Recent community posts
Wow pumpkin! :D In overall great job. But I have some remarks (if you allow).
The camera position is a bit awkward, I think this is due to the selected palette, it is difficult to determine how far the objects are from the player. Level generation, it's very brave to do this in such a short time, but I was only able to collect all the candy from 5 times and then because random allowed me to do it :D
Anyway, well done!
Thanks, very nice to hear :3
Unfortunately, it was already 2 am, so I sleep and couldn't watch it online. I am very happy to see let's play on my project! I did it alone. The only thing I haven't done is sound and music.
The death counter is blue by the way, not red :D But I think I'll add red too. As I wrote in other comments, I continue to work on polishing the game, adding new mechanics and levels. I think as soon as 10 levels are ready (including all polishing) I will post an update. Thank you for playing! I was glad that the moment with "Press space!!" caused you such emotions.
Yeees is JOJO REFERENCE! :D
Too much time was spent on the design of the tutorial. I wanted to create such a description of the process without direct instructions, so that the player could guess :D Everyone writes " need levels!", so I decided to continue working on the game.
I remember... start this game yesterday....and all in fog...worm, anomaly, moving grid... And bam! Morning is come :D
Extremely strange visual style, but very interesting. I like it!
Wow! Awesome! Control, visual, sound!
Remark, I think player should run on one line, not touching other, because sometimes I hit neighbor line and floor is falling and this crush all my tactics! :D