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jasontomlee

117
Posts
27
Topics
249
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A member registered Jul 13, 2015 · View creator page →

Creator of

Recent community posts

the css was the issue- its good now

OH SNAP Ill get that fixed right away, thank you Pira :D And hope you enjoy it! 

Did the second one work? I posted the Aseprite file and sprite sheet for those who dont have Aseprite. Lmk if theres still an issue, thanks! 

Yea I can do that for you! Ill export them as gifs too

no problemo!

Yup ofc! Ill add the license info on the page- thanks for the heads up

Yea no problem. Ill add it on a separate layer once i upload the Aseprite file

Worked on them today- should be done in a few hrs!

Thank you! Im planning to work on these assets this month once Im done with commission work. 

If there's any animation you'd like, let me know!

Oh snap, we had a similar idea w/our jam! ;)
Loved your interpretation of the theme and the gameplay was tough but solid! 

Excellent animations and solid core gameplay loop! Great job guys!

Thank you! Yea it was unfortunate the ending was not there. Hope to add one post jam :D

Boon is the man behind the UI / dialogue magic and Fred with the gorgeous art. Absolutely talented peeps

he ...is cool kid 
Im impressed everytime i see it as well.. so good Fred ;D

I believe one or two gadgets aren't functional because of time restraints. Appreciate the kind words tosh! 

Sup Tahldon! :D Thank you for playing & glad you've enjoyed it!! 

Thank you Colin! We ran out of time to add an ending screen but reaching the finish line means you've won ;) And yes Julia is a bit much at times haha

Hey! I have a new update almost ready for the previous version of GMS but I'll make it 2.3 compatible 

Appreciate the helpful tips Kcfresh, you a real bro!

Great job on the jam dewd! THe concept and visuals were great, and loved how the music kicks in after a short period of time. I got stuck on the walls many times and the spawn speed ramps up too fast. Other than those small bugs, solid foundation- keep it up

Appreciate the kind words MuazX

I was planning to start doing Youtube at the end of this month- you read my mind :D
Anything in particular you'd like to see? 

yyz is for gamemaker studio 2
I'll post a 1.4 version this week for ya

Thanks Serrano, Im pretty sure you can manipulate the tilesets by setting tilemaps in a create event. And then draw those tilemaps on a separate surface & manipulating it like that! 

Thanks man!

Rated! Good luck man

Awesome man, rated just now! 

Will take a look! 

Hello itch community!
Our team made this fast paced card game based on the premise of using "Only One" card action at a time. You must survive as long as possible, managing your cards, deck size, and health to get the highest score possible. 

Ratings end in 4 hours- would really appreciate feedback + ratings! Thanks- gl hf :D 

https://itch.io/jam/gmtk-2019/rate/461612

https://jasontomlee.itch.io/one-card-carnage

Would like to rate games with under 20 ratings! Share your gameplay gifs as well- lets end on a strong note :D 

Appreciate feedback for my team's game as well- totally optional: 
https://itch.io/jam/gmtk-2019/rate/461612

That's what we were going for! Thanks man :D

and standing still :D 

Sorry about that! I'll write up more detailed rules & controls on the page right now haha and appreciate the kind words :D 

Hahah Thanks man! Yea it's a tough & fast game  And we probably should expand upon ( not sure when though ) 

Thank you! 

Thanks for the heads up! 

oh snap! I've been following him for awhile- will  give him a shoutout :D 

you are happy then bc I had fun! :D cheers

The UI and presentation was very clean & clear. Gameplay didn't have much depth but the systems all worked together to create that suspense in horror games! The slight chromatic aberration and even the sketchy, moving texts/backgrounds added to the overall vibe- outstanding job on those details.
Keep on jammin guys, good stuff! :D 

Loved the one torch idea and the execution of the mechanic was spot on! The  UI displayed the goals clearly, visuals were juicy, and nothing felt too unbalanced.  Overall an amazing job Salman- lf to your future jams! :D 

means alot man :o Your visuals were wayyy better than mine haha Had so much fun bouncing those bullets & the small details like the flashing score made a world of difference. Keep up the inspiring work man