every time i load a game everything is heated and all my weapons are ungrouped.
Correct, when an item gets stuck in the workbench, follow these steps to unstick it:
Happy Smithing!
Hey there. I've got error that I could not report via bug report tool (although it opened), as the game didn't minimize and didn't went to background. I had to restart machine.
1. I put pole arm grip in vertical position on blacksmith table.
2. I added a blade to the end of the pole arm grip.
3. New item was too wide for it went into the walls, danced for a while and then I got frozen screen with no response from the game.
---
This is Win10 x64 with GTX 850M.
Customers seem to not be able to take my Great Swords. I hold it to their faces but their clock just runs out and they walk away as if I never made the sword. Only happens with Great Swords. It also kept happening after several restarts.
I'm also wondering why the time is so short now. I'm at lever 5, and the most time I get to make a weapon is 60 seconds. That's not enough when I need to make a Great Sword or a Great Hammer. Making other items gives me 5 seconds to spare at the most. Is this just a higher level issue? Because it's starting to annoy me a bit. I've begun making weapons before hand, and just handing them over whenever customers come in, which is also unhandy since I can't predict what they want. I could be sitting with 3 Great Swords when the customer gives me 50 seconds to make a Great Hammer. This also clashes when I need to order new supplies.
There are also moments when nobody comes in for a very long time. Opening and closing my shop seems to fix that and draw new cstomers. One time I had no customers for 2 days! (or maybe this is just a good reflection of reality :p)
Another thing, the instruction blue prints show that you need 2 ignots to make a great hammer, while in reality you need 3. For a small hammer you need 2, while the blueprints say you need 1. This doesn't change, even when I change the shape of the ignot on the anvil. Using just 1 ignot will result in a small dagger blade.
Hello BlackOreoCookie!
The AI is a little bugged in the current version. Sometimes dropping the item and picking it back up will get them to take it from you. Also, after leaving the shop, sometimes they'll run around in circles forever. When they do this, no new customers will show up (only one customer at a time currently). You can usually unstick the broken customers by pushing them around. With the timers, they get shorter every game day. So you start with over 150 seconds on day one, but after about 15 days you'll only get about 30-45 seconds. Lastly, Dasius has said that the blueprint is currently incorrectly representing the ingot total for making items so in the meantime here are the recipes:
Happy Smithing!
So i'm running version 0.0.72 and i was changing some graphics settings and now when i open it, it's initially in windowed mode and then when done loading it goes to fullscreen but only lets me click on things in the top left quarter of my screen. Because of this i can no longer get to the graphics button to reset them to default. I tried deleting and redownloading but it didn't work and remembered all my settings. previously when i was messing with the settings it had made the screen very small i the top left corner and i had to reset it from there but now it shows the game full screen and everything can be interacted with in the top left quarter of my screen so it seem to be different from that. Edit, a post above about deleting something in GameSave fixed this
As a side note (these are smaller bugs) when i saved the game and came back to it before this happened all the pre made weapons i had sitting in the shop had all the forged parts of them as heated and they all disconnected from the rest of the weapon and all the crystals i had found and brought back to the shop were placed back in their original position. Edit, Often when i order Polearm Grips and open the box inside the shop as to not carry them the extra distance, they explode out of the box and will sometimes disconnect the blade from a great sword and attach it to the polearm. I can't recall if it's done that to any other weapon.
I'm running an i7 with 16gbs of ram and a gtx980. i was just trying to run the game in windowed mode but i can't do that with its very high base resolution since it makes it bigger than my screen, it doesn't seem to agree with any other setting.
Sorry for the long post, fun game though hope i can get back to playing it soon!
Version: Alpha 0.0.73
#1 When i first started the game everything was blurry, but the fix is just to reset graphics settings.
#2 There comes no customers. I tried to go into /appdata/local and deleted the whole ShopSim folder but it didn't fix it, (bug #1 was still present after i deleted the folder, but the fix worked again). I tried to go to bed and proceed to the next day to see if that fixed it but i couldn't go to bed, (I didn't wait for night tho). I waited around for 10 minutes but there were still no customers. I even tried "turning it off and back on again".. ;)
And now I'm going to bed, the clock is 01.50 AM here in Sweden. Have a good one!
Edit 1: Spelling
Edit 2: Added some stuff
Edit 3: Worth noticing is that I don't install through itch.io program, I just download and extract the zip file in a new folder.
Yup, as the people before me already said, I get no customers, and yes, shop is opened
I started a new game because I want to experience the game again with the update, but with no customers, it just doesn't work very well, my own quick fix was to click start game again, this time I have customers... till the 2nd day, nobody came again
Hello I am currently running version 0.072 (while im typing this updating to version 0.073)
The issue I ran into is quite annoying considering that I worked pretty hard to get expensive ingots..
When a sword well in my case a greatswords get stuck in the crafting table after it is completed, the only way to get it out of there is to swipe a two handed grip over it and grab it with that handle. (Also whenever you do this the previous handle is unusable). When you give that weapon you saved at that moment (in this instance an iron greatsword) to a customer, game considers it as a copper greatswords and the customer pays out around 40 bucks.
Steps to recreate the problem:
1- Get an expensive sword stuck in bench
2-Get it out with the stated way
3- Sell it for 1470$ less
4-???
5-Shop closed and went bankrupt.
Running a PC with 8gigs of RAM, Nvidia 520MX graphics card, Intel i7 - 2670QM Quad Core CPU 2.2 Ghz
apart from that, if you played the version that never saved weapons anyway, you will not be able to play properly with this save game, the logic has been changed to account for 1) the heat state of weapons and weapon parts and 2) weapons staying together on loading - so there have been some big changes that would not have worked as import from old save files - soooryyyyyyyy
But the new version features a ton of bug fixes, please grab the latest version, 713, just released :)
i posted this before the hotfix for 0.0.731. still same graphical issue. trying to run as full screen but i keep clicking trough the window. windowed mode i cannot adjust anything. if i hit reset my screen goes black and game gets put in top left corner and cannot be fixed other than deleting the settings file.
ok let's try a different approach:
fingers crossed!
hang on YOU have to try that, I do not have your initial issue :/
edit: I just noticed that for me the game defaults to a strange resolution that is not actually the case, so when I do reset or apply without changing that, it jumps to get BIGGER than before, so then I could not fix it IF I had a smaller screen ^^
Sooo double checking the resolution and force setting fullscreen -> window -> fullscreen might refresh the GUI to fix it for you
Im playing on a 50" 4k tv and my computer can handle it no problem. so size of screen is not the issue. its when in fullscreen it will click through the window on whatever is behind it out of the game. after switching to full screen and waiting for it to revert it goes back to windowed mode taking up the full screen. its playable but when i mouse down my task bar will pop up and mouse wont stay in the window. im testing on my old laptop right now to see if the issue is with the update and not just higher end monitors or machines.
Edit; works fine with my laptop. maybe its in issue with large scale or anything connected with hdmi
Edit2; [FIXED] turned down to 1080 and it stopped clicking throught the window. now im having horrible screen tearing. 60hz refresh rate on tv is my fault though. need to get a new monitor for desk.
I dont know if this has been said, but there is a bug where when you have an item on the counter while handing the customer their weapon, they take the one on the counter instead... but the game still thinks you sold the item they actually wanted. the item they were supposed to take is left behind too.
the blades glitch through the table, the new handles glitch through everything and when you hand them the item they take it and it flies over the counter, sends u flying back and glitches through the ground like every other item, and when u press z on the anvil its highlighting both blades and hammers but says u have blades selected no matter what!
There is a bug where every time I make a weapon and close the game, when I get back on the weapon is disassembled and the head is red hot.
Version 0.0.7
Make a weapon, leave is on the front counter, log out, log back in.System Specs:
Windows 10 Home
AMD A4-6210 APU with AMD Radeon R3 Graphics
3.45 GB usable RAM
64 bit
Bugreport 0.0.7.3
steps to recreate:
- See update notification
- get excited
- download 0.0.7.3
- start new game
- make weapon X
- put it on the counter
- wait for costumer
- craft weapon Y that he wants
- hand it over (without letting go of the mousebutton?)
result:
the Costumer takes weapon X that was laying on the counter and pays for weapon Y that he ordered.
That happened twice within the first 15 minutes of gameplay.
Another Update that makes me not play the game.
I really hope there will be an update soon that doesnt steal your money and makes the gameplay enjoyable and not frustrating.
I don't know if this is just me. When I open the game, it shows the engine logo, opens the title screen and starts playing the music. I hop in, my FPS drops to 30 and it turns to like 140p and whenever i try to click some windows sounds play and the game crashes and i try to close the folders window and it stops responding and my screen goes black. All of my desktop applications get moved around. My computer is good and able to run the game fine. I don't know what the hell happened. The first time I installed the game, it worked ok. I tried to edit the sign in front of the shop and the game crashed. Now every time I re-install the game, the thing I just talked about happens. Any possible solutions help.
Hello, first of all, thank you for the really enjoyable game. I saw Mr. Fruit playing this game, thought it was fun, gave it a try, and now I love it.
That being said, on 0.0731, I've found an interesting bug. If you were to accidentally create a dagger, and have it resting near the customers (I did that as a reminder that I have a spare dagger, so not to make another one) but anyway, if you have an item resting near the customer, and they ask for something else, eg: a greatsword. There are cases where when you try to hand them the greatsword, they grab the dagger instead. They pay for the dagger as if they were purchasing a dagger, but then you're left with a greatsword instead of a dagger.
also, sometimes customers don't pay for the material. Last night I made a tin greatsword, and was only paid $20 for it, as they didn't recognize the tin large blade.
Thank you for the game, though it tends to give me headaches when playing for hours at a time.
Cheers!
*edit: Changed 0.073 to 0.0731
Hello! I have 0.0.73 alpha. Got a reoccurring issue in shop mode where the cost of the ingots used in making a weapon is not factored into the price that the AI pays for them, i.e. this screenshot where I got 5 dollars for a one hand sword. Its happened multiple times in both 0.0.72 and 0.0.73 and a couple times has reversed a fair amount of game time.
Hey bobble, I've had a similar issue. One thing I suggest you do, is save every time you can afford a new ingot. (for example, if you are buying 9 iron at a time, and you can finally move up to adelite, save on every adelite ingot you can afford. That way, the worst case scenario, is you restart and lose maybe half a day in game time.
Hello! I absolutely love this game, and I see so much potential.. I only began playing last night, but I found this game through SplatterCatGaming's YouTube channel. i continued to watch HoneyBunnyGames' series. I've always wanted to get into game development, mainly concept design. I am very passionate about Black Smithing also. I saw My Little Blacksmith Shop, and thought," This could be my chance to get started!"
