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A jam submission

WinstickView game page

Roguelike Twinstick Shooter
Submitted by Magnus Gray — 6 days, 19 hours before the deadline
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Winstick's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#192.4753.500
Fun#222.4753.500
User Interface (UI/UX)#242.1213.000
Visuals(Graphics)#252.4753.500
Overall#252.1213.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://magnus-gray.itch.io/winstick/devlog

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Comments

HostSubmitted(+1)

Well Done Bro... This game is awesome.  I have a few suggestions though. 

I never found a way to regain health. I get frustrated when you start a run and you get hit twice in the first wave, then you have 1 health for the rest of the run. I think you should reward the player with at least 1 health after every round. Have a repair center in the shop maybe. I think it will give the player something to fight toward other than random power-ups.

You should allow users to be able to change the crosshair color and the mouse sensitivity. Enemies are sometimes the same color as your crosshair so I lose my crosshair in the chaos. Also, you should allow mouse and keyboard users to adjust the mouse sensitivity. I would have enjoyed the game much more if I could have increased the mouse sensitivity more than it currently is in the game.

Developer (6 edits) (+1)

There is a repair item that should drop regularly and be common in the shop, I'll have to go through and make sure the drop rate works as expected. I recently reworked the drop system but may have missed something.
Thanks for letting me know!

Edit: Found the issue, consumables aren't dropping at all right now, this also includes armor drops which are vital for survival. It will be fixed for the next version. :)

As for sensitivity, the game currently is 1 to 1 with the windows cursor, but I'll see if maybe I can add some sensitivity options on top of that.
I'll work on adding some accessibility and customization options for the next update!

HostSubmitted

Well Done Bro... This game is awesome.  I have a few suggestions though. 

I never found a way to regain health. I get frustrated when you start a run and you get hit twice in the first wave, then you have 1 health for the rest of the run. I think you should reward the player with at least 1 health after every round. Have a repair center in the shop maybe. I think it will give the player something to fight toward other than random power-ups.

You should allow users to be able to change the crosshair color and the mouse sensitivity. Enemies are sometimes the same color as your crosshair so I lose my crosshair in the chaos. Also, you should allow mouse and keyboard users to adjust the mouse sensitivity. I would have enjoyed the game much more if I could have increased the mouse sensitivity more than it currently is in the game.

Submitted (1 edit) (+1)

This is a very good-looking game, love the PS2 graphics style. I did experience some medium stutter/framerate issues (playing on an RTX 2070 Super) and one time the reticle got stuck (I could no longer move it until I went back to the shop). Also, after clearing a wave the next one didn't start until I visited the shop again, is that intended behavior? This definitely has a lot of potential!

Developer (2 edits) (+1)

Thank you! 
Seems I need to look into cleaning up how I handle the mouse and reticule overall judging by the feedback I'm getting!

Yes, that is the intended behaviour, but only for now. It feels a bit forced and unnatural I agree.
I am planning to go more of a metroidvania route later, but wish to make the main gameplay loop as solid as possible first.
Which means for now just returning to the shop between waves. 

As for performance, the biggest draw is lumen which can be disabled in the options. :)

Submitted(+1)

Great job, it's pretty challenging. I like the pixel art style and lighting. 

Submitted(+1)

its really cool took me like five trials to survive the first wave.but after choosing a power the mouse disappears which makes it harder to press the leave button

Developer (1 edit) (+1)

That's odd! I can't replicate it on my end, it should only remove the regular mouse cursor when the leave button is pressed.
But I'll add in some extra checks to make sure. Maybe replace it with a different in-game cursor instead of messing with hiding/unhiding the cursor.

Developer

Do you know if you had a controller plugged in perhaps?
The game has controller support, but may be a bit triggerhappy with jumping into "controller mode".

Submitted

i believe i didnot

Developer

Ah, thanks for letting me know so I can rule that out.