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AKking_YT

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A member registered Oct 22, 2020 · View creator page →

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Too easy

I'd pay good money for this on steam fr
Also please add a way to restart the demo without having to close it out :)

Thanks! Yes this is one of my first projects which I have sadly lost the source code for :/

I highly recommend you check out some of my more recent projects to see how much I have improved!

I am looking for help expanding upon the current maps in game and creating new maps! I work using Construct 3 which is a browser based game engine which you can run using even a basic school cromebook. I will send you a file which will contain only the map objects so you don't have to worry about the clutter of overlays and other such objects.

Not currently, although If I find the project file it would be fun to work on again. I had a lot of ideas for it mainly adding and evolving your turrets. Interesting.. that clearly was not supposed to happen.

Thanks! Yeah during testing the asteroids seemed to stand out better than they did. The drift was intentional as you are in space and buying the Cannon upgrade slightly increases your firerate, I had the increase small because I didn't want it to be too strong but it seems it isnt strong enough lol

The pictures are from the backrooms wiki and nowhere did I state the game would be highly detailed. 

What would you improve?

Update: added the 2nd dimension all about plants, this brings in 2 new enemy types. I also fixed a few bugs and tweaked the difficulty to be easier

New enemy type added

I am looking for a creative person to help design and layout levels for my top down roguelike looter shooter. I am working with the Construct 3 Game engine which for level design purposes works similar to Mario Maker. The maps are made from a lot of objects set in normal looking ways which lead the player down a path. And of course you will have full creative freedom of the map layout, I will make any final adjustments myself. I am currently doing all of the coding, art, sfx, ect for the game and having someone to help create the maps would be amazing because it is a time consuming process when your already doing everything else. 

All of the objects you will use are all on the same sprite just using different animation frames so you wont have to worry about digging through files for the right object. There is currently no time restraints on the game for a release date so you can work at your own pace :)

You will receive full credit for your work and will be linked on the games page and the games website.

If you are interested please join the discord: https://discord.gg/dPJQ8zqk4h
For more details email me at akkingstudios@gmail.com or DM me on discord akking_yt

Need ideas for a melee based plant enemy!

Update: I decreased the first levels difficulty and added a shove feature, pressing SpaceBar will stun any nearby enemies for around 2 seconds causing the red guys to stop following you and the turrets to stop shooting you, the range is very limited so it will only hit enemies that are basically touching you

This is just a prototype demo that I have for my alpha and beta testers to play, the game itself is a lot larger than that one small level and normally each stage will have a boss, secret rooms, puzzles, and minigames. The game is a looter shooter where you enter other dimensions and collect resources for the HG company.

 I am looking for feedback on the gameplay loop, how it will work in the actual game is each time you pass through the portal it will send you to the next dimension/area with each dimension having a theme and enemies based around the dimension. Upgrades will be found in the level itself as-well as given as a portal reward.

I am currently working on reprogramming the entire game as-well as remaking all of the art and sfx which is why the demo is just a single level looping with a small item pool.

https://akking-studio.itch.io/hunter-gather-division-demo 

The engine is up to you, me personally because I cant learn how to code normally I use Construct 3 but also Gdevelop is about the same and 100% free.

Of course! I started out using my schools $20 cromebook lmao

That will be decided mainly by the engine you choose, although I have heard Lua is very easy.

https://www.piskelapp.com This is what I started out and still use, I also use Aseprite but Piskel works just the same for free with less features

Whenever one of my projects is failing I always think of what I learned from the project and not how it came out, even your worst most unplayable games are a learning experience.

Also one other tip that I can give is try to create easy systems for adding new things, like for instance if you have a bunch of weapon ideas don't add them all at once. Add one and then write the code in a way that you can either reuse it or copy and paste it for the other weapons instead of manually adding them all 

Forgot to mention but I also added the .950 JDJ Fat Mac into the weapons catalogue 

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Bump! Just released the update bringing in higher difficulty settings and the ranged enemy in

Also idk if that discord link is still viable so here is another one https://discord.gg/dPJQ8zqk4h

Bump! Working on the game again and I have a open beta demo now: https://akking-studio.itch.io/hunter-gather-division-demo

Bump! Just updated some of the game art, and changed around a lot of stats. Main thing is I made a wiki for the game: https://sites.google.com/view/akkingstudio/games/adventure-idle-rpg

Bump! Currently working on a new area where you can receive a quest from the king to save the princess!

Bump! Almost ready for the 2.0 launch which which, Join the discord for the 2.0 beta: It includes characters, abilities, and a updated skill tree.

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Bump! Recently patched it, artifacts now all work 100% and also I added more depth to the farmer event. 