I've played until day five, and I have placed pre-made weapons on the shelves and counter. The customers order a weapon that I'm out of stock with, so I go to make it. When I hand it to them, they disregard me and grab one of my pre made weapons. They pay the full price of what they grabbed, but the orders say they bought what they ordered. When I check the details, it counts the weapon they grabbed.
I have also noticed that when I have post processing on, it tends to have some kind of double exposure effect when I pick up and move an item.
Thank you for making such an amazing game! I can only see this game getting better.
I haven't seen any other posts about this so maybe no one else has noticed or maybe I'm just lucky.
Sometimes seemingly at random when I sell a sword to a customer I dont get paid for the blade itself just the grip and guard. I haven't noticed this with any hammer or the dagger just the swords.
I am running the .731 version
I7 processor
Window 7 - 64 bit
8gb of ram
and and Nvidia Quadro 300M
0.0.731
Currently having the problem where sometimes if one heated copper ingot is on the anvil, I am unable to successfully hit the ingot. I can swing at it, but no noise is made and nothing happens. I have tried moving the ingot to a different spot to no avail. Switching to Sandbox and back to Shop is the only way I have found to fix the issue, temporarily, without completely restarting the game. Unfortunately, this happens very frequently, usually within the first 5 minutes of restarting.
https://itch.io/t/61217/how-to-common-issues-pleas...
Try removing your settings:
Hi there! I discovered your game through Mr Fruit's Gaming Channel, and I think I've developed a small addiction at this point. :P
One of the more annoying bugs I've discovered is that, sometimes, a sale is made that doesn't factor in the metal used - it'll simply say the weapon type with no metal mentioned and then a measly price. I've noticed it happening more since getting to iron (though that may just be because it's more noticeable), and it seems to be happening more often with swords and greatswords - I think it has happened with every single iron greatsword I've made (though that may simply be a coincidence). I am playing version Alpha 0.0.731.
Anyway, love the game! It's a great little pearl, and I can see it becoming quite amazing! :D
UPDATE: All right, so I've discovered that the bug already occurs at construction - it will sometimes merely say, for instance, that a greatsword has been constructed rather than an adelite greatsword. In that case I have found that I can simply take it apart and try again until it works (though it may require a few attempts). At one point I even experienced that a tin greatsword I was making turned into an iron greatsword upon construction (the blade was still identifiable as tin, but it sold for the price of an iron greatsword - perhaps incidentally the previous iron greatsword I had made only sold as a greatsword, which was the reason I was forced to make a tin one). Looking back, I can see that it was happening all the way back with copper, but the price difference was so much smaller I didn't notice. The greatsword was always the main culprit, though.
UPDATE: Regarding swords and greatswords, combining the grip and handle before attaching the blade seems to avoid the issue. I have had no cases of "metal-less" weapons being constructed today. (Though I had one greatsword that freaked out when I put it together, causing a slight mess in my workshop and ending up with a crooked handle. The customer who got it was still satisfied, though.)
The version which I am running is the most recent, 0.0.731. The issue I am having is how I can only function a quarter of the screen. For example, I can push resume, save game, new game, controls, but any other button on the pause screen I can not press. I am not sure how to reproduce this issue either, thank you.
Not sure if this would count as a "bug" but rather more of an exploit I found by accident, but can successfully replicate almost without fail. You can give someone a different item than what they are asking for if you simply hold it out of reach after showing it to them.
For example. A customer walks in and asks for a One Handed Hammer. If I have any other item on or near the front of store (2 shelves to the left, the one shelf to the right, or on the counter), if I hold the hammer out to him, but pull it back and out of their reach before they can take it, they will default to the next closest item. So although they are asking for the hammer they will take a great sword and pay for that item. Sorry if this isn't very clear it's late for me :). Great game and keep up the awesome work!
When my dad was playing about a week ago, he managed to hit the money cap. So, not really a glitch, but there's a number overflow when you hit 2 trillion dollars. He was playing on version 0.0.731.
When he sold the weapon that brought him over 2 trillion, his money went negative, so he had negative 2 trillion.
Maybe add a limit, or find some way to keep it from overflowing?
Wow! That's real dedication there, and yes, Dasius is aware of this issue. Currently your money is stored as a signed integer, so the maximum value is 2,147,483,647. The overflow into negative was found by one of the testers. The proposed solution is to change to an unsigned integer to increase the max to 4,294,967,295 and add a cap (probably at 4 trillion) to prevent this issue. The only downside is that once you hit that cap, your sales won't mean anything other than recouping the cost of materials you just bought. Anyways, rest easy, the fix is in the works. In the meantime, Happy Smithing!
0.0.73 here. Some times when selling great swords it won't count the blade in the price. Just sold two iron great swords for $21 each. Taking a $60k hit when I am just starting to get into the next tier kinda sucks. Guess Ardite will have to wait another day or two.
The rest of the game looks awesome and payed a bit in sandbox. Loving this game. It's fun and relaxing and can't wait to see where else you take this.
Also, you can try deleting your settings file to reset everything to default. It can be found on your PC here: C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help: https://itch.io/post/128793/view-in-topic
Worked out how to equip tools, it's pretty buggy though.
When you first equip an axe, the axe is teleported to what I assume is the origin of the space, and floats there as if carried by a player.
When you first equip a hammer, it follows you properly, until you use it on an anvil which will freeze it in in it's place at the end of your swing.
When a tool is dropped after using it the first time, the parts physically separate, but moving the handle will make the head float in the same direction. The head still highlights, but can not be interacted with. The tool can be equipped again.
If you then equip the axe for the second time, if follows the player around properly.
If you equip a hammer for a second time, it acts just as before.
When a tool is dropped for the second time, the parts separate again (if they were fixed), and the handle no longer highlights. You can no longer use the handle for anything, or equip the tool.
Aside from equipping tools, I'm not sure how you're supposed to turn wood into boards, hitting them only seems to make firewood.
im on v0.0.731 and whenever i have a weapon near the area where the npcs order their weapon, instead of waiting for their weapon they just take the closest one and pay me for that. This bugs me because if someone wants that weapon that he just took i have to get all the supplies and make it again. (Windows 8.1, GeForce GT 730, AMD A6-6400K APU, 3.9 GHz, 4.0 GB RAM, NVIDIA High Definition Audio, 187.8 GB free space) [Dunno if you need the last one]. Steps to reapeat.... Make any weapon, put it on the front counter, wait for someone to roll up, they just take it and pay you for that weapon not what they asked for. Thanks :)
So, this is the closest thing I could find to an "Issues" thread, but that's besides the point.
I'm in version 0.0.731, and all the ingots are so... expensive. I don't know if it's because I shouldn't be in this version, or if it's just you're choice in price, but I don't know what I'm supposed to do. I just want to know if that's how it's supposed to be or if I have to do something to change that.
Hello! I Might Be The Only One Still Having This Problem. Wich is When i launch the game through the Itch.io Desktop app it says
"Fatal Error" Upon Launch. And When i Download It From a Browser It Still Does This Error. Im Running Version
Here are My Spec's
Processor: AMD E1-6015 APU with Radeon(TM) R2 Graphics 1.40 GHz
RAM: 4.00 GB (2.99 GB Usable)
OS: 32-bit Operating System
I have started playing the game recently and have encountered 2 major problems so far.
The first is that if my mouse goes below, about halfway i think it is, on my monitor then i get my desktop mouse instad and it will either tab me out of the game or just not able to click on anything.
The second is that the options menu is vey slow and when i go to change options it sort of freezes for a minute or so but i can still move my mouse, this is not a major issue but more of a slight annoyance.
If needed i can provide a demonstartion of etiher of these.
As of this comment, I'm on the latest version.
Whenever I change a keybinding, it doesn't stay for me. What I'm doing is changing the item wheel to another key since my Z key is broken, and whatever (working) key I choose doesn't bring up the little wheel. I have tried making it upper and lower case, neither works.
Another bug I've noticed is that I commonly drag my mouse out of the game screen, although the game is still in progress and not in the escape menu. I don't have mouse keys or anything enabled, so I don't know of a way to fix (except full, but I'm on a bad laptop so I'm trying to keep my frames as high as possible with a smaller windowed screen)
Heyo! I don't understand if something is actually wrong or I am just mistaking it, because I don't see anyone else with the problem. After using my daily reset token, I wait an in-game day to see if I can use it again, and I am unable to. I figured it meant real days so after a real time day, I get on and I still don't have the daily reset token. I don't understand if I have to spend a full days worth playing the game to get it or if something is wrong.
Processor: AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G, 3700 Mhz, 2 Cores, 4 Logical Processors
RAM: 8.00 GB
OS: 64-bit
I DONT know what it is but my game starts i full screen but its still in windowed and i cant change the graphics nor the res nor can i resset or accept
i,m runing the latest version as of right now and when you see this its still propably will be the newest becase i have the same prob scince 32bit so yea pls help ,thx dasius
Hey DJSwagger_Youtube,
Any missing dll is not a result of the game but with windows. Try this link and see if this help https://www.microsoft.com/en-u... . If not, I would suggest contacting Microsoft support.
Hey, Dasius, if at all possible, could you make this game run on something that doesn't need Microsoft Visual C++ Runtime? Because whenever I try to run the game, some error with it happens, so I can't even open the game ;(. Please, if at all possible, because I do really want to try playing the game!
Hopefully you can use these workarounds in the meantime.
I'm also experiencing this and it's driving me insane. Oh, you wanted a greatsword? Here's an Adamantine greatsword I just made yo- aand you've decided to take a Mithril spear off the shelf, and pay me for a Mithril greatsword. I just wasted money.
Edit:
SOMEONE JUST CAME IN ASKING FOR A POLEARM
I HAD A MITHRIL POLEARM SITTING ON THE DESK
SHE TOOK A TITANIUM SWORD OFF THE SHELF AND PAID ME $17
Just to clarify what's happening. You're showing the customer the weapons they want (1H-Hammer). They then look at the closest weapon to them (Polearm), and take that instead.
To avoid this, make sure there are no other weapons closer to them than the one you're handing them. Even better, as customer won't yet pick weapons off of selves when they arrive (Bug 2), you can keep your weapons further back in the store until needed.
I found a kind of cheat way of making money by putting out a ton of daggers out on the counter then I just wave the item they want in front of them pull it back they take the dagger I get money equivalent to the item they wanted. Of course having the dagger in the most expensive materal and handle jacks up the price.
So I am up to the Adamantite metal and I just made an 'Adamantite One Hand Sword' for some guy and he payed me $16 for it XD. I checked the purchase list and it claims to just be a 'One Hand Sword' rather than an 'Adamantite One Hand Sword' however I definitely made it completely out of Adamantite. This is the image ... I am running Alpha 0.073 and my specs are [Intel i7-3770 @ 3.4GHz, 16GB of ram, 64bit Windows OS, Nvidia GeForce GT-630]
This is related to an ongoing bug, where a blade already part of a weapon reattaches to another grip/guard. The resulting sword has no value associated with the blade, whereas the remaining grip which had its blade removed retains the value of the blade. (Non-sword weapons also have this bug)
If you're clever, this bug is quite exploitable. Performing the bug again (attaching the valueless blade to a new grip) will give the blade's value to the previously connected grip.
