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AKking_YT

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A member registered Oct 22, 2020 · View creator page →

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Bump! Just updated some of the game art, and changed around a lot of stats. Main thing is I made a wiki for the game: https://sites.google.com/view/akkingstudio/games/adventure-idle-rpg

Bump! Currently working on a new area where you can receive a quest from the king to save the princess!

Bump! Almost ready for the 2.0 launch which which, Join the discord for the 2.0 beta: It includes characters, abilities, and a updated skill tree.

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Bump! Recently patched it, artifacts now all work 100% and also I added more depth to the farmer event. 

Looking for people to beta test my game: https://akking-studio.itch.io/adventure
It is a idle rpg roguelike which has a achievement based upgrade system. Each run will be more and more unique as I add more events but for instance you can find a chest in the woods, if you try and open it you can either succeed or fail, if you fail you will have to try again at a later time but if you succeed you will be given a random item such as the stick or sprout. Now if you find yourself at the chest after leveling up your strength 2 times or having another item which boosts your strength you can open the chest without worry! Another example is you will come across a beggar, if you choose to donate to him then the next time you meet he can give you back your money or even give you a item! But you can also choose to rob him, upon doing so after giving him money you will receive more than double what you would've earned if you robbed him straight away. But be aware, every action has an effect, kill a farmer and you loose a chance to heal, attack a bush and now it will continue to attack you and ect.


Anyway that's the pitch, I really just need people to try and break the game along with give me some ideas to add. Also people to talk to the game to ;-;

Discord is akking_yt

lez go

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Here's a link, idk why the discord name doesn't work lol https://discord.gg/TYngS99z

Adventure - idle RPG

I am looking for beta testers to help me out, I have a very busy work schedule so playtesting my games for bugs especially ones that cant be seen immediately means I don't have a lot of time to actually program :(

I am looking for anyone who would be interested, no commitment is needed I often have to work 6/7 days of the week so sometimes I don't get work done in weeks. Recently I have started a small project that I'm keeping simple and focusing on gameplay over everything else in order to work with my free time. You can join and playtest once a month, anything is helpful! I will post notifications on the discord server whenever I release a new update and you can check them out whenever you feel like. 

Also tbh it would just be nice to have people to talk about the game with lol

Link to current project being worked on: https://akking-studio.itch.io/adventure - Link to all project: https://sites.google.com/view/akkingstudio/games

And finally the discord link: https://discord.gg/VScz9r4D4N
Also if discord is not your thing then feel free to just add comments on the itch-page!

I'm glad your enjoying the pet update! My girlfriend did the art lol

Defiantly will be adding more allies and pets, I've been debating adding a inventory. For now I plan to keep all items found at the top of the screen but that may change whenever I add the merchant/shop keep in the next update which should be made by tomorrow night!

Please add to steam!!!

Thanks!! I will try my best!

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Oh yeah. Sweet! I had looked on the itch page but didnt see a link so i didnt know lol


Edit: I just found it and I had already wishlisted it back in November ;-;

Lets goooooo! 

I can't wait!!  Do you have any plans for a possible steam release for this game and or TTS?

Amazing job making that in scratch! I would say add a new upgrade not sure what would be easiest but I think that's a good start for a update :)
Or maybe more mini-games?

I have a game that I am currently working on getting ready for a public beta, the main game is done I'm just making sure all of the features work properly. Its a rogeulike that sees the player entering other dimensions to kill monsters and collect resources! I would love it if you could playtest it and give feedback about the game along with posting it to your youtube :)
the game is private  so DM me on discord at akking_yt or you can join the server for the game that has the link ans code posted there: https://discord.gg/AMx6PQfn

I have a HTML game that I am currently working on getting ready for a public beta, I would love for you to playtest the game beforehand and let me know what you think! DM me on discord at akking_yt or you can join the server for the game that has the link ans code posted there: https://discord.gg/AMx6PQfn (its HTML)

I think you might like this game that I made for #TeamSeas! https://akking-studio.itch.io/teamseas

Noticed this post getting some attention, idk if you are still doing this but..
We would love it if you could play and post about our game! Currently we are in the process of preparing for a open beta so the game is unlisted
DM me on discord: akking_yt or 646908079908323348 and I will send you a link to the itch page along with the pages password.

