Once there is some sort of proof that it's not a newly created game... You should be fine. If it is found that you broke the rules, your entry will be disqualified. In your case, I see no issues with you creating a new page just for this jam. But just in case, link it to the real page.
anomrac21
Creator of
Recent community posts
Proof? I don't strictly police entries... You have to want to improve your game. If you are trying to trick the system, then you've missed the whole point of the jam. Everything is designed to keep yourself accountable. Our Community helps with pointing out issues you may have missed and provides genuine feedback that may or may not be helpful. Any small improvement is enough. UI, Sound, Gameplay, etc...
Video devlogs unrelated to your submitted entry are not permitted. You can use the video devlog format, but if it's totally unrelated, it will be disqualified.
"This includes any link that doesn't outline the improvements to your entry."
such as social media feeds, video devlog, dynamic webpages, and/or any broken links.
I'll try to reword it so it is much clearer.
There are no restrictions on the type of games you can enter in our jam, however, it is difficult to get users to test your physical games... If you can manage to get members of the community on Discord to assist with the evaluation of your physical game, that would be great; however, if players need physical creations from you, the developer, to play it, it may not be easy to get feedback.
You are correct, There is no updating of your game during the rating period. This is for one week. In the case of Improve My Game Jam 29 from the 29th of September to the 6th of October.
I didn't get the VHS reference there must be something I missed but this menu just ended up being distracting. I found myself only seeing the insert VHS message and the menus other than the text I actually had to read. Maybe you should consider a better place to have the menus or if the VHS message has a gameplay value, then it should only be visible at the time it can be used. Other than that not bad...
Wow, I have so many feelings about this game. At times it was fun, and at times frustrating. I don't know exactly what it is but ultimately I left the game feeling frustrated. It took me a while to figure out that the big purple thing was a level select screen. The levels are cool but some are really frustrating. I'm not a fan of the mouse grappling hook, I find it a chore to use. Sound effects when Jumping and using the grappling hook could be louder. I didn't finish. I dropped out somewhere in the Centrifuge room around 45min playing. The room with the two platforms moving and you have to change gravity between them.
The game on the whole is a vast improvement from when I last played it. About 4-5 jams ago. Keep up the good work. I didn't pay attention to the story much but it seems to work ok.
Suggestion... add a death counter, I found myself wanting to know how many times I died. Add it to the pause menu or something. It's not essential.
I think it's probably my machine. I played on an HP Laptop, Win 10, 12 GB ram, AMD Ryzen 3, AMD Radeon Graphics. The game moved Sluggish even though the startup video brandings, which lead me to believe it can be some sort of isolated incident. I admit the gameplay seemed fun but I had a terrible experience.
Nice Job! I encountered lots of issues though.
Bro the camera. When you press tab, to focus on an enemy target, the camera goes in a top down angle. No sound effects or particle effects to indicate hitting a foe. and there isn't a way to exit the game when you are in a level, at least I never found how. Also, the art style feels cluttered. Everything blends together and feels like everything in the world is one color. just a few things you can work on for the next Jam.
This game is great! It's fun and challenging. Great work.
Here are some suggestions that I think would greatly increase this game's appeal.
Particle effects on the car tires. Some sort of penalty when you go off track, grass should slow you down. Button configurations... Allow the player to change their controls. You need to implement some sort of menu for that. Turning sound effects at speed. This would give the player some sort of indication that they are too fast for the turn. Also, the isometric view allows the player to not see corners at speed. Some better indication on the track would be nice.
The gameplay is great. I had some trouble with the UI I couldn't tell which option is to leave. The opening felt like I was watching a cutscene in a Kojima game, in the sense that it was really long. I started to not read the dialog. Also, I couldn't figure out where to go after I beat the first level. If it's narrative you are going for, you would need to use some visual tricks to keep the player's attention. Like shorter sentences to read and clever storyboarding. Cool art style! Some more visual feedback is needed though to let the player know the characters that are friendly, from those who are enemies, or even an indication of a change of state.