1-Version 0.0731
2-J'ai fait une séries d'armes en avance pour les héros.
Lorsque j'apportait une nouvelle arme demandé et non préparer pour un héros, le héro présent a prit une autre arme pour partir. Je ne connais pas sur le coup ce qui a fait cette différence.
3-Sorry.
4-Make a lot of weapon.
5-I send it later.
Hey Chugo,
It's been too long since i've written anything french so I will try to answer respond the best I can.
Francais: Pour cette version, tu dois seulement avoir une arme sur le contoir ou les client vont prendre le premier arme qu'il voit. Je travail sure une solution.
English: You can't have more than one weapon on the counter or the customers will take whatever they see first. I'm working on a solution.
Hey!
(I just discover i wright in french. fail in copy past with google trad XD)
A bug about shield:
1-Version 0.0731 - sand box
2- When you make the shield, the parts of the shield dont become on entity. That can do a hit box bug if you keep a part on your hand (right click). Also, shields will be fly until you brock them on the anvil. (It's funny to see :D) The hand grip cannot be take, but it is not on the shield.
2bis- The shield doesn't assembly like shild: You can't just touch each other. You need the right position, in the right angle, in the right side.
Edit: The Enarme doesn't permit to move the shields. Same with the shield boss who fall of my tower shield (Marf!)
3- After made 3 shield (on incomplet, 2 complete but don't claim to be a complet shield, like sword or hammer), i can't do this bug anymore.
4- For the first time (?) Stay right clik input when you place a element on the shield.
Edit bis: 2ter- I have put a second head on the axe. Yes, my axe have 3 head: Normal head (single axe head) and the dual blade head. That work with the hand gard.
3ter- http://image.noelshack.com/fichiers/2017/23/6/1497126222-triple-hache-1.png
4ter- Put a head on the axe already finished.
5-Mother board: Rampage V Extreme ASUS
Intel i7 6heart 3300Mhz
Graphic board:NVIDIA GeForce GTX 1070
8Gbit ram.
Thanx Chugo for the bug report.
In version 0.0.8, we might not see shields implemented. The weapon system still needs perfecting and implementing shields will make things more complicated but i'll come back to reports like yours when I am ready to complete implementation of shields.
Issues with axes should be cleared for version 0.0.8.
I will be productive this night (22:37)
1-Version 0.0731 - sand box
2- I do a sword on mythril, Just for the beauty of gesture... And... i dont know why, but i've obtein a pistosword (no kidding)
3-
4- Place the gard first, place the grip after. Look funny to use :D
5-Mother board: Rampage V Extreme ASUS
Intel i7 6heart 3300Mhz
Graphic board:NVIDIA GeForce GTX 1070
Hey thanks for replying i am not sure it is my mouse.
I tested another game that was created with the same software UE4 and that also didn't let me use the Y or X axis of my mouse.The right,middle and left buttons of my mouse did work however.
Specs
Processor Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz, 3193 Mhz, 4 Core(s), 8 Logical Processor(s)
Name NVIDIA Quadro 4000
Installed Physical Memory (RAM) 12.0 GB
Mouse
Logitech RX1000 mouse using HID_Compliant Mouse driver.
Thanks for replying and let me know if more info is needed
Hey ValiantOrb,
I'm not quite sure why you are having issues with UE4 specifically. I'm assuming it works fine with other games outside of UE4?
It could be a internal issue with UE4
Have your tried changing the game between Fullscreen and windowed mode?
Also, is it possible you have a 3rd party software that may interfere with UE4, like an antivirus software?
Version 0.0731
So the gettin paid less than what it is glitch:
I can make the customer accept any item I want by placing the item on the bench and then quickly bringing the wanted item in its vincinity and then back out. It seems like he'll grab any item closest to him once the right weapon has been detected.
Also this seems to glitch out and mess up when you decide to hold the right weapon in their face but he/she grabs a different weapon resulting in much monies lost in investment on an item.
1. 0.0.731
I have a bug where the costumer request a certain item but takes another item. That would be very frustrating if i wouldn't make multiple items. For instance: costumer is requesting a one hand sword but takes a one hand hammer or a great hammer or dagger, not taking what he wants. Potentionally taking the wrong item. Can you take a look at it?
Newest version of the game. It wasnt like this before. Thank you
Hi I really like the game but I noticed some bugs, mainly with selling items.
1. If you (for example) stand on a greathammer and pick it up the hammer puls you in the air, it is enjoyable but most likely unintended, also items tend to fly off if you pick up something underneath them.
2. selling doesn`t work with pre made items, I premake items because it speeds up the process and gives you some extra money for the short time but it tends to be buggy. At first I put my items on rack next to the door this, however stopped customers from taking the item, you could swing the requested item in thier face forever before they took it, if they took it at all, now I leave my items in the back, next to the crafing bench and this happens no more.
3, incorrect sales. I don`t know if this only happens with pre-made items but sales are incorrect, if I check the sales log I see daggers that appearantly had gaurds, normal polearms grips that get sold for fancy polearm grips (note that the price remains $10 and this always happens, a naming bug) a dagger that has a large hammer head (also gets sold for $30) or Greatswords that get sold for $8 cause the blade isn`t recognised (also happens quite often). The polearm grip is a naming bug but all the other buggs are bugs in the sell process, daggers are sold for more cause of the (none existant) gaurds, sword have hammer heads and greatswords loose thier blades(note, only greatswords lose a part, the blade, further parst get switched, same value or more expensive or non sword items get a one hand gaurd V2 added)
I hope this is usefull, keep up the good work
Hello, I play the Alpha version 0.0.73.
I have fourteen days in the game and a customer asked me a great sword. I gave him a copper great sword, but the game considered a copper great sword like a tin great sword and on the list of materials, the game considered that I had only used an ingot to do a short blade ... Inconsistency and double bug ... I can not describe the steps to follow except that I am the 14th day.
* Windows 7 Premium Family Edition
64 bits
Intel Core i5-4690K CPU 3.50 GHz
16 Go RAM
GeForce GTX 750 Ti
Greatswords have a bit of a glitch where you dont get paid for the blade of the greatsword. Both myself and my two brothers have experienced this. It's not such a problem with copper but anything more expensive is a ridiculous loss. Sometimes it works but only like %20 of the time. Thanks for your great hard work. We are in love with this game :)
I can confirm the bug with greatswords. Game is freshly installed, third order I get is for a great sword, make it, get paid only for grip and guard. No other completed item was present at the time.
Just to clarify: All other weapons have been selling fine. I am now at day 4, and only greatswords are affected it seems, so I just stopped making them.
I had kinda the same issue as (aidyn89) but Greatswords were fine the past 20 days, fine and dandy, So I was making an iron greatsword, and I never knew there was a 2nd variant. Just said eh and sold it, and the metals weren't counted, so kinda was irked but I had 3 more spare iron just set to the side, so I had made another greatsword and now the original Greatsword isnt adding the metal. Im running on 0.0.73 Blank GreatSword, w/ no metal pricing?
i downloaded the latest version now (the 4 hour version) and the resolution was a little less than I use, so I put the resolution at the maximum and when I went into options to decrease the mouse sensiviti the game minimized and When I clicked the exit, nothing happened
But when i click on any buton (in the pause) in the same place was the "exit" but the game minimized i tryed to use less resolute to dont bug but when i try click accept it close
So, 0.8 seems pretty stable, overall. Encountering a few issues, though...
Selling items is like pulling teeth. 10 coins for one bronze axe (bear minimum 21 coins in materials, barring mining), 4 for the next. That required a reset, as I was out of money. Tempering items might make them more valuable, but as I got 15 coins for a bronze dagger with a common hilt, with 100 quality...maybe not. There seems to be nothing in-game that tells you about tempering, either. Also, one person outright ignored the greatsword I made for them.
Smelting works well enough, but two fuel-related problems: removing fuel doesn't stop the smelting quickly at all; usually long enough to smelt a bar or two. And leaving fuel causes it to burn until it's consumed, even after the smelter turns off. I'm not sure if logs have a non-firewood purpose, but I haven't found it if it exists.
I'm not sure about the purpose of the crystals, as the fire and water crystals have no tips. I haven't tested tempering near the light/dark crystals enough to figure out what they do, though the effects are neat.
Non-mined ore deposits don't reset after a game day, so if your mine fills with anything above your pick, RIP mining for a while. Leaving ore on the ground in the mine is a bad idea, as I'm pretty sure it disappears if you leave the mine.
I'll probably mess around in Sandbox a bit more, just to work more things out. Nice update, but all of my attempts at making money have failed thus far. The only profit I've had this update was that dagger.
Oh, so that seems major. There's no such thing as a pickaxe above copper. Making a tin/iron greataxe head instead creates a copper greataxe head. Considering the price of those materials, I can imagine considerable anger upon someone meeting that glitch in shop mode.
Further edit: No, that just seems to happen with all items. No matter what I try to forge, it magically becomes copper. Maybe it has to do with using a copper hammer, but I can't upgrade it if my hammer transmutes all metals into copper. Warning to all players: if you manage a profit, stick to copper. Trust me on this one. I wanted to see what would happen if I smelted tin and copper at the same time, but without at least a tin pick, I can't.
There seems to be a thick fog everywhere in 0.8 which causes the game to look pretty bland and washed out, plus it makes it almost impossible to take a good screenshot. I'm guessing it's a bug, but if it's not could we have the option to disable it?
Also I'm seconding what Tallbrain said, making money seems impossible. I played for about 5 ingame days and I have less money that I started with. Buying ingots directly is a trap as the final item seems to always sell for less than what the ingots were worth.
i got the latest version yesterday and the fog seems to be constant, i does seems to thin out a bit every now and then but it can be very over powering, also i cant seem to make a profit when selling items is there something im missing ? i read a bit further up that there is a mine i just cant seem to find it :pDM i found it :) stumbled across it while walking in the fog lol
It's probably always there because it's always raining - in about 90 minutes of play I had maybe 5 minutes of no rain. But even if it is intentional for it to be foggy when it rains I still think it doesn't look good and would really love the option to disable it :)
My problem is that it doesn't feel like normal fog, it feels like my view distance has been reduced to the minimum which makes the game look washed out and bland - I want the old happy colors back! Also, it also affects the inside of the house which doesn't feel right.
Since it's a seperate download file, you'll probably need to uninstall any previous versions of the game if you hadn't done so already. If it still downloads another version then you might have to do it manually with the browser. Correct me but I believe a popup should appear giving you an option to choose which file to download.