Hey as some who regularly visit the help wanted page might know I am making a roguelike game that is set is a universe where earth has had many portals open up on it causing creatures to flow onto earth causing death and destruction. A foundation was created in order to keep these things under control. You play as a hunter who is tasked to enter portals, kill creatures, and gather resources.
For more details and such please see the website: https://sites.google.com/view/huntgatherdivision/home

I am looking for people to help me beta test the game, I was working on this project non-stop for months but due to a tight schedule and personal issues I haven't worked on the game since around June-ish. But due to a lightened schedule and also a writer that has reached out to help with the story I am going to resume work on the project! I have a 3 day period of no-work this week from the 5th to the 7th! The game is almost ready for a public beta launch it just needs to be tested to make sure as many bugs are fixed before launch. The server link below will take you into the server, I have it set up so you should be able to play the game immediately once you join, after you play you don't need to stay just leave your feedback and report any bugs :)

Discord: https://discord.gg/YnUtksvNnv (in #beta-testing I have pinned cheat codes that allow for easy access to all features.)

Side Notes:
I will be streaming the development process and would love to play the game along side people on stream. I will also be making devlogs for youtube in which I would love to give shutouts to anyone that helps me! If you have any suggestions for the game please feel free to let me know! ^^

646908079908323348
akking_yt

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Lose yourself to the Backrooms in this top-down survival horror game. Will you hopelessly traverse the halls of Level_0 or will you be lucky enough to no-clip to Level_1? Once in level one will you be able to find the supply crates or will you fall victim to skin stealers and hounds? Perhaps you find a hole in the ground or a glass door? How will you survive?

Battle against your slowly decreasing sanity and hunger while no-clipping between levels to collect items to aid in your survival. While encountering entities is rare we recommend you avoid combat as much as possible, especially with the newly added Hounds that can infect you with a hard-to-cure virus! 

https://akking-studio.itch.io/the-backrooms
If you encounter any bugs or issues feel free to let us know! The more you say the better we can make the game :)


Huge update out, cant wait for all the bugs to appear :')

There will be dark areas of the level, not to be confused with the latest darkness update of course. That's what it will look like, these can also spawn on walls but should be mainly on the floor. 

Every time you enter a level the noclip sots will change.  Also after the darkness update, I will be making the noclip spots more noticeable! 

Okay!

Yes! I will also be adding ASWD controls because the game engine I use doesn't like to play nice in HTML. Also if you use the full-screen button that itch.io provides it should fix it and should expand your FOV slightly. Right now there is only level 0 and 1. Things are progressing slowly because I'm setting up the code for items and supply crates. Once I have that stuff in place I should be able to add a lot more levels. 

That's what I was hoping for! I didn't really like how much of the focus was on the monsters which sometimes ended up making the game stay away from the lore, my plan is to try and stay as lore accurate and realistic as possible.

I have been thinking about making the map loop like that but in the lore level 0 isn't infinite like some levels its just huge! I plan to keep expanding on the map hopefully around 1 quadrant per update as I add the other levels and such. Also right now I have the code set to where players that are somehow able to no-clip out of bounds will be sent to the next level/sub-level. But if just having the level loop is preferred then I can do it easily.

I am looking for people to play my card game! The name is Collision Cards, the story is basically there was a huge Collision that caused multiple universes to collide together causing chaos.  Each world has its own story which I tell slightly through the cards, I do plan to also add short stories that fully tell the lore of each world but that will come later.  The game itself plays like a mix between yu-gi-oh and mtg but also keeps it unique. 

The game is split up into rounds, rounds are decided by how many players there are (+5 per player). In each round each player gets 1 turn, a turn is split up into 4 phases, a draw phase, a main phase, an attack phase, and an end phase. There are 3 main card types and 2 subtypes, and 4 rarities: common rare, epic, and legendary.

Creatures are summoned like in yu-gi-oh but differently, common creatures are free, rares require 1 sacrifice of another creature, epic cost 2, and legendary cost 3. Spells require you to discard cards instead of sacrifice cards and Artifacts will have special conditions that need to be met in order to play them.

When the attack phase comes around battle is done like in MTG, you will choose a creature(s) and a target player(s) then the player targeted will choose whether their own creature will block the attack or not. Now unlike both games, you do not have any sort of health points but I'll explain that in the next section.

After all of the rounds have been played or all players have decided to end the game the winner will be the player who has dealt the most damage, that's the case for standard, Ranked has a different system for winning which is a points-based leaderboard with players gaining points by being the best in categories such as Most damage done, Least damage taken, Most creatures killed, etc. We don't have to worry about ranked or any of the other game modes right now tho.

Right now I need to mainly test out the cards from the first set that's being released, make sure they're all balanced, and also add a few new ones if needed. If you have friends that you can play with then that would be best but I will also try to arrange a discord call where we play the game.

If you are interested in the full rules and also looking at some of the cards then please check out the link below,
RuleBook: https://docs.google.com/document/d/1C9kgWFwSaHQ7CHSdoFax11oa80NPUJc6XhiC5Y5sFAU/..

