Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jul 13, 2015 · View creator page →

Creator of

Recent community posts

Oh gosh Thank you for pointing that out Hadley!(:  Will be fixing it  today

I'll be updating this asset very soon & uploading it on the GMS market place for easier importing ~

Thank you for the play through! And great sense of humor guys- enjoyed the video :D 
We'll be working hard for a full release! 

Appreciate the play through on stream! Had many laughs and not enough strawberry jam haha 
Took note on the platforms and dialogue skippin as well- awesome feedback! 

Loved your approach in conveying metaness with pasta ;D
No game breaking bugs, and solid gameplay overall. Great job! 

As Chase stated previously, I too am really diggin the cover art :D & subscribed! 

You're a wizard Chase!  Chase: I'm.. I'm a waaaahhh?? 

Love how you could jump on 'your' own dead body! Wish that mechanic could have been used more :D Overall great presentation and neat meta dialogue.

Huge fan of tower defense games, and the wave difficulty / progression went really smooth! The clicking to reload ammo was a really nice touch but I found myself just spam clicking it.

Solid job on the jam doood! Cheers~

Great play- Fun colors, music, and dialogue! Though as a noob, I had a bit of trouble on that level where the laser spun around :P
Other than that, great job~

The hookline seems to shoot at a higher angle than where your mouse is. And I think adding a slight delay to the rope shooting out would be a nice touch (:

Other than that, great first infinite runner! Keep it up !

Thanks for playing & the insightful feedback! Exclamation points are fixed and we'll be adding much more polish for a more official release :D 

Yo thanks for playing!! And sorry about that dizzying camera haha+_+"
The bugs shall be squashed, and expect polish updates as well~!

thanks for the post! No fluff, just straight personal opinions & facts ~

And thank you soo much for the donation !

There is a variable that prevents the player from moving when the 'Chat' is active. I remember the name being global.input?
And if it doesn't work, try adding at least 2 Clients~

I recommend you only use it for PC ! It's coded in all native GM:S but I haven't tested it in Mobile.