In the most recent version (what with the mining) actually going out to mine is rather frustrating due to the crates/horse. Picking up a full crate will cause the ores/stones in it to randomly explode out of it and go all over the place, and the horse's cart likes to bounce around more than the wagons in Red Dead Redemption, like the premise but the way it's working currently is frustrating. Also, found what look like logs for the furnace out in the forest but wasn't able to pick them up or the like (didn't have an axe at that point cause the game bugged on launching and just deleted all my starting stock outside the pickaxe/handle)
-Edit: Also noticed that it seems that the wagon, even if the horse is standing still, will bounce and jump about randomly, causing it to spill logs, and that, on occasion, while turning (even with a wide turn) logs will fall out the bottom or the wheels will clip through the wagon (even slightly) and force logs/ore out. Even had a case of the horse walking in a strait line, with an empty crate at the back of the wagon and a stone and a coal at the front, and nothing for the horse to 'run into' (no rocks or anything) and suddenly the crate shoots past me, I tell the horse to stop and the coal and stone are no where to be seen. Perhaps the horse's wagon could have a 'closed' state that you set it too when getting ready to move it that kind of 'freezes' or seals it's contents inside it to solve the problem? Also perhaps removing the front set of wheels would help too, since they clip through the wagon, a ton.
Um my game crashes after 20 seconds when i open it from itch (the itch.io desktop app), is it because of itch or does my computer just suck?
Edit: im in version 0.0.81 Win64
Error code:LowLevelFatalError [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 932]
GameThread timed out waiting for RenderThread after 30.00 secs
KERNELBASE.dll!0x00000000E3C63C58
UE4Game-Win64-Shipping.exe!FOutputDevice::Logf__VA()
UE4Game-Win64-Shipping.exe!FDebug::AssertFailed()
UE4Game-Win64-Shipping.exe!FlushRenderingCommands()
UE4Game-Win64-Shipping.exe!FRenderCommandFence::Wait()
UE4Game-Win64-Shipping.exe!FEngineLoop::Tick()
UE4Game-Win64-Shipping.exe!GuardedMain()
UE4Game-Win64-Shipping.exe!GuardedMainWrapper()
UE4Game-Win64-Shipping.exe!WinMain()
UE4Game-Win64-Shipping.exe!__scrt_common_main_seh()
KERNEL32.DLL!0x00000000E52A8364
ntdll.dll!0x00000000E6E170D1
ntdll.dll!0x00000000E6E170D1
1. I am currently running 0.0.81
2. After updating I started my game and the new game starts out at very low FPS and looks washed out. Sensitivity is also very low and cannot be changed.
3. -------------
4. I just started the game and it goes to full window and it happens.
5. GTX 950 2gb, 16gb 3200 RAM, i5 6600k
I just downloaded the game and it was set to 2438 1536 which isn't the right resolution for my screen, the right one would be 2048 1080 but It won't let me hit apply because when I try to press on the lower half of my screen to change any settings, it clicks of the game to my desktop, I'm running the latest version but I don't think it matters that much, just wrong resolution is set and now I can't change it. I have uninstalled and installed the game again and also the re-install button too, nothing will reset the game to the settings it starts out as. It just automatically goes to fullscreen as it was set before.
Hi, I Have a problem the game resolution is big and my monitor doesn't support. (I don't have access the game menu (options of resolution) )
What version of the game you are running. - 0.0.81
Description of any issue or error message - my game is in a big resolution and my monitor not support.
An image(if possible) - Dont Have
Steps to reproduce the issue(if possible) - Dont Have
System specs. - GTX 660, 6GB RAM, Intel Core I3 64bits
Thank You!!!!!!!!!!!!!!!!!!!!!!!!
I don't have the biggest monitor but it is large, there are certain resolutions that will actually fit your monitor (hopefully) my normal resolutions that I use are 3840x2160, 2048x1152, 1920x1080. You might be able to switch to a different resolution that could fit your screen, but the game defaulted me to 2048x1536 and I can't change the resolution because the screen fitting won't let me click the apply button, if I try to click the apply button it clicks out of the game. Just wish their was a way to change the resolution without clicking the apply button, maybe the Enter key.
version .081 64 bit i5 core gforce graphics card 16 gb ram. everytime i go back in to the game everything i have doubles including a new pickaxe every time which you cant sell lol i logged in one day there was an explosion it was all the coal and copper i had stored in boxes doubled and ther was ore everywhere. and there are still issues with the workbench where stuff gets stuck but ive figured out how to get stuff out so no real problem there.
Made a dagger out of a tin ingot, and somewhere in the process of cycling the dagger styles it became a copper dagger... lost 500$ on it.
Also the time constraints in this new version seem rather unreasonable if you don't already have everything on hand. VERY often i find i brought an item back from the workbench only to see the customer walking away now.
Hey Nashbot,
You need to have ingots on the forge to make a selection. The weapon head type is based on how many ingots are on your anvil. If you have 1 ingot, only dagger blades(short blades) are available. If you place 2 ingots your selection options grows. So on and so forth. I'm still updating and the wheel will see some improvements as well.
these are my specs
I5 2500k 3.6 Ghz
MSI Gaming X 1050 ti
8GB Samsung DDr3 1600 MHZ
UpHereTechnology 240mm closed loop water cooler
EVGA 700 watt Bronze1TB hard drive, 500 GB hard drive
this is my list of numerous problems:
1: the game maxes my CPU put at 100% and 30-50 fps after this update, where previously it was sitting at 30-50% with a maxed 60 FPS. this makes the game unplayable, as my minimum framerate can drop as low as 0.5 for multiple seconds. this gets worse near the mine, and ehas cause plenty of game breaking physics bugs.
2: if you are not very careful with the horse, and how wide/sharp you turn, the horse with go through the wagon, causing it to spaz out, and EVERYTHING in the wagon will be thrown everywhere. in my testing the distance thrown depends on how bad the physics spaz out. it can be anywhere from just a few steps away, to so far away it will take you longer to find the stuff than to just restart from your last save.
3: this kind of ties in with the last one. when putting ores in the open top baskets, the physics have a really hard time dealing with more than 6 or 7 ores at once. (yes i am crouching before picking it up) and IF you manage to get more than that outside the mine to your horse, chances are the game will freak out (as in it will start moving your character for you. you can be 10 feet away from your pc, and you will teleport around, and your view will teleport to different angles for a solid 30 seconds) and this freak out will throw your ores out of your box, and make them go everywhere. every time this has happened i have been unable to recover at least one ore, and one time it was so severe i went from 10 ores, down to 2 ores. this seems to be a physics bug, with the game having problems loading the new world, and stopping the loading of the mine, at least to the best of my knowledge.
4: ok, so if you manage to get a bunch of ores into boxes, and into your cart with little to no problems, now comes the challenge of transporting them home. i have found that the chances of your open top boxes staying in the cart ore extremely low. multiple times i have gotten home, only to find that there are no more boxes in the cart, and that they fell out before even reaching halfway home. my best guess would be a clipping bug with the bottom of the wagon, as they are usually just sitting there upright, with little to no ores spilled out. in my experience you can carry more ores, with less problems, if you only take one open top box, and fill it up, and just empty the ores directly into the wagon. then you leave the box there for you next mining trip (outside of the mine, or it will despawn. learned this the hard way. unless that is also a bug, and it isn't supposed to despawn like that) this way can yield well over 50 ores in one trip, where if you take boxes and fill them, you will be lucky to bring over 30 at once, as it can be tricky to get 3 boxes to stay in the cart on their own.
5: so lets say all of this has been done, you brought home over 50 ores, so yous melt them all. so far i have found no glitches with smelting, other than it seems to be very taxing on the cpu, and IF you somehow aren't at 100% usage yet, you will be now. other than that smelting goes on without a hitch. maybe you chop both or just one of the trees down for firewood, and you play the game for a while. you decide to stop playing, so you save, sleep, then save (or at least i do, because i am paranoid and don't want to lose progress) then the next day when you come back the pickax head and handle are back, and all of your ores are de smelted and laying near your horse and wagon! the strangest part is the fact that you still have all the ingots you previously smelted though. so if you smelt 50 ingots, then save, exit, and re enter the game, you will have 50 ingots, plus 50 more ores to smelt again! this is a repeatable bug, and seems to consistently work the exact same way, with no variance. in my testing it will never decide to one time take all your smelted ingots away, or not give you more free ores.
these are just the bugs i have found after only a few hours of play time, so i am sure there are even more large bugs that i just haven't ran into yet.
When adjusting graphics in any game, Ensure the first option you examine is Resolution.
You will butcher any program if a resolution is actually outside of fullscreen capabilities of your gfx card and/or TV/monitor - And usually, either will do it, even if its just outside the range of your display - and the gfx can handle it - HDMI and computer settings often are linked with one or two settings that are "supposed to be for convenience" that often trip up hardware if an error occurs. I've had times where a graphical glitchup occurred (not in this game) - that caused my HDMI capable to stop outputting signal entirely, had to unplug it and plug it back in
Alternatively had times where a resolution shot outside the range of my display, and caused the picture of the game to remain entirely black/blank when partial stability was restored (usually meaning exiting fullscren into window mode) - Even if it started in window mode with picture working just fine, after the fullscreen attempt- it'd be blank on return - requiring the app to be restarted and resolution tweaked
If resolution and other graphical factors aren't the direct issue, Please ignore my reply - I understand there can be other code related breakage specific to this game that could be tripping you/r computer up.
The Pick you start with in .81 is gone in .82 now, However, the one you start with is an fictional recipe - Your character can wield all pickaxes, all hammers, and (well I've only tested one handed hatchet, you can't wield a one hand great/war axe) for your tools - the one-hand grip and pick head was intended for your character to equip - which they can.
The actual recipe is a two hand grip and pick head - it will tell you a pickaxe is crafted when you do so - as with all valid sale recipes - Customers will only accept a pickaxe with 2h grip
I had to start fresh myself in 0.0.82 - The crystals were all gone, the shield and hilt of the not-master-sword pedastal - most boxes and wall notes - Pretty much anything that "used to respawn" when I loaded the game - wasn't existent anymore - Hopefully it just means they won't despawn/respawn again when I actually find them in a new game, and they'll stay found.
