I am making a 2D Roguelike/Roguelite game which takes a lot of inspiration from the SCP foundation and B4B/L4D! I have been developing this game for a little over one month (working on it roughly 2-3 times a week so its not one full month of development) you can check out the development process on the linked YouTube playlist! https://www.youtube.com/playlist?list=PLcs9gszPSPwUU81xZftCqpeSf_VNv9ZAX
The basic story is that on earth portals started to open up randomly which lead into other dimensions, from these dimensions monsters began to come out and wreak havoc on earth. After the situation had calmed down and the creatures that came out of the portals exterminated the global governments called for the creation of a special task force which would keep the other-worldly creatures at bay. Here came the Hunter Gather Division! They act as a mercenary service which trains, equips, and deploys volunteer soldiers to deal with the creatures inside the portal.. along with taking a few resources... for more info on loor, crafting recipes, and other such stuff please visit the games website! https://sites.google.com/view/huntgatherdivision/home
In the game you play as a agent of the HGD (Hunter Gather Division), and you are tasked with entering these portals and eliminating the threats within, you are not required to kill all of the enemies just the boss. In the portals you can find temporary upgrades and mini-games which give you crafting materials. Upon killing the boss you can either return to base which will save any loot you have gained but reset your upgrades or venture on to another level keeping your upgrades. If you happen to die then you will loose all upgrades and items found on that run. The games difficulty will increase as you progress with new enemies spawning and a custom kind of LFD/BFB game master changing the game, if you killed a lot of enemies then enemies will have more health, if you survived without taking a lot of damage then enemies will deal more damage, if you don't kill a lot of enemies then more will spawn next run. Currently the levels themselves are pre-built with everything else (except for the boss) spawning randomly. When you return to home base you will gain EXP based on how many levels you completed, items collected, enemies killed, ect! EXP will level you up which will unlock new features such as a shop (yet to be added) new crafting recipes (working on now), and other stuff! (Just added EXP system, still a work in progress). When you play a level you unlock that level in the level select which you can then return to that level instead of starting on a random level. On the main menu there is a customization tent which allows you to change characters, main weapons, and secondaries! If I've peaked your interest then please join the server down bellow! The closed beta will start on Friday and run all weekend!
Server:https://discord.gg/9THTxdja