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Current Version 0.0.731

  1. If you have anything on the shelves next to the counter (left-hand side when you are facing outside the door),  If you sell something to someone they will take an item off that shelf instead of taken that Item you made.
  2. If you have something premade on the shelves and you try to take it off the shelf and hand it to the customer they don't register it's there, you have to break it apart and reassemble it.
  3. Swords mainly getting stuck in bench or wall when attaching to guards.  Usually when you have the blade in hand and guard on the bench.
  4. When picking up a piece off the ground after opening package another piece would tend to go flying off in a random direction.
  5. Jumping and getting stuck on something like the forge, water bucket, or rocks.
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Oh almost forgot rotation doesn't work correctly in game.  I tried to rotate grips to fit onto my bench but I couldn't get it to rotate.

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  1. Known bug. Customers seem to take the closest weapon, once they notice the weapon they want is in their range.
  2. Customers don't notice weapons that are already inside their range when they enter the store, you need to take any weapon out of the range and put it back in for them to notice it.
  3. Generally when you craft a weapon, the guard/grip stays still and the blade teleports into place. If the guard is pointing into the table, attaching a blade to it will cause the weapon to be stuck. To fix this, hold alt while looking at the weapon to rotate it (ignoring physics), until it is out of the table.
  4. This is because the grab system pulls the item to a fixed position in front of you, usually closer to you than the item originally was. When the item snaps to this position, it pushes anything on top of it at highs speeds. Be careful picking up an item at the bottom of stack, and you should be fine.

Hopefully you can use these workarounds in the meantime.

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Thanx Platoonsgt1 !

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Sorry I am talking about if I have a polearm on the LH shelf next to the counter and the customer wants a one-handed hammer.  I would hand them the one-handed hammer but they would take the polearm off the shelf leaving the one-handed hammer on the counter.

(1 edit)

I'm also experiencing this and it's driving me insane. Oh, you wanted a greatsword? Here's an Adamantine greatsword I just made yo- aand you've decided to take a Mithril spear off the shelf, and pay me for a Mithril greatsword. I just wasted money.

Edit:

SOMEONE JUST CAME IN ASKING FOR A POLEARM

I HAD A MITHRIL POLEARM SITTING ON THE DESK

SHE TOOK A TITANIUM SWORD OFF THE SHELF AND PAID ME $17

Footage

Just to clarify what's happening. You're showing the customer the weapons they want (1H-Hammer). They then look at the closest weapon to them (Polearm), and take that instead.

To avoid this, make sure there are no other weapons closer to them than the one you're handing them. Even better, as customer won't yet pick weapons off of selves when they arrive (Bug 2), you can keep your weapons further back in the store until needed.

I found a kind of cheat way of making money by putting out a ton of daggers out on the counter then I just wave the item they want in front of them pull it back they take the dagger I get money equivalent to the item they wanted.  Of course having the dagger in the most expensive materal and handle jacks up the price.