You're spot on, exactly >because< it always respawned at the same time it now will not - because the game did not SAVE the location, it simply always spawned them in on its own - on the new version, it tries to load the last known position, but it has not been saved in 0.0.81 sooo it does not work :O
So when you start a game, the new default game will ONCE spawn them in and THEN SAVE them, so they will not disappear again --
However I had it happen to me that the dark crystal was pushed in a wall by me and then it was gone :P
Hey Grand I just had Slipcor visit on one of my posts, If you find yourself swimming in the ground, or otherwise worse for wear player wise, head over to his site and grab the "Reset please location" version of mylittlesavegamefixer - It resets position and rotation of the player, I believe Slip said.
http://mlbs.slipcor.net/ - Version 0.0.82 - Reset Please Location and (cuts off) (edit 1, wow did not realize which post I was responding to - still applies but probably a lot less comprehensible) (edit 2, I'm actually not even sure now where I saw or who I saw talking about ending up in the ground with their buggy horse.. I had thought it was Grand but I guess I was mistaken? oh well)
Oh. Bonus deal.
Slipcor Updated hi....their? site!
Slipcor is one of the people commonly found posting on here, I'm not sure if they're just active or helping code or something, but they have a quick fix for your issue, and now, one for both of them!
Go over to http://mlbs.slipcor.net/ and download the last 2 versions of My little save game fixer.
They touched up the dialog too, so you know what each one does. ("Reset Player model" fixes swimming and orientation, "reset Horse" is.. well.. Self explanatory) - Alpha versions 0.0.82 and 0.0.82a
A few things.
One. Are you saying the save-game fixer didn't work? Alright, I mean, It was a recent update, It worked splendidly for ores in the previous version, so I didn't expect it to have hiccups by the time it was posted to site. (The Horse one)
The Player Model reset one has been up there for a while, and should function.
You need to run these, btw, Launch them and they'll act out their deal - can't just download them, and if you can't just double click and launch their little applet window - There may be some other steps you can take to work around it, aside from setting up proper run paths so that the applet will double-click launch.
And Two
have you tried telling your horse to follow you and see if the carriage appears?
________
To recap
Download save game fixers
make sure you're exited from game
Run save game fixer - and it will attempt to do its job - the Reset Horse and waggon version is really really new, I literally didn't see it before I started the post replying to you, and when I went to get the link, there it was.
Load up game - check results. - I suppose its possible there may also be some additional steps separating removing and reseting - which I might not know - Slip probably would, and I'm actually looking to ask for a different app or if they know how I can perform the task I want to perform. (I want to get rid of the about....... 42? less see 8 trees, 4-6 logs? 32 to 48? Yeah that sounds about right. - I wanna get rid of that many logs in my yard, cause for whatever reason, the trees duplicate when you cut them down and reload, and I'm worried I can't work through the logs fast enough and that the trees/logs that are duplicated will eventually cause lag.)
Each update, according to front page of game/itchio - is recommended to have a fresh save
This update specifically, almost requires it
Before, The Buggy and crystals, along with 3 logs of wood, the pickaxe freebie, and a few other things - all always "reset" and respawned, You couldn't keep them where you wanted them after reloading.
In 0.0.82, This "bug" is "fixed"
However.
These objects now save and load their location data.... which in an old save, where they were "already spawned" and have never been "saved" - There is zero location data written, to load - thus, they don't.
Your buggy is gone because it didn't technically exist in your save file - and was spawned by the game every time you loaded up, now it'll be spawned by your save file, but your save file doesn't have one of those.
If you start a fresh save, The game will spawn a new save, spawning a buggy and the 4 crystals (maybe 3), and your 3 grips and 3 guards - as well as properly spawned crates, coal, and log (you get 1 coal to start with now, I think., could be wrong)
If you don't start a fresh save, the things that used to "always respawn" - will never exist in your gameplay again.
I don't think many people use, know, care, etc about the quality stats in the game just yet since they don't do much and aren't talked about
But I found a bug involving them that hopefully is already being worked out and if not, is going to be brought to your attention, now, and its pretty much short and simple and I can't really elaborate on it, so it can go here.
Again - Trivial, at the moment, since they're pretty much just for show, decoration, and not use. - but still a bug, that I don't think has been mentioned (glanced for a while over different sections of Trello, haven't seen it mentioned since I started playing (last patch), at least, I don't think I have.
I'm on the latest version 0.0.86, and I took my horse and cart with me into the mine. Unfortunately, the game crashed (thank goodness it saved my progress!) and when I re-entered the save, my horse was nowhere to be seen. I have checked the whole map. So now I can't easily haul wood or ores. And I don't want to start over because I finally started making profit.
OK Never mind. I looked up a few posts and saw "My Little Savegame Fixer. I ran that and it reset my horse and wagon for me. I'm glad it works!
Randomly, when I try to get into my character stats, it can get stuck and drags your view directly down, while your arm holds the paper normally and when this happens it will stay that way until you make a new game. So when you press P it will drag your view down and since its down you cant see the paper, but when you press P again, you can move your vision and everything is normal
nearly thought you and the other blue frog were the same person
http://mlbs.slipcor.net/ The Character sheet seems to almost entirely be tied to use of the horse and other physics breaking related things associated with player model being slightly off due to cart riding.
Save game fixer - reset player model - should fix both model things, and character sheet problems.
Thank you! It worked. I changed my profile picture so there would be less confusion. I don't know if this would be the place to put it but there is a glitch with the market to where you can take any item and put it in the basket, and it adds the market price, but when you remove it, it deducts the order price, so the price goes into the negatives resulting in them paying you. I just figured you guys might want to know that because it can and probably is exploited.
EDIT: There is also another exploit where if you leave like a coal in the smelter and its on like any %, if you leave the area and go back the coal will refresh and be at 100% durability again.
yep both of those are known, and in fact, that infinite money exploit was actually what the other blue frog avatar was talking about - It's described more vaguely now on my bug list and on the trello bug list, but the wiki has it more blatantly spelled out - picture and everything.
Mmm. and the Coal % thing affects Tree spawn and log % as well.
Trees duplicate atm, and there's a bit of a save fix you can do involving rewriting one of the words with a wrong letter, so that it can't load the asset (don't worry, The engine loads the asset itself, that's why there's duplication, It's loading the asset, and the save says 0%? kay its 100% now - making it two trees, then three, etc) - anyway, There's more bug knowledge in one of those three places
Edit I wanted to Clarify - My current list (seen on the second post (of mine)of my list link) - That wasnt' the original list I had, that the trello list mentions, I just got upset at how shoddy my list was and decided to store it all away, take Dasius's condensed list, and add info and potentially clarity to each "bug" - removing some of the misunderstood points (like the ingot getting stuck near smelter) and duplicate points (they were technically different but referred to in the same way, so Dasius mistook it as duplicate)
Is the latest version .82 or .86? I strongly remember looking at the version number in the corner and it saying 0.0.86. Then I downloaded it with Itch.io and now the boxes don't have lids. That was such a good feature. Is there a way I can download 0.0.86??
Newfound Bug: With the slightest bump of a tree and the cart, the wheels will fall off, things inside will slip out, and the cart itself will go haywire. It just launched me into the air on top of an invisible barrier.
Crashing Bug:
Latest Version is 0.0.82, unless 86 is a Patreon issued version.
I think others may have had this and its known, but I've never personally seen it, and do not know information about addressing it, My suggestion however
would be to try and see if you can manage to get the door to be open and shop open, and then click the sign and close the door, etc
and if you can't, chalk it up to closed, and then go mining or something until you can sleep, the sleep, save, and quit and see if a reload helps sort it out.
I say sleep save and quit and all that, because Exhaustion is known to pretty much entirely reset on reload, and if you save and quit early, you will end up knocking your sleep schedule way off the rails, and it can be annoying to set it back up on them - Possible, very possible, but annoying.
The Sleep "thing" is just a warning about exhaustion bug, and how it can mess up your sleep schedule if you save and quit at any time that isn't between 4-8AM in game.
Reloading was for the door, - which involves the saving and quitting - which is why I mentioned the Sleep related stuff. - I can only think, of reloading as something that would help the door though, or maybe a line in the save-file code - but I wouldn't know which, and I wouldn't know if that might do more harm than good - like it may never return kinda harm -
or it might be like the fix for tree-dupe bug, and only get rid of the duplicates but not the one spawned by engine.
Whole lotta mights and not sures, Sorry I dunno how to help more. If I experience it myself, I'll probably know better what causes/fixes it.
as I mentioned earlier. Luckily, we don't need to use our lantern for the end all be all.
Use one of the crystals and stick that inside your mining crate - carry the mining crate with you in and out of the mine and it'll also reduce left behind issues, personally I only use 1 crate to mine with and don't even bother with the horse - when you're around iron and adelite - often times its easier to A) buy replacement ingots or b) use just one crate to mine with, because generally, there's one, maybe two ore veins that are usable for that tier, and generally, that's less than one crate
Even if its not less than one crate
You can actually throw the ORE to any spot in the cave, and leave it there (at least for this version, dunno if it remains on reload but I think it does. It definitely remains as long as you leave the current session running)
So yeah. Crystal. They'll give you /juuusst/ barely enough light through the crate to see what you're doing - just keep the crate in arm's reach
yeah I was actually going to suggest something along those lines, but part of it seems to be suggested already
I was going to recommend/suggest Adding a MISC tab to the "order scroll" and allow us to Order Crates, Lanterns, (And maybe Crystals, once the first one is found and identified, just so if a crystal gets ONE PUNCHed into the moon, we have a way of replacing it without worry - And making it unlock after they're found keeps the exploration part of finding them, as well as lets us make use of them in more builds)
I'm holding off on that suggestion though cause of it seeming like it may technically be kinda suggested, and I wanna see if something better is implemented.
In my case: Intro and everything what is related to video (Intro, main menu and loading screen which never ends btw.) doesn't want to work propetly. Audio is fine. Is game supporting AMD and Intel graphic cards? Version .82 (I guess, I have downloaded it today)
Specs:
1. Graphics card (I guess...) AMD Radeon R9 M375 and Intel HD Graphics 5500
2. CPU: Intel core i7-5500U
3. Mainboard: Who cares? I have a laptop, I don't care about such things!
4. Ram: 8GB + readyboost 16GB
The Customers will continue to ask for all tiers at or under your current hammer tier
Construct an iron hammer and they should ask for iron. - same applies for everything above that -
Basically, It means Focus on getting 3 ingots for a pick or for a hammer and dagger/spear - or 5, for a hammer and pick, and mining for more before trying to sell it.
*0.0.82 - Yes. though. That's... not technically a bug.. more of an upgrade flaw. You see
In 0.0.81, when you rotated something, It'd immediately begin rotating back to where you rotated from, forcing you to rotate quickly and then drop it and grab it quickly, in order to maintain the rotated state.
in 0.0.82, It stops, preventing it from immediately rotating back. It was supposed to be a mechanic that allowed us to have greater control on rotation - As long as rotation was all you did, you'll be able to prepare, drop and grab it so you can move on with it
I think for the most part, this is for flipping crates upright, and downright - to allow them to be stored in, and to be quickly emptied, without immediately whipping back up, and sending ore, or otherwise, across the room/field/world.