Also if you have any questions or comments about the rulebook please let me know! 

If you'd be interested in helping to playtest this game then contact me on Discord at akking_yt or join my server:https://discord.gg/ahdFQ6WJRC

Thank you for reviewing the rulebook! I've taken your feedback into consideration and have made changes accordingly!

I am unsure what your question about how the rounds are decided so if you could reiterate that would be greatly appreciated! I forgot the add the 2 to the second wisdom which has been revised. The deck limit has been changed to include the differently abled, instead of you yourself having to shuffle it the rule is that one person must be able to shuffle it themselves. I have yet to add examples of play but I am working on that right now! I added a section explaining attacking and defending along with a section that explained how the cards work!

I have seen patch quest! It is truly a inspiring story and its helped me to keep pressing forward no matter how many times I have to re-work or even restart my game projects.

Thank you for your feedback, if you have time I would love if you could go through it again and add more comments and suggestions! 

I am working on a card game, I started it almost 2 years ago and I am getting ready for the release of it. I know its silly to of just now gotten around to this as its the most important part but here I am. :) 

For some background of the card game I basically took the fighting from mtg and then the creature summoning from yu-gi-oh with some innovated rules to playing spells and artifact cards. The game's story is that a event called the Collision caused millions of universe to be thrown together causing mayhem and destruction, there are different card sets that come from different worlds each having a unique art style and or pallet.

https://docs.google.com/document/d/1C9kgWFwSaHQ7CHSdoFax11oa80NPUJc6XhiC5Y5sFAU/...

That's the link to the document, If you could spare some of your time do you think that you could read through it and let me know what information needs to be expanded upon and also anything that I left out that a player might want/need to know!

Thank you!!

I sent a friend request on discord!

Sent a friend request on discord!

Do you have discord?

Sent you a friend request!

Sorry for the late response but yes we will rate based on Music and SFX! I will not be grading you on how well made the music is but on how well the music fits your game. :)

I am looking for a project to help with SFX, I have been learning sound design for a little over 2 years but I haven't been able to really implement my studies in games other than my own. A few of my best sounds I uploaded to FreeSound:https://freesound.org/people/RoyalReaper_yt/ And the rest can be seen/heared in my games. Please feel free to contact me on discord AKking_YT#7939, or leave a comment with your desired form of communication!

Bump!

Bump!

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I am making a 2D Roguelike/Roguelite game which takes a lot of inspiration from the SCP foundation and B4B/L4D! I have been developing this game for a little over one month (working on it roughly 2-3 times a week so its not one full month of development) you can check out the development process on the linked YouTube playlist! https://www.youtube.com/playlist?list=PLcs9gszPSPwUU81xZftCqpeSf_VNv9ZAX

The basic story is that on earth portals started to open up randomly which lead into other dimensions, from these dimensions monsters began to come out and wreak havoc on earth. After the situation had calmed down and the creatures that came out of the portals exterminated the global governments called for the creation of a special task force which would keep the other-worldly creatures at bay. Here came the Hunter Gather Division! They act as a mercenary service which trains, equips, and deploys volunteer soldiers to deal with the creatures inside the portal.. along with taking a few resources... for more info on loor, crafting recipes, and other such stuff please visit the games website! https://sites.google.com/view/huntgatherdivision/home

In the game you play as a agent of the HGD (Hunter Gather Division), and you are tasked with entering these portals and eliminating the threats within, you are not required to kill all of the enemies just the boss. In the portals you can find temporary upgrades and mini-games which give you crafting materials. Upon killing the boss you can either return to base which will save any loot you have gained but reset your upgrades or venture on to another level keeping your upgrades. If you happen to die then you will loose all upgrades and items found on that run. The games difficulty will increase as you progress with new enemies spawning and a custom kind of LFD/BFB game master changing the game, if you killed a lot of enemies then enemies will have more health, if you survived without taking a lot of damage then enemies will deal more damage, if you don't kill a lot of enemies then more will spawn next run. Currently the levels themselves are pre-built with everything else (except for the boss) spawning randomly. When you return to home base you will gain EXP based on how many levels you completed, items collected, enemies killed, ect! EXP will level you up which will unlock new features such as a shop (yet to be added) new crafting recipes (working on now), and other stuff! (Just added EXP system, still a work in progress). When you play a level you unlock that level in the level select which you can then return to that level instead of starting on a random level. On the main menu there is a customization tent which allows you to change characters, main weapons, and secondaries! If I've peaked your interest then please join the server down bellow! The closed beta will start on Friday and run all weekend!
Server:https://discord.gg/9THTxdja