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jasontomlee

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A member registered Jul 13, 2015 · View creator page →

Creator of

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no problem, appreciate the heads up!

awesome, appreciate you!

(1 edit)

I just found out that this issue was due to an Aseprite bug. I had the same tag name for each right & left variation. Even when I clicked the proper left/right tag, it always referenced the FIRST 'left' & 'right' animation (which was the light scratch animation). I fixed it by changing the tag names with numbers.

@flashfyre @10ndavid10 Let me know if you'd like any of my paid assets. I'd love to send them to ya for free as an apology

I apologize for this strange mistake. I'm certain I must have corrupted and messed up the last few exports. I will get it fixed within the next hour!

Hey Vertim!
I'm hiring help to finish the character template before the BeastMan series. I'll personally be working on the vfx template & tileset template for the upcoming months as well. Sorry about the wait!

No problem, glad you liked it! I tried out your game and the animations fit well with it- best of luck on development 

Ill upload the gifs tonight, thanks for the suggestion!

Crediting 'jasontomlee' or my itchio page inside your game or on the sales page would be appreciated.
 Thank you, and best of luck to you and your 

thank you, best of luck on the game release!

Of course, go for it!

thank you!

Im so sorry about the inconvenience! Ill get that fixed asap

As for the animations, each are exported individually. Do you prefer all the animations within the same batch to be exported as one single sprite sheet/gif?

Your other objects might be calling their create events again when it pauses/unpauses. So this may cause your text variables to reset. Another reason for the shift upwards is a shift in the view_port's [x,y]. 

Hey Empyrean, thank you for these helpful suggestions!
I will implement most of these, if not all, in the future. Thank you!

My apologies Xaoka, the files are updated now!

Great job on the game! 

I will consider it in the future. Im focusing on melee combat slashes at the moment

Appreciate the feedback jwithano! I will make those adjustments as soon as possible.

(2 edits)


Each square is 16x16. So each animation ranges from 16x16 to 48x32.

Ill update the page to make this information clear for others as well

Hi! Its designed for pixel-art games- you can try it but I wouldnt recommend it. Is it for a 3d game?

Hey! Its designed for pixel-art games so I would not recommend it for 3d games

Thank you, cheers!

Will check it out later tonight!

Thank you :) 

Hypeeeee Excellent work Rafael!! 

(1 edit)

I removed the paid files & changed the project to paid- it should work now. Let me know if you still have any issues with it! 

It will be fixed on the next update! All the files will be reorganized to match the other asset packs.

Thank you, cheers buddy! 

Thanks 8bit, great suggestions. Ill upload them all tonight! 

Thank you, Ill be adding a ton more assets so dont you worry ;)

Hey, appreciate the detailed explanation! I exported all of the animations as sprite sheets. Let me know if this method makes it easier for ya.

Would it be helpful for me to make all the spacing the same? Or a screenshot of the export settings can be added

My apologies, Ill do my best to fix them.  What formats would you like to see? (Examples would help)

yep! Feel free to use it in any of your games

Wooo A new Anokolisa Pack! :D Awesome job on the art!

Hey! Can you dm me via twitter / discord for your prize? I tried reaching out a few times but your discord does not allow me to dm you. Cheers! 

Unfortunately, its not animated : ( 

Let me know if its fixed! 

I must have missed those animations, my apologies. Will upload them later today!