The game looks incredible! And the music is perfect for this, felt super stressful as the water was rising!
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Mia - Run! Don't Steal!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #19 | 3.769 | 3.769 |
Overall | #26 | 3.077 | 3.077 |
Sound | #31 | 2.769 | 2.769 |
Gameplay | #41 | 2.923 | 2.923 |
Theme | #44 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice pixel art style! I'd keep the text boxes and UI elements in the same style so it all fits together.
The jump boost felt a bit hit-and-miss to me, sometimes it didn't work. Maybe you could make the controls a bit more forgiving.
Great atmosphere and unique ramp mechanic. Pretty odd that Mia is about to drown and decides to steal flowers from the neighbors. I noticed that the doors can be opened with brute force by smashing all the directional buttons at the same time. Overall really good entry for the jam.
I love the artwork and effects! I must say that the jump is a little bit weak, it's not bad you just have to get in the perfect position to make some jumps, good work tho!
Game looks beautiful. I would advise making your first obstacles easier, because you usually want to give players time to learn character movement before hitting them with the pixel perfect jumps. Also I feel weird about the breathing sound, it kind of clashes with pixel art aesthetic for me.
Nice entry! I feel the player is a little too much slippery, and I found out that the first door can not be opened with the "tutorial text" visible. I had to go out and in in the hotzone again to trigger it
Thanks for the feedback! The first room is supposed to be a save zone, so you can read the intro and tutorial on the side. I had completely forgotten that the door would no longer trigger if you tried to interact with the door before the end of the intro. I didn't want the player to leave before the intro was over. So that's where this bug came from.
Interesting idea, but needs a little more effort to improve player-character interaction, good job!
I tried a few more times now, the jams are gone and the doors are triggering right away. Maybe we tried an earlier version? It's strange that the artist and I ran into similar problems on different computers.
However, jumping needs some work, I think. Each jump is different from the previous one. And together with sliding ladders causes difficulties.
I repeat the visual and the idea I really liked! Good work!
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