Looking for people to beta test my game: https://akking-studio.itch.io/adventure
It is a idle rpg roguelike which has a achievement based upgrade system. Each run will be more and more unique as I add more events but for instance you can find a chest in the woods, if you try and open it you can either succeed or fail, if you fail you will have to try again at a later time but if you succeed you will be given a random item such as the stick or sprout. Now if you find yourself at the chest after leveling up your strength 2 times or having another item which boosts your strength you can open the chest without worry! Another example is you will come across a beggar, if you choose to donate to him then the next time you meet he can give you back your money or even give you a item! But you can also choose to rob him, upon doing so after giving him money you will receive more than double what you would've earned if you robbed him straight away. But be aware, every action has an effect, kill a farmer and you loose a chance to heal, attack a bush and now it will continue to attack you and ect.


Anyway that's the pitch, I really just need people to try and break the game along with give me some ideas to add. Also people to talk to the game to ;-;

Discord is akking_yt

lez go

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Here's a link, idk why the discord name doesn't work lol https://discord.gg/TYngS99z

Adventure - idle RPG

I am looking for beta testers to help me out, I have a very busy work schedule so playtesting my games for bugs especially ones that cant be seen immediately means I don't have a lot of time to actually program :(

I am looking for anyone who would be interested, no commitment is needed I often have to work 6/7 days of the week so sometimes I don't get work done in weeks. Recently I have started a small project that I'm keeping simple and focusing on gameplay over everything else in order to work with my free time. You can join and playtest once a month, anything is helpful! I will post notifications on the discord server whenever I release a new update and you can check them out whenever you feel like. 

Also tbh it would just be nice to have people to talk about the game with lol

Link to current project being worked on: https://akking-studio.itch.io/adventure - Link to all project: https://sites.google.com/view/akkingstudio/games

And finally the discord link: https://discord.gg/VScz9r4D4N
Also if discord is not your thing then feel free to just add comments on the itch-page!

I'm glad your enjoying the pet update! My girlfriend did the art lol

Defiantly will be adding more allies and pets, I've been debating adding a inventory. For now I plan to keep all items found at the top of the screen but that may change whenever I add the merchant/shop keep in the next update which should be made by tomorrow night!

Please add to steam!!!

Thanks!! I will try my best!

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Oh yeah. Sweet! I had looked on the itch page but didnt see a link so i didnt know lol


Edit: I just found it and I had already wishlisted it back in November ;-;

Lets goooooo! 

I can't wait!!  Do you have any plans for a possible steam release for this game and or TTS?

Amazing job making that in scratch! I would say add a new upgrade not sure what would be easiest but I think that's a good start for a update :)
Or maybe more mini-games?

I have a game that I am currently working on getting ready for a public beta, the main game is done I'm just making sure all of the features work properly. Its a rogeulike that sees the player entering other dimensions to kill monsters and collect resources! I would love it if you could playtest it and give feedback about the game along with posting it to your youtube :)
the game is private  so DM me on discord at akking_yt or you can join the server for the game that has the link ans code posted there: https://discord.gg/AMx6PQfn

I have a HTML game that I am currently working on getting ready for a public beta, I would love for you to playtest the game beforehand and let me know what you think! DM me on discord at akking_yt or you can join the server for the game that has the link ans code posted there: https://discord.gg/AMx6PQfn (its HTML)

I think you might like this game that I made for #TeamSeas! https://akking-studio.itch.io/teamseas

Noticed this post getting some attention, idk if you are still doing this but..
We would love it if you could play and post about our game! Currently we are in the process of preparing for a open beta so the game is unlisted
DM me on discord: akking_yt or 646908079908323348 and I will send you a link to the itch page along with the pages password.

Hey as some who regularly visit the help wanted page might know I am making a roguelike game that is set is a universe where earth has had many portals open up on it causing creatures to flow onto earth causing death and destruction. A foundation was created in order to keep these things under control. You play as a hunter who is tasked to enter portals, kill creatures, and gather resources.
For more details and such please see the website: https://sites.google.com/view/huntgatherdivision/home

I am looking for people to help me beta test the game, I was working on this project non-stop for months but due to a tight schedule and personal issues I haven't worked on the game since around June-ish. But due to a lightened schedule and also a writer that has reached out to help with the story I am going to resume work on the project! I have a 3 day period of no-work this week from the 5th to the 7th! The game is almost ready for a public beta launch it just needs to be tested to make sure as many bugs are fixed before launch. The server link below will take you into the server, I have it set up so you should be able to play the game immediately once you join, after you play you don't need to stay just leave your feedback and report any bugs :)

Discord: https://discord.gg/YnUtksvNnv (in #beta-testing I have pinned cheat codes that allow for easy access to all features.)

Side Notes:
I will be streaming the development process and would love to play the game along side people on stream. I will also be making devlogs for youtube in which I would love to give shutouts to anyone that helps me! If you have any suggestions for the game please feel free to let me know! ^^

646908079908323348
akking_yt