Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SocketBotView game page

Play as a cute robot with socket-able weapons and wheels.
Submitted by ErikRirie, singh1rocks, Mechafish, jswanson993, Ellysia (@LadyEllysia), xTeaTurtle, Zedinar — 2 hours, 2 minutes before the deadline
Add to collection

Play game

SocketBot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8583.6193.619
Overall#11233.2863.286
Fun#14263.0483.048
Presentation#14823.2863.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
SocketBot fits the theme of tha GMTK Game Jam 2020 because in order for SocketBot to equip weapons or abilities he has to un-equip wheels. WASD act as both movement and ability activation. The more you can defend yourself the less maneuverable you become. And as a player trying to adjust to WASD not behaving like it does in other third-person games certainly makes you feel out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is a cool proposition ! Thanks for the game :)

Submitted(+1)

very impressive what the team managed to do in 48 hours! congratulations to the team!

Submitted(+1)

This game makes me go YES! Great graphics!

Submitted(+1)

I like the concept! I enjoyed the decision making that this game forced you to into. It was interesting trying to pick where each weapon would go and made for some movement moments. 

However, the game was a little unfriendly to players. It was never clear what you were trying to do, what the objective was, or how the upgrades really worked. I still don't understand what the one gun by the enemies on the hill did. How was it different then the other gun? Both weapons seemed pretty imprecise to me, so it made killing enemies difficult. Meanwhile, they're showering me in a hail of bullets with laser precision. 

Submitted

Very interesting mechanic. It's an awesome concept to have to value which movement button you would rather lose. The only problem I had with it is the difficulty. It seems kinda unavoidable to take damage at some points, but it's probably just because I haven't played enough to get comfortable with the controls. Especially on the second level I found it a better option to just skip the weapon and book it past the enemies to get the boost power up. If the difficulty curve was tweaked this would definitely be something special. Still, as is it's something to be proud of.

Check mine out and drop a rating, if you have the time :)

Developer

Thank you so much for the feedback Leko! I just finished palying Restless Wing Syndrome(great name), and thoroughly  enjoyed myself. It seems clear that you were able to quickly get your central mechanic up and running and then roll with it! Our team all agreed we needed to get to the play testing phase earlier. If we were to keep going/ resart on this game I would definitely try  to ease the player into things more. I really appreciate the feedback! Here's to future jams and learning from past mistakes!

Submitted

That's a really neat concept, it's an interesting trade-of, forcing you to move oddly and strafe a lot, especially since some weapons seemed to rely on which key you replace. Made some rooms quite challenging once I got the hang of it.


I had two issues, though. One, it's REALLY mean to spawn the *first* weapons in a hail of gunfire!

Two, shooting upward seemed to be very, very tough - it seemed as if the mouse angle determined if you shot up or not, and I had trouble with an upwards angle where socketbot would block my view, especially troublesome in the second level with all the devilbots on the buildings. I think I destroyed things mostly by change, and "won" more by running away than fighting.

I'm not a FPS/3rd Person shooter player, so maybe it's easier for those with experience with those genres and the feedback can be discarded. Just wanted to give it, in case it's of interest. ^^

Submitted

Neat concept!

Submitted(+1)

Okay so! Rebinding keys is cool, I feel like you didn't really take it far enough though! But nice start.

I felt like the guns were incredibly hard to control and found myself unable to really shoot anything at all, also! When using unreal, turn of the VR plugins, my computer thought this was a VR game! LOL

Developer(+1)

Hahaha, hot damn. Sorry about the VR plugin thing. Thank you for letting us know about that! I totally agree we haven't taken it far enough. If we continue this it'll take a lot of experimentation and testing to figure out how much we can push the concept. Thatnk you for the feedback, Traggey!

Submitted

Very interesting game!

Developer

Thank you, Sebastian! 

Developer(+1)

Thank you so much to everyone who plays our game! Any feedback you have would be greatly appreciated. 

Submitted(+2)

This is a very cool game! Would move back while being shot at with only guns on me again!

Developer(+1)

Thank you, Colt! If we get a bit more time to work on this I think we'd need to design a level that encourages that kind of game play.  ABBUS(Always Be Backing Up and Shooting).

(+2)

Pretty cool game I like  how you slowly have to sacrifice different things in order to beat the game 

Developer(+1)

Hey, I helped make this!