Glad you enjoy it!
Recent community posts
cool stuff man! Lovin the sparks and the overall colors
I think if you made the other text ( numbers, health, stage, and settings cog ) more dynamic, the game will feel more inline with the energy you're presenting.Nonetheless, this is solid Alex (:
Got it Thomas!
Can't thank you enough for these points- I'm a bit of a messy fellow so staying organized & neat was tough haha!
So I'll make sure to apply these changes very soon:
-It doesn't make sense for the debug buttons to be in the same object. All debug controls in a separate object.
-Uncessessary scripts should be removed
-Scripts should have a consistent letter case
A random note: The PRE Object will always be there in my projects to initialize fonts, window-sizes, controls, global particles, etc once.
It makes initializing that data through separate ( ini ) files much easier.
Again, thank you Thomas for your kind & constructive words. Happy coding mate !
Would love some feedback on my pages- I'm a bit stumped on what to add for the backgrounds ( in my profile and asset pages ).
Any other constructive criticism is much appreciated (^:
Hello fellow devs~
Here's a neat Camera tool for you Gamemaker Studio 2 users!
Import into your projects to visualize Camera data. Very useful for debugging your games & prototypes.
It condenses complex Camera data into a set of copy-pasteable code. No more headaches! :D
More details in the store page down below:
There are free assets available as well
Huge fan of tower defense games, and the wave difficulty / progression went really smooth! The clicking to reload ammo was a really nice touch but I found myself just spam clicking it.
Solid job on the jam doood! Cheers~
The hookline seems to shoot at a higher angle than where your mouse is. And I think adding a slight delay to the rope shooting out would be a nice touch (:
Other than that, great first infinite runner! Keep it up !