Though yes, Most would assume that the actual change was to make them simply keep the rotation, and continue to be movable, but for the most part - this is the intended change, and unless i see Dasius say "no the stopping in midair is a bug, only meant to keep rotation" I assume that its intended this way. - Personally, I kinda like it this way - for instance. I like to stick my freshly smelted ingots into a crate, carry them to forge, and then dump them out - The stopped movement helps me not accidentally yank the crate to a side and hurl ingots with the momentum either off the forge or out to the yard
Plus, I can walk a slight bit away while emptying them, and go "Okay that customer wants aaa........ pickaxe" and walk back, toss the crate into the yard, finished emptying already, and set out to make the pick. instead of waiting for the ingots, tossing the crate so I didn't carelessly knock something over with it, and then checking, and coming back
another person had this issue, I think from the way they talked, it just eventually fixed itself. - Keep trying to sync up it being opened and the shop being open, or it closed and the shop closed - and eventually , sleep - save - quit, and reload, and see if it stops misbehaving.
I can't remember if I told him or if he did anything else than that - Find his post and reply to it, asking what he did to fix it if you're interesting in a better answer - I told him how odd and crazy it sounded and I've never personally had it so I don't know a good way to fix it.
Version 0.0.82
1. Ingots stack on the anvil and sometimes don't count properly because of it.
2. After loading the saved game customers don't want to buy stuff I crafted before quitting the game, so I have to destroy it on the anvil and craft again.
3. Boxes glitch into each other, when I order stuff two times in a row.
4. The light in the shop a little bit glitchy sometimes
Still want to say thank you for fixing annoying bug, when all the weapon become heated and disassembled after loading the game. Good job!
The reason isn't related to anything on the actual page itself, You likely used the Carriage, or perhaps hit some sort of physics variable wrong.
Your character model is actually, technically not positioned right, even if everything about what you see looks right, and this affects how your character "puts up their arm and holds a piece of paper in front of its face" - head on over to http://mlbs.slipcor.net/ and download one of the last two versions of their Save game fixer applet.
I think the last version actually has all the features on it, but the 3rd version is the one that specifically helps your issue.
"reset player model" doing this should fix your sheet issue, as well as any other misc issues that you might not be aware of happening related to it.
"Reset horse and waggon" can assist in fixing issues with the horse that may (likely) have caused the character issue in the first place, however, ultimately, you're recommended to not actually drive the cart until a later time, as its known to be quite buggy, still.
If you can't just double click it/execute it/run it
It is used by Java, which most people have installed for other reasons than MLBS - JAR is a Java archive and while not all of them launch their own applet, some, and these ones, do.
I think in the event that it doesn't automatically open on its own, it means Java isn't pathe/ pathed correctly - which doesn't stop Java itself from running, but does prevent a decent amount of discovery.
You can try and just tell Java to run it, or you might try looking up how to path Java so that you can just run it without telling Java to do it.
Or you can try and wait for Slipcor to take advice on the matter for the fixer.. I feel like I remember seeing a comment somewhere talking about using it in alternative ways...
Mentioned that it Duplicates.
The game doesn't really lag, I don't believe, though.
You just assume it does because the /drawing/ lags.... Though. I could be wrong. Your computer is not my computer, and for you, it could seriously be lagging.
take them to the incinerate every time you reload the game to prevent them from piling up.
Rotate them a few times to get them unsyncronized from each other - They're identically stuck together, and forcing each other to move in sync with one another when you grab one of them, so it may take a few turns to get half of them to a different angle
Once they're unsynced with each other, it'll get a lot easier and the game will render/process the pile slightly better, and every time you free one, too.
And the incinerate can delete them from existence all at the same time if you can't separate them, just be patient while dragging them to the window by workbench, and then go through or around the window (you can crouch jump through the windows) and take it through and around to the incinerator.
Its possible though that if you start and stop playing a lot, they may multiply without your action, and may cause the game undue strain - 3-10 of them might lag themselves, but 40 of them might cause the game to take an hour to load into, and 20 more might crash the game on load
Ot
100 of them might still only lag themselves. - who really knows, honestly, I find it just best to keep them in check after learning they duplicate. "better safe, than sorry"
i downloaded the game yesterday, seemed like a cool game and i really want to play it. My issue is that there is no customers coming at all, i reloaded my game, i reinstalled it also, but there is no customers coming when i open shop, (the npcs dont walk on the road either, but right next to it, i do not know if that has any relation though). i hope you can help :)
Just in cases
A) examine the Door, There's two click zones, open door is pretty much everywhere on the doorr
Open shop, is only on the little plaque (and on the other side of door, where the plaque would be)
B) Time of Day - Although its small - Customers don't come at around 10 or 11pm, until the next day at around 7ish am
C) is when you know you're opening shop, but still don't seem to get anyone - Check beside the door, check in areas where its hard for you to walk through without jumping, yourself.
For right now, Pathing is a bit... sketch.. for NPCs who shop, they can kinda wind up anywhere, and if that anywhere is a spot they can no longer walk towards your shop without backing up from (namely beside your door) they get stuck.
Closing your shop will cancel that NPC's script to come to your shop, allowing you to reopen and get a new one
Standing in the way of an NPC can cause them to hit you and path (slowly) around you, you can try using this to block the area beside your shop door - so they have more time to slide towards the entrance than get stuck behind the door
3 bugs:
1. If you have caps lock on (auto sprint) it tells the game that you are constantly holding shift. If you have caps lock on while making a tool on the anvil, and you decide to change the shape of the tool (for instance, a double-sided axe to a pickaxe) then it will do the quality 'minigame' when you hit it.
2. Flying with crates.
3. Flying with a crate onto the top of your house permanently traps you, as there is an invisible wall that you cannot get over. Walking up the side of the roof is not possible, and even if the crate goes in with you, you cannot get back into the crate to crate-fly. Ended all my progress on a world I was doing great on.
Everything to do with 2 and technically 3 is known. - it also all applies to every single physic-connected item
A note from bedroom
a cheese wedge
a dagger
a stone
crate
ingots
swords
anything can do it.
The only thing I can mention other than that, is to attempt to "crouch" jump when trying to maneuver in and out of uncomfortable places. - you can crouch an insane amount and some spaces are accessible by timing crouch right - like hopping over your fence at almost any location, or any fence, as well as through windows with no glass on them.
You could also maybe try slipcor's character model reset - I don't know everything it does, but I think it fixes character position, rotation and sets you back in bedroom (Puts you at ground level, fixes orientation, and places you in bedroom, to say that slightly differently and maybe more understandable )
Anyone know how to get rid of the screen flicker when you look at a object that can be picked up? I can produce a video if not sure what I mean. Also I run a mix of low/Medium settings to get a good frame rate.
dunno if hardware is an issue but I am running
Intel i5 4440 CPU
Sapphire Nittro R9 390 8 gb
32 gb Ram
windows 10
at least for Alpha0.0.82
Do not fully assemble items until Point of Sale
here's a list of things that can cause customers not to accept fully assembled items.
All of these can currently be worked around with the same solution.
Do not fully assemble your items, and you'll be fine.
Instead, Premake large blades and large hammer heads - etc. and Keep 3 ingots of whatever metal you're working on, on the forge, at all times.
Every time you get an extra three, make a new head - keeping in mind that the more ingots it requires, the less you'll have to hammer later.
Keep the premade Tool-heads, near the counter, and keep handles within reach of the workbench, then when a customer comes in asking for something, take the appropriate tool head, and set it on the workbench (if you have the appropriate head, if not, you'll have to make it, regardless)
Then grab the nearby handle and set the item ontop of the cloth on the counter for sale. - handle towards the gap/customer
This way you'll stay ahead of the request timer by having /something/ premade - and you won't have to deal with any of those three pace-halting bugs.
Keep in mind while doing this. to not accidentally carry a tool head over the forge while its on.
If the tool head (recently cooled) gets even a millisecond of heat from the forge, it'll require cooling before it can be attached later.
The shorter it was over the fire, the worse. as it seems to take a minimum level of heat before the game will automatically cool it off. resulting in a tool head "cooled off" that is forever like 0.01% heated (which can't be combined)
to stay further on the ball - I do however, recommend constantly keeping the forge running, especially when a customer is halfway up the road on their way to your shop - this way the ingots are already heated to be hammed.
Three things:
1.When you said, 'conflicting items' in relation to not accepting an item, would a conflicting item be a tool or weapon of the same type but different material, or any other type of tool, regardless of material?
2.Does 'line of sight' mean that if they can't see it, it won't be put into consideration when being given a tool? Would this mean that I could put them in the bedroom and they would not conflict? I'm not sure whether or not 'line of sight' is a thing, because I put all of the tools on the shelves inside of the front table, where the tools cannot be seen from the front, but the customer would not accept the item.
3.How do you deconstruct items?
A conflicting item would be Iron Greatsword and Copper Greatsword
Not Iron Pick and Iron 2h axe
_____
Line of Sight doesn't necessarily mean sight, nor do they really need sight... its like.. a box. there's a box of like "consideration" and a box of like "reach"
Like. you can set fully assembled items in the shelves on the front counter, like, behind the counter kinda way, the customer "can't see them" but they can grab them if nothing else goes wrong.
But they can't grab them if they're on the Greatsword display wall/shelving - but they can "see" them from there -because in 0.0.81 I had experience with having to fumble through items over there to find "the one"
But but. in 0.0.82 I've had moments where there was say - an iron 1h sword, and a tin 1h sword - both under the front counter, where they've sold from before - just without the - - - anyway. when I would pull the item back and toss it to the door in the back, across from workbench - they'd immediately notice the correct item. (provided nothing else went wrong, that it was the closer item)
______
You dismantle things by taking them back to the anvil and then striking them with a hammer.
You don't have to accurately get them on the anvil - Just get about to the steps, and you can toss it at the anvil - with the cursor over the anvil.
If it was tossed like that, or if any part is actively touching the anvil, the smack will cause the parts to separate
*pardon this entire response if it sound like utter gibberish - there's reasons if it does, but even those would likely make no sense.
Thanks for the info! I am not very far into the game, so I only have copper. I think that it is the loading glitch, as it appears that you do not know of any others. So, when I reload, I just have to disassemble them and reassemble them and give them to the customer? Sounds great! I will most likely just disassemble and reassemble them when I reload. Also, for when I do get to the next metal, I assume, from your recount of the problem, that the back of the main room is out of the customer's 'sight box'. I assume that customers will ask for weapons at metal levels of the hammer metal and below, or else this issue would not exist. Do you happen to know what places I could put items without them being in their sight boxes and are easy to access? (Sorry for the subject jump between sentences) Also, could you maybe tell me what the problem is exactly in the code with the different metal tools of the same type in the sightbox? Just so I could maybe help you.
