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Skilifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Speedrunner's Choice | #1 | n/a | n/a |
Sound | #2 | 3.895 | 3.895 |
Gameplay | #7 | 4.053 | 4.053 |
Aesthetics | #10 | 4.053 | 4.053 |
Overall | #12 | 3.737 | 3.737 |
Theme | #42 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yoooooooo this is so goood. I love the aesthetics and the player ‘death’ is great! Music fits so well.
I really like the speed effect on the sides of the camara, really makes it feel like you are going fast.
The placements of items feel a bit too linear, I would add more ‘rewards’ to the sides so the player feel more motivated to not stick to the middle
What engine did you use?
Thank you for the feedback. I had plans for more items and multiple routes the player could take, but had to simplify the game because I was running out of time.
I used Godot 3.5.
oooo yeah I thought I recognized that audio glitch haha, I also use godot and had that issue. On expensive operation the audio bugs out on html export :/
I had to add significant delay to the audio for it to not glitch when I was comparing images on my game
Nice and quite relaxing for high speed game :)
Thanks, that's nice to hear.
Very cool, controls were great, sound was fun, top work!
I appreciate it, thanks for playing!
I may not be in the leaderboards, but I exist somewhere. Fun game.
Thank you for trying out my game. Sadly I didn't have time to add ranks beyond top 10 in game, but you sure exist in there somewhere :D
I made it to 7th place! I did have some issues with the audio bugging out when I restarted which was a little jarring but quite a fun game. Cute too!
Thank you for playing. I will look into that audio bug after the jam. Thanks for letting me know.
My pleasure, glad I could spot it!
This is incredible that you were able to put this together in 4 days! Great soundtrack, fun mechanics, and I liked the low poly type of theme. Great job!
Thank you so much! In the last day of development I really thought I bit off more than I can chew, but luckily I got the biggest bugs fixed few hours before the deadline.
Really like this game! The sound design is incredible. The music is perfect for the game and doesn't get tiring. The gameplay is a great balance between risk and reward. Well done!
Thank you so much. That means a lot to me.
Nice game, I like the overall idea!
Thank you! That's nice to hear
Super fun experience, especially once you figure out how to do somersaults :)
Appreciate it. Yeah, somersaults are really fun :)
Enjoyed the game, really liked the sound track. Overall great job doing this in 3 days!
Glad you liked it. As I mentioned the music is by Yrii Semchyshyn (Coma-Media). Couldn't make a better song for the game if I tried.
What a fun game and a lot you were able to put together. Awesome stuff!
Thank you for the kind words. The crunch was real on this one :D
Extremely fun rides! Visually very nice, I would like the control a little bit more precise. But in general, everything is great! Nice job!
Glad you like it. Yeah, I propably got used to the turning speed during developement. I will fine tune it some more if I continue to work on the game after the jam.
Yo this background track is rocking! It makes me less sad when I explode into 30 pieces like Lego
Thanks. I think I got really lucky while searching for background music. The song is "Catch It" by Yrii Semchyshyn (Coma-Media).
I propably would have made the music myself if the jam was longer and then it wouldn't have been so good. Maybe in the next jam I will team up with a music composer.
Had a lot of fun ! Your concept is so cool and your Models are awesome ! Awesome jobs !
Thanks for playing. I designed the characters and the slope myself, but most of the 3D-models are created by Quaternius who has tons of great free assets.
Why did I not win the game when I delivered a triple backflip and perfectly landed into a car?? Jokes aside good work!
Appreciate it. The-triple-backflip-car-slam is a feature that unfortunately didn't make it into the jam release in time.
The aerial maneuvers is really fun!
Thanks! I spent a lot of time polishing the movement. I'm glad it shows.
nice one
Thank you!