There's a good game in here. Adherance to the theme is a little weak but the game is solid :)
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Cushin Pushin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1285 | 3.390 | 3.390 |
Fun | #1424 | 3.049 | 3.049 |
Overall | #1587 | 3.098 | 3.098 |
Originality | #2660 | 2.854 | 2.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Once placed on a button, the crates move on their own if the player doesn't place them in a way that blocks their movement. So basically they move out of the player's control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Interesting puzzle idea. It would have been nice if the player moved a little faster. If you want you could work some more on it after the jam and see what the full potential of this kind of puzzle mechanic could be. Well done :)
I really liked the art! There could have been more levels, but it felt very relaxing to play and was pleasing on the eye. Come check out my game too if you have the time!
I agree with the other comments about the move speed, would have liked it to feel snappier. Once I solved the puzzle, let me get at it! Early level design was great, but also agreed that the problem solving felt like the same tricks were being used. I would have liked an audio cue for when the door opens and when the buttons get pressed to add some UMPH to the actions. Still to get something done, with art, audio, design and programming all on your own in 48 hours is a huge achievement, and this is great! I think you also could have played with the theme interaction a little bit more.
Thanks for the feedback! :) I do agree that adding sound effects would've helped specially when the door opens, I just haven't had enough time to do so. I will be increasing the movement speed and maybe coming up with a couple different levels and uploading an updated version of the game right after ratings are out.
Great idea, but moving from one tile to the next was very annoying. I was pressing move like five times before he moved, because of the slow walking speed. The art was nice as well. Though, the puzzles did get a bit samey.
I also had a bug in the last level were a crate moved off centre of its tile (edge of the crate in line with edge of the grid). Normally, if I moved a crate onto a button the crate would prevent it from moving off, but because the crate was off centre it moved on top of it. I thought this was a new mechanic, but it didn't happen again when I restarted the level.
The puzzles were pretty easy but took forever to solve because of the slow walk speed. Cute art though!
Hello, this a good puzzle game, but movement is slow.
If you improve this, the game will become better :)
The concept is pretty good and the puzzles are well designed. The controls aren't great though. It takes too long to move one tile and you have to keep pressing keys to move instead of holding them down to keep moving in a direction. This gets especially frustrating when you make a mistake that forces you to reset the level, like pushing a crate against a wall. I also think the music shouldn't restart when you go to a new level.
Good work though, there is surely potential for a good puzzle game from this idea :D
The puzzle design is awesome.
The controls had a delay/animation time which made me a little bit frustrated, because I knew everything I have to do, but it took longer because of that.
The doors could have a sound effect attached to them opening, I didn't notice the doors opened in the first level. Also I was confused at first because the "Step on button to start" prompt is there all the time, and I thought something was bugged because I didn't see the door opening.
The presentation is very nice :)
Cool game, was so confused at how to solve level 2 for so long but after a while manged to get the hang of it and reach the end and back to the title screen xD
Side note: not a huge bug, but you can go off the map on level 2 if you go to the gate and move up.
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