BTW I am typing this all on my tablet. (This post, the one before, and the one before that)
(R.I.P. My sanity)
Here. Lemme show you the picture I had up in response to Slip, and that I showed M..mr..MrManvi..? something...
Anyway. This is how I set up my "tool heads" unless I know i can sell through the assembled items and intend to go mining.
If you just do something /like/ this. not necessarily this.
then you don't have to worry about any of the other issues associated with customers not paying attention.
They won't break randomly, cause they're not assembled.
They won't break on reload (every. reload.), cause they're not assembled
They won't slow you down all that much, because they're already heated, hammered, cooled, and placed near the workbench/assembly table.
And. As you could see in that specific pic/moment. having iron, tin, copper, and steel large blades (which would be greatswords, assembled)
They won't (can't) lock onto them and prevent a sale either - because they're not items
Now like I said. You don't have to set it up exactly like this - do it however you like. You don't /need/ to keep all material stocked - you could just go with /only/ the best or maybe best and 2nd best. In this specific picture I just happened to be doing all of then.
I'd in fact recommend only doing top 3 at most - and only fulfilling orders for the current metal if you don't already have the metal for it.
i.e - if you have Steel (current)
and have Steel on hand (3 ingots), iron (28 ingots) and Tin (1 ingot)
I would Leave the steel on the forge- so that I had enough steel ingots to complete any one steel request (and then likely buy more to replace them)
Make /all/ of the iron into tool heads - If they don't ask for one of the ones I made, then I send them away
Make the tin either into a tool head, or just stack it on a shelf for fun because it isn't worth the hassle at one ingot. - if I do that, I send all other tin away.
Have no Copper, isn't worth ordering more in. Send them away.
And as the picture mentions. I keep 2h spare handles on part of the shelf nearby (dunno why I just find it easier to keep them there for some reason, you could place them anywhere else) - I keep 1-4 one hand grips with guards attached already on the backboard of the workbench - I keep 1-3 (2h) grips with guards attached - backboard in another slot - and 1-2 no grip handles, either size, but only one of whichever size. - sometimes I make it 1h guards.
Under the bench on the lowest shelf I tend to keep 1h grips, on the floor, pole grips (just order a few, set the box flat on the ground, open, then use one to line them all up and push them all under with that one (slowly)), and on the shelf with the lantern - I set 2h guards - Everything is in a quick to reach, fairly 'separated' area - that I can get into a pattern of muscle-memory/remembrance of where it is, and quickly assemble it, without sending 8 different things flying trying to get a one-hand blade out of a pile of 12 different tool heads.
++++++++++++++++++++
If you /were/ to want too keep assembled items.
I'd recommend one or two types (e.g Greatsword and Greathammer) - of only the best material (e.g steel and mithril) and not making more than you think you can sell in a single session.
Keep them under the counter, stacked ontop of one another (like how you see the large-blades in the pic, only, reversed, you want the handle near the walkway/customer, not the bedroom) - However. Only use the first and second shelf - they can't reach the third, even if they can see it. - you can instead stack them above the counter. - again. You want the grip - which is the "thicker" part of the handle, to be right under that cloth you see on the front counter- and customers can "reach" for it.
For Pole arms - this often means Blade towards customer, because the thick-grip part is so high on the grip.
For almost everything else - the blade/tool head should be towards your bed, and the handle to the customer.
I recommend this method for /sale while mining/ but do not recommend it in general for ver0.0.82
__________________________________________
If you want a different idea, and do not plan to be mining.
Perhaps placing them outside the front door will suffice for "out of box"
There is a different, unrelated to sale bug, bug that plagues 0.0.82 - It's Mad Strafe Disease
Customer pathing is faster but much sloppier than normal NPC pathing. Normal Npcs can be smacked around with physics, Customers will walk right through most physics, but not Terrain, and they will NEVER EVER walk backwards while walking towards your shop to purchase.
As a result, one of the most common accidents is them getting stuck and never ever being able to reach the shop.. and one of the most common places for that... is at the shop. Behind the door. - They strafe, again, for whatever reason, once they've gotten to shop, and lock themselves in the small gap between the backside of the door, and small stool/table outside....
YOU. can stand in that area and walk against them, causing them to slide off you and inwards towards shop if you do it right (note: if you just stand there or do it wrong, they actually can strafe beside you and get even further off course, I've had it happen.)
So. Anyway. Placing the items outside might be an option. Since you might stand out there anyway to ensure MSD doesn't take the life of another sale, you may (or very well may not) be able to see what they want, and then carry it inside, they can have items handed to them, through them. And they /can/ reach a little bit beside them.
I pretty much have never tried this and don't really recommend it for anything. - in general for ver0.0.82 I recommend just going with tool heads.
As for... what the code is. I have no clue. I imagine the code is in the engine and I'm just a user who sees this and speculates things. Dasius is the one that does things.
I just assume based off the misc clues pointing.
That there was a line of code introduced from Version 0.0.81 to Ver 0.0.82 - That was intended to "destroy" customers refusing all but "the one" Type they came in for.
and that this code basically told them to accept all that match type requested.
But then another code tells them to "Only accept matching material and type as requested" - and that this part, is newer than the bugfix - that it was added along side them "requesting material"
and that these two codes are conflicting (because one says to only accept Copper Greatsword while the other tells them to accept every greatsword) - causing a customer to become logic-stuck as it goes
"accept all that match type requested" - OH HEY, a greatsword that's right here in front of me (closest to them) I'll just grab that
"Deny - Doesn't match Material requested" - Oh, It's not iron, Nevermind
"Accept all that match type requested" - OH HEY, a greatsword (cloest) right here in front of me
Not Iron
Greatsword
Not Iron
and it does this likely hundreds of times in a second.
To me. this is what it looks like goes on, especially since before.
they'd walk in go "I need a Greatsword" and then deny Greatsword after greatsword until the ONE greatsword they were actually asking for was given to them - even if they were all (insert material)
and now, one of the changelog "fixes" for 0.0.82
"Fixed: Customer will not refuse any weapon no matter how many there are of the same /Type/ "
This specific Line gives me all the confidence in my speculation being what is happening.
Only I'm horrible at explaining things, and this is probably overly simplified or crudely so.
like saying "does this likely hundreds of times in a second"
The code probably does that hundreds of times in a second.
The customer themselves probably only work through a small fraction of that per second. - And normally that'd be fine.
Example
Really - this would probably look more like "check scheduled 1:11:6" and scheduled every "however long it takes to scan detection area"
But then you get that logic loop
It runs through it much faster because it can quickly and easily see the "wrong item" as opposed to scanning the entire view area only to come up empty handed - and do it again.
I dunno. That could still be horribly simplified or technically incorrect because of my lack of expertise/knowledge in the area But it's how I imagine it's happening.
If its way 2 - it's able to run code faster than the game/npc can process it. - causing them to constantly restart the process, but still stay locked onto the item because it's processing code that was ran seconds ago, and will still be processing that code for seconds more.
if not, Then it has to be way 1, and it's becoming fixated and locked onto the item purely because the code is telling it "No, you can't "not" accept the item, you have to accept it' and the other code is refusing to budge. - never relinquishing the search for a new item (essentiallly... recreating the "does not accept" bug from prior.)
(I'm just saying this so Dasius might see, but you could respond to it if you want)
Would it be possible to assign a value, zero, to each item and then when the code sees the first item, it checks to see if its value is one. If it is one, it skips the item check for that item. If it is zero, it does the check. If it is not a match, it sets that item's value to one. If it is a match, it sets the item's value to 2. Then it goes along with all the other checks and then loops. For every check, after checking if the value is one, if is not, it checks for 2. If it is 2, then the customer buys the item. This value system might eliminate the loop of checking one item over and over again, because if it is not the item the customer wants, it will skip the check... hopefully. I am not very good with coding, so I am guessing what will work.
Hey Kurzidan,
In essence, you are right, if I understood you correctly.
The code, initially checks for any matching weapon type. Then when it found a matching weapon type, it proceeds to check if it has the right material type and then if it has already been sold. Once all of the requests are true, it will save the weapon in a variable which then is used throughout the other parts of the code. However, that block of "code" is pretty much all in the same line of "code". In UE4's Blueprint(which is what i'm using at the moment), i'd say "follows the same trail" if you get my meaning. So, although every second or so, its first checks to see if the weapon type exists, once the query result is true, it will then check the next query. If non is true, the Customer won't recognize the weapon as a valid weapon for him/her to purchase, because the weapon variable is not set.
Thanks for taking the time to input about it. I wouldn't have minded had you not though, I'm just a end-user, I don't particularly need to know the specifics.
Personally. I feel like I should refrain from trying to respond in full to the additional information.. like I said - I'm Just an end-user.. Knowing the specifics won't provide me with any method to actually help - nor further my own pursuits. - though, I /think/ I do understand what you're saying/adding.
At the same time. I'm making a reply (this one, right here....) because while I think I should refrain, I still want to thank for the input. Otherwise I'd either be making another massive list trying to respond in full (potentially still being very wrong in interpretation) or not making a reply at all
Hey Kurzidan,
No need to feel that way. I'm gratefull that you bring up issues and your interpretation of what is going on. I enjoy seeying everyone discussing issues with the game along with how much they enjoy it, as it helps me and maybe someone else. Maybe it might help someone else understand something that is unrelated to the game. Your thoughts and opinion matter and let knowone say otherwise. So please don't feel the need to stop.
Hello, I've encountered an issue with the front door that seems to only occur after saving and closing out the game.
To make it as clear as possible, I included a short video demonstrating the problem as well as a brief detailed description on how it happens.
Video:
As mentioned earlier, it only seems to occur for me after I continue a saved game. and because of it, I'm forced to start a new game which fixes the problem but happens again the same way. (Play the game, save it, close it out, start playing again, load up saved game, problem persists.)
I find it to be a major problem because my customers can't get through the door because its in the closed position when the shop sign is "Open" and in order to open the door, I would have to set the sign to "Closed" which causes the customer to walk away.
I'm sure it doesn't have anything to do with the save file being from a old version since it also occurs with new saves aswell.
I hope this problem is resolved, or if anyone has a temporary solution for it, please let me know.
it says closed. When i turn it to open, the door stays in the same position.
I do have a suggestion or two which can serve as a solution.
Have the shop sign become independent. For example, set the sign on the wall next to the door instead of on the door and have the door itself open and close freely regardless if the shops open or not.
Second suggestion would be to give the NPC's the ability to either open the door, or clip through it. This can also help prevent them from getting stuck on obstacles since that tends to happen often aswell.
There's actually a fix for it, two, now.
Masonator discovered you could incinerator the crate with minimal loss to items inside if you're careful, Once the crate is incinerator, it deletes the related lock, freeing the items, seemingly. (Masonator discovered, I did not test)
The Alternative I did test, and I discovered through methods of which utilized other bugs and fixes. It's definitely safer, but its far more complicated to actually perform.
