a simple to understand concept

This feels super polished, like the art is really legit and I especially liked the effect when you start dashing through the enemies. Found an OP strat tho: spam R for invincibility 

Haha felt proud when I thought of the name, even though it's a pretty bad pun on a meme xD

And yeah if that happened, then you reached the end! Didn't have time to do a real proper end screen but when you start being able to barely move but gobble a bunch of planets, then you reached the end

Ohhh ok makes sense

Damm its really satisfying when you have 50+ guns shooting at the same time! I like the level design ideas like the level 2 run and level 3 sniper battle at the beginning. Thanks for making this, had fun playing through it :D

If you started hearing a bunch of planet clicking sounds, then that's pretty much the end game. There no UI or win screen telling you you reached the max size, but sounds like you reached the end :p

Nice game! It was a lot more fun than I thought it'd be ngl, and for some reason really digging the sound when you throw the lasso lol. Not really sure how the scoring system works tho. I did a whole connected line of 12 cows, human centipede-style, but only got a score of 5

Wow, the visuals are pretty insane especially for a game jam really love the art direction here! Died to an enemy though, and doesnt look like there's a reset unless im just too dumb lol

Great art! Really like the idea too, nice job :)

Thanks man :D

Not sure if this is it or not, but there is an animation that plays when switching weapons and you'll only be able to shoot after the animation is completed. I added some text under your character saying "Drawing weapon..." to make it more obvious, but if the weapon UI didnt change when swapping weapon then I gotta look into that since the weapons didnt actually change then. Or maybe just remove the weapon drawing part entirely since it slows things down too much lol

Post-jam I want to try and clean the game up, so what kind of bugs did you come across? Also, audio is always something I neglect and leave as the last thing to do, so sorry about that lol

Appreciate you checking out my game :)

Yeah, you're right, it definitely needed some varied enemy placement :p

Thinking about touching up the game after the jam ends and putting in some alternate enemy groups

Awesome game, everything like the controls, visuals, and audio feel so polished. One of the top jam games I've seen so far

Liking the idea and was pleasantly surprised by the ending. Nice job!

Omg the visuals are crazy O_O

Cool concept, trying to break a score of 50 but gets too intense. Only gripe is that the game still continues when you get hit, but other than that, the game seems really well made

Great game! The aesthetics are great and it feels really polished. Really feels like a last stand when your only possible move is to move right and you're stuck in a corner lol. Impressive stuff especially in 48 hrs :)

Thanks for playing my game :D

Agreed on the hard to control aspect, didn't want to make it a fully top down shooter, but wanted all the aiming to be on the same level so it can get a bet sketchy. Tried to compensate by making larger hitboxes though. With the enemy patterns, the system to generate easy, medium, hard configurations was implemented but only made one of each difficulty (stats changes not positioning). Had about an hour left and decided it was more important to make sure I had a working build haha. Might try cleaning this up a bit after the jam ends, hmmmmm

Got a bit confused at what I was supposed to do since you're kinda just dropped into the world with a hammer in front of you lol. But in your description you mentioned that this is your first 3D game, and that's pretty sick that you got destructible environments going on! Played it on the browser, but I was just moving my mouse around like crazy to try and break the wall, not sure if there's supposed to be a better way :p

Cool game, was so confused at how to solve level 2 for so long but after a while manged to get the hang of it and reach the end and back to the title screen xD

Side note: not a huge bug, but you can go off the map on level 2 if you go to the gate and move up.

Hey everyone,

I've been working on this game in my spare time for about 1.5 years, and now I've released a demo! It's a post-apocalyptic tactical JRPG, so think Fallout + Final Fantasy + Xcom. It's an indie game, so it's not at the level of quality as those games, but I've tried my best to create the best game I could. 

Link to game page: https://markviola.itch.io/bright-red-skies

If you try it out, let me know what you think about it. You can be as honest as you want, I can handle you roasting my game ;)

Here are some gifs of the game in action:



Thanks again for checking it out, great video! :D

Fun game! I feel like this has some potential to be made into a mobile game since the puzzles are really quick to complete or retry. Although the blob of humans can look a little blurry on a desktop screen, the graphics overall are really appealing in my opinion. Good job on this! :D

Awesome! Thanks so much for playing my game :D

It's so much different seeing someone actually play your game, compared to reading what people have to say about it. Your video was really insightful, like I really should've just called them "checkpoints" instead of "spawner", that probably confused a couple people too :p

Here's my game, it uses the idea of "only one color ":

https://itch.io/jam/gmtk-2019/rate/461706


I think I was like this most of the time: O__O

10/10 would play again

Glad that you liked the concept! But I agree, there was some weirdness with the controls. It's the first platformer I've made so it's probabaly not the best character controller in the world haha :p

Cool game, I couldn't get through the entire thing but it's simple to understand the rules and really well designed! It was great! :)

Haha, thanks! :D

- This is the first platformer I've created so didn't know about getting rid of friction so that the interaction with the platform edge wouldn't be so sticky. I checked it out and it was a quick fix, so really appreciate that!

- If you mean a hold down to just continuously shoot a stream of bullets, then it shouldn't be too hard to implement actually and I can check out how that feels. But if you mean one bullet spreads out, then that could be a little tricky and getting that to feel good might be hard since it's a bit of multitasking for the player

I tried to tutorialize the color usage by putting some text on the ground like "Use [2] for jump", "Use [3] for speed", but with the other things you said, there was definitely things I couldve done to make the game better especially game design-wise since the puzzles were extremely basic. It was basically a minute long tutorial haha. It was my first game jam so hopefully I can use this experience to do better things for the next one I join. Thanks for the feedback! :)

This game is so nicely made! For some reason that move animation feels so smooth to me, i dunno lol. I really like using the abilities, but it seemed like the key ability seemed like it was the only one I used in a lot of the levels. Def one of the top games I've played so far this jam, good job! :D