Super cool! It's so satisfying when you see your upgrades really have an effect on the enemies, along with super clear progression! The sprites are really nice too, and I like the structure of having a upgrade hut down and it getting harder as you go up! I do wish the boss was a bit harder with maybe a different attack starting when it's at 50% health or something? And maybe once you activate the boss some more intense music starts! But either way super nice game, well done!
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Slimes stole my Coins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.800 | 3.800 |
| Overall | #21 | 3.300 | 3.300 |
| Aesthetics | #25 | 3.350 | 3.350 |
| Sound | #28 | 2.850 | 2.850 |
| Theme | #33 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I have a huge soft spot for slimes, so this gets my "Slime Fan Seal of Approval"
Really polished and fun game, although the controls felt kinda weird, both sword swing and dash...
Still, great work!
I liked this one a lot. I love the sword swinging, the upgrading mechanic is great and, overall, it's a clever solution to the speed running brief.
It's a lot of fun first of all! I think the sword + dash mechanic is really cool. I like that you can just hold down the mouse button and move around with the sword instead of spamming left click. Nice mechanic of going to the house to upgrade . Only complaint really is the sound effect of hitting enemies got really grating after a while.
I agree that it was surprisingly relaxing, I really didn't want to finish the level because it was fun. great work!
This game was fun to play, I'm not sure if it's quite related to thievery but very good job!
It would have been so cool to add an online leaderboard!
Nice work! Interesting idea and polished gameplay, one point : at start camera look at center of island, but timer is start already.








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