Using the Fix for "Unlocking Menu-Grab-lock items" (Hold item, hit esc, and attempt to hold it again, Forces the item to be locked into position (it was the "ingot stuck on smelter" bug, it works on any items)
The Fix is to use another Crate to force-relock and then unlock with that crate's parameters - The same can be applied to a shopping basket, It's just... harder.
If you can manage to get the lower half/corner of the basket into one of the Blacksmith's-Crates - and then quickly close it before the crate or basket is pushed away, You can do one of two things.
as I said. It's less risky, but it takes more steps/more complicated.
Alternatively. Going to sleep, Saving, and then reloading, causes shopping baskets to despawn - freeing the items
I don't think I follow. Care to elaborate? I attempted what I assumed you meant based on the topic and contents of your statement - but it just amounted to nothing both ways (accidentally kept reading it right and then doing it with opposite clicks. - but didn't change when corrected)
perhaps its 32bit related or you're not quite talking about exactly the same thing anymore....or maybe I'm just not noticing some kinda clue of execution and doing what you're saying, wrong.
I left a comment about the frozen part - but - I failed to notice you also mentioned the price part
Price is only off when an item comes back out. If it happens, it means the crate lost sight of an item that was in it, unfortunately, causing pretty much the entire deal to go south (I.e Geoffrey calls you a crook, tells the guards to come vandalize your hard earned grips, and mark them all as "(stolen)" - Stolen is in such infancy though, that customers pay it no mind... Which might be a bug all of its own....come to think of it....
Course, Maybe Geoffrey can't tell crook from fake, and just calls it all stolen, but the game engine can actually realize you didn't actually steal it, and allows you to sell "fake(stolen)" - but if you were to actually /steal/ items (somehow) then you'd not be able to sell them, and they'd be "real(stolen)"
anyway. You can avoid it entirely by using your own order scroll
avoid it entirely by carrying them out of his shop one at a time (or going to the doorway and tossing them out with physics)
or by VERRRRYYYY carefully setting them inside his basket, close it but then open it (If you don't close it before you leave the shop, you won't be able to after you've left) and then crouch and pick it up with your knees rather than your back, minimizing the item physic explosion... Carefully carry them out, don't flail around/whip around instantly, doing so the items inside can't keep up with the basket, despite them staying inside and being pulled around by the basket - They'll "exit" the basket and fudge the price - Just take it nice and slow, carefully and walk out, once the coin chest goes away and you're firmly on the grass, you can then close the basket (now a crate)
Its a basic crate with a lid at this point, not a player crate - it will not lock physics, but it' ll keep the items from exploding across the map.
Or.
You can look at the other post I made for ways to "fix" it
I also have encountered a bug. I'm playing on version 0.0.82, and... the horse is broken. It keeps losing my stuff and the wagon is glitching out a lot. So, to have a wagon, I have to create a new game every time it glitches. It is really frustrating and I lose all of my progress every time. Glitching the wagon is really easy: ride the horse on rough terrain(which is prety much everywhere, so, basically, ride the horse). I do not have any pictures of it, unfortunately. Here are my specs, if you need them:
CPU: Intel Core I7 Octacore
GPU: NVIDIA GeForce GTX 1050
OS: Windows 10 Home 64 biti
RAM: 8 GB DDR4
HDD: 1 TB
Please fix it as soon as possible.
-Horia0502-
Hey Horia0502,
Sorry about the glitches, the issue does arise with issues in physics interactions. If by any chance you have lower fps, the issue might be worse. I'm also currently trying to optimize the game so users can get better Fps and will solve some of the issues with the wagon. Also, the wagon tearing apart is a result of the horse getting too far away from the wagon. I'm looking into ways to mitigate this issue.
Thank you!
You also will not have to restart every time it glitches - either a) give up on the cart or more simply B) head over to slipcor's site and get his save-game fixer - the final one will allow you to fix the horse and wagon, and that one should also allow you to fix the player model (which will also be guaranteed broken if you rode on the horse)
Version #39104
Played this awhile back and I had a freezing issue with a sign, when I opened the game back up the graphics were fuzzy and the game crashes shortly thereafter. I've come back a couple months later and the issue is still there, but now I get an error message *See Below*
If I remember correctly, what originally caused the issue was me editing a sign, then backing away while still in edit mode. This took away all my controls so I force closed the game. Now it spawns me by the bed like a new file but this happens. I feel like it may be a graphical issue, but since you can only spawn into the game at the main menu, I can't fix it without jumping into the corrupted world. It'd be nice if you could add the options menu to the main menu :3
Here's my system's specs:
Hope this helps. I love your game but I flat out can't play it right now x.x
Hey B3Wall,
Thanx for the bug report.
The issue seems to be out of my ability to fix as it is an engine issue. Epic is aware of the bug and as of version 4.17 (MLBSS 0.0.82 is on version 4.15) is marked as fixed until further notice.
They've also mentioned that on lower GPU's the issue is more prevalent and could still happen if updated..
What GPU are you using btw?
From what I remember the GPU was an "integrated graphics". It's usually terrible, so I guess that Unity has finally just left my computer in the dust. Time for an upgrade it seems.
To be fair, this is a relatively cheap 3 year old laptop that wasn't designed for gaming at all, I can just usually get games with lower end graphics to run on low settings without issue. By default, My Little Blacksmith Shop is set to the highest settings, and I crash before being able to turn them down :/
Oh well, the university has higher end computers for better games, just going to have to make a trip of it to play this game.
Thanks for the help!
ok, I'm on the latest version 0.0.82, windows 10, have a nvidia 930m 4gb, i7 2.5 dual core 4 threads, 8 gb ran, and the most annoying bug is the auto walk, suddenly, I cant jump and starts to walk at randon directions (I can control anyway, but is difficult) and got stuck outside of the shop, couse the step by the door, and around workshop make a little barrier, and do not seems to have a trigger action, and restarts doesn't fix. but keep up the great work, this game is very enjoyable
Hey Beliant,
I did manage to fix those issues for the next update.
Generally, any issues with walking and jumping are a result of using the horse wagon. So, I would recommend using Slipcor's character resets,
And just avoid using the wagon until the next update. Sorry for the inconvenience. Glad you are enjoying the game anyways..
:)
I just installed the game and I am having trouble turning/grabbing things. When I try to walk out back where the forge is I have to be really careful or instead of aiming at the door the character swivels and walks into the wall/coin box. When I try to pick things up I basically have to try to grab it while the camera is swinging and hope I pick it up and I usually end up dropping things. I tried turning the mouse sensitivity all the way down but the game is still having an extreme response to the smallest movements. I am not experiencing this issue in any other game I play so I don't think it's a mouse issue. I like the game but this issue is making unplayable.
Intel Xeon x3450 @ 2.67GHz , 14 GB RAM Running Windows 64
NVIDIA GeForce GTX 750 Ti
Logitech M217 Wireless mouse, standard drivers.
The Horse Gliches out randomly
Link to video:
https://mega.nz/#!EEoXSLTC!3JiDLeYcpXm1t1b2pK2yN2MVSqHqE9xUWacxV163ET4
It would come down to the problem of "Not created"
There's a few ways to "Make a pickaxe" and the BLACKSMITH can hold every one of those ways.
But Customers will only buy one specific way.
2h grip + pickaxe head - and it will inform you "You created a (metal tier) pickaxe!"
The other ways won't say that, but you can still equip them personally.
______________________________________________________________
Alternative Reasons it may not be functional.
-Assembled Pickaxe correctly, but didn't sell it before saving and reloading
-Rare- Assembled and didn't save/reload but 5-30+ mins later no item that was crafted could sell anymore.
(Fix for both)
Take to anvil and smack them with hammer - disassembles allowing you to reassemble (or partially rework after reheating)
(Prevention for both)
Don't Fully Assemble the parts until a customer wants it.
If you never complete the item - saving and reloading will never break the item, meaning you'll never have to disassemble and reassemble it, equally so for rare/random break.
________
"You created (Metal tier) (item)" is true for all customer purchase items.
For example
Combining a Polegrip + 2h guard + Large Blade (Greatsword blade) = Polearm - It will inform you that you created a Polearm, and customers will buy it.
Combining a Polegrip + small hammerhead will also make a polearm (variant 2) - it will inform you.
However.
Combing a Polegrip + 2h guard + hammerhead (any) will either not combine at all, or won't inform you "You created a polearm" and customers won't buy it as a result. (I can't recall if it doesn't combine or doesn't inform you and still lets you combine)
You /can/ combine a polegrip + 2hguard + small blade (dagger) and make a polearm (spear/variant 1)
But /can't/ combine a 1h grip, guard and small blade, and won't make a dagger when you do so. (won't inform) - customers /won't/ buy either.
I can't remember if you can combine a polegrip and either axe head, but At minimum, they won't sell. (Halberds = no go)
I believe I made a point about using 2h grip and small axe head for player axe - which, if I recall right, the Player can equip any small axe combination much like any pickaxe combination - but 2h+ small axe =/= anything and customers won't buy it.
Player can't equip large axe head if I recall right
Player /can/ equip large hammer head though, If I recall right... I might be recalling wrong, Though, Only if its not a greathammer, I think, If I recall right. - I could be wrong here, again, I did my combination testings a while back, prob more than a month now. - and I don't recall if grip+small head worrked, it might also not work because it makes something that isn't a hammer specifically.
gday dasius i found if i'm standing over an object and pick it up i have found that i can fly and if an object comes at me or is near me and i pick it up i iether get pushed back or when i pick it up up i go flying most likely because of the player model and aside from that when i'm mining i found when i hit the ore cluster one last time anything on it will fall through and i cannot pick up the object from within the cluster and i wish you a happy game doveloping
So i was playing the game today and i leveled up and first off the paper was way to close to the screen (my resolution in game is 1920x1080 because i play on a tv idk if this would affect it but i thought id include the info) then as i was going to close out the level up paper and it stayed on my screen and i was able to pick up stuff and move around and i could not get it to go away. I fixed the issue by going to the main menu and reloading my game but still an issue i'd like to report encase no one has reported it yet.
In general anything relatied to horse/cart and or "Rotation" of character/horse - can be fixed, for now, with slipcor's save fixer
You can find it on the game-page from the link text "All here" near the mention for slipcor there - and one of the last two/most recent versions should work for your situation.
( also just in case - http://mlbs.slipcor.net/ )
also be wary - as the Horse in general is still one of the buggiest parts of the game, and will likely be so for a few updates until more important aspects are hammered in and ironed out.
If you, for example, ride the cart - You may end up with player rotation being off and/or player sheet being inacessible - both can be fixed with the same save fixer program, and in general, both (the player rotation and horse freakout/rotation/etc) are caused by the horse