I just sent you a friend request on Discord! My username is Berndt.
muellerberndt
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Hi everyone,
A week ago I & a friend of mine started a new game prototype, provisionally named AntCraft,. The name probably already tells you all you need to know. We are both committing to this project full-time at least until we have a polished demo, i.e. there are two full-time coders on the team.
To accomplish this, we are looking for pixel artists and sound designers (no musicians yet() to join our team. At the moment, we have a minimal but functional RTS prototype that includes:
- 3 unit types
- 1 central building, the Hive
- Procedurally generated maps using two base tile types: sand and rock
- *A simple but working UI for resources and commands
Our philosophy is to produce a minimalistic version first and polish it to very high level of quality before expanding gameplay complexity. We already need a talented pixel artist to define the visual identity of the game early on.
We are aiming for strong readability, expressive silhouettes, and a cohesive RTS style similar in clarity and charm to Tooth and Tail (in fact, Tooth and Tale is a fantastic example of what we need) . Your role would involve creating unit sprites and animations such as idle and combat states, as well as helping us shape how procedurally generated maps can look rich and visually interesting despite using only a small set of tile types.
This is paid work, and most likely not just a one-off commission. We are serious about finishing this game, and this collaboration would very likely grow into a longer engagement. We would also highly value creative input beyond asset production, especially if you have thoughts on visual direction, readability at RTS scale, or production workflows.
If this sounds interesting, I would love to share the prototype and discuss scope, timeline, and budget.
Looking forward to hearing from you.
Best regards,
Bernhard
P.S: A quick "about me" so you can verify my credibility.
Game jam submissions:
https://muellerberndt.itch.io
Other work history:
https://floatingpragma.io/selected-works/
Got it! I made it to the first boss (first prince?) and encountered a bug - after dying, the player character didn't respawn correctly (the boss fight restarts the player character is nowhere to be seen and the screen is darkened a bit). I'm attaching a screenshot.
The game is really cool so far! The spear mechanic works well and solving the platforming challenges feels rewarding. I liked the boss design also. The presentation is great, perhaps the music loop could be a bit longer as it becomes repetitive (but that's a minor detail, the overall presentation is a step above most other submissions - obviously this title has been in the works for a while :)).

Yep, it works!
My feedback to the game: Maybe give the player some feedback when clicking on the correct wall(s) (e.g. play sound) because right now it's hard to be sure if anything is happening. Also, in level 1 it's hard to see the pickaxe because it's right above the player so you only see it as a 2D line.
Keep up the good work!
Great game, I like the 2.5D art style. The level was straightforward IMO, it was always clear where to go. I didn't get the point of the zoom... I kept it zoomed out all the time to have a greater FOV. If you keep working on it I'd like to see a bit polish (like enemy hurt/death animations) and of course more levels and more variety! It looks very promising.
Windows Defender says:
Trojan:Script/Wacatac.H!ml
webfile: C:\Users\Bernh\Downloads\Where are you brother English 0.36.7z|https://w3g3a5v6.ssl.hwcdn.net/upload2/game/1824120/7595835?GoogleAccessId=uploa...
I hope it helps!
Nice entry! I like the unique mix between adventure/exploration & platforming. I couldn't figure out how to save the game which made things quite punishing (since it's game over immediately once health is used up). Also, it would be neat to be able to attack during jumping. Another thing I couldn't figure out is what to do in the town... is it possible to interact with NPCs? Presentation and music is pretty neat. Keep up the good work!
This is a very good-looking game, love the PS2 graphics style. I did experience some medium stutter/framerate issues (playing on an RTX 2070 Super) and one time the reticle got stuck (I could no longer move it until I went back to the shop). Also, after clearing a wave the next one didn't start until I visited the shop again, is that intended behavior? This definitely has a lot of potential!
Cool looking game! Yep, it was fully operational on my PC. There were a couple issues though... firstly, it was pretty easy to fall off the track and the car would just keep falling forever forcing me to restart the game. Also, it definitely needs some sound effects, at least an engine sound :) I did love the retro look of the game. Unfortunately, I couldn't try out the two-player mode. Definitely keep at it!
Nicely done! I agree with some of the other reviewers that a more detailed tutorial would be nice. I don't think I figured the game out completely, maybe because I'm not familiar with this genre at all. The game definitely has a lot of potential given the deep gameplay mechanics & great presentation.
Great presentation and music! I believe I encountered a bug when fighting Dario (whose fighting style is hilarious btw. :)) - he fell to the ground right at the start of the fight and never got up again.
One more comment, it would be great to have a tutorial that explains the fighting controls. I believe it's mouse only? I don't think I fully figured out how the controls work.
Impressive work for such a short period. My feedback:
- Make the car turn faster... currently steering left and right is very slow, making it impossible to take curves s at higher speeds.
- Maybe add an option to keep the camera behind the car?
Looking forward to see further improvements of the game, I hope you keep working on it!


