I'll keep your suggestion in consideration. Thank you!
I'm not quite sure why you are having issues with UE4 specifically. I'm assuming it works fine with other games outside of UE4?
It could be a internal issue with UE4
Have your tried changing the game between Fullscreen and windowed mode?
Also, is it possible you have a 3rd party software that may interfere with UE4, like an antivirus software?
Unfortunately, you didn't give me enough information to know why the issue is present. Are you running any software that might alter your mouse? Are you sure the game window is active? What are you system specs?
Thanx Chugo for the bug report.
In version 0.0.8, we might not see shields implemented. The weapon system still needs perfecting and implementing shields will make things more complicated but i'll come back to reports like yours when I am ready to complete implementation of shields.
Issues with axes should be cleared for version 0.0.8.
At the moment, this was the middle ground I could find in prices and wait speed for hardcore players and casual players of different age groups . In the future, I hope to implement a difficulty setting that will have scaled prices.
Ya you'll need to use the Radial Menu to access the hammer. hold down the "Z" button and select the hammer head icon. Then you'll be able to craft hammer heads. When you need to switch to blades, do the same thing. Etc..
I like your suggestion and I'll consider them as well.
Wood is for smelting and later on, cheap weapon parts. Coal will be possible as an upgrade to wood for longer furnace time.
Ya pretty much a noob but thanx to the Blueprint system in Unreal, I don't need years of programming experience to make simple games. Although, I would highly encourage anyone that wants to make games, to learn a programming language. The skills can transcend to other area's not just games.
It's been too long since i've written anything french so I will try to answer respond the best I can.
Francais: Pour cette version, tu dois seulement avoir une arme sur le contoir ou les client vont prendre le premier arme qu'il voit. Je travail sure une solution.
English: You can't have more than one weapon on the counter or the customers will take whatever they see first. I'm working on a solution.
Wanted to highlight a wiki everyone should check out.
Would like to thank the creators of the Wiki page for being part of the community and creating this great resource to help other players.
I am implementing more features to the game and much more in the future and this site will help a lot of players. Thank you!!!
Thanx again for your suggestions.
I wanted to avoid (if possible) using traditional inventory/hotbar systems. I feel it really pulls the player out of the game. I also wanted to keep your screen clean and simple a.m.a.p . This system definitely is not the best nor perfect but I would like to one-day optimize it so it works better. If it does require an alternate method, then I will consider something like a hotbar or inventory.
You can visit my Trello page and leave any suggestions there as well.
I like the idea of giving out quest to such as fetching materials from the "Players" and then give them a reward. I believe there were a few other suggestions that were loosely similar. I will consider it. Thank you!
Ya I can definately add Pickaxes for mining.
Increase the spawn frequency of the customers is something I am working on. I had it in one of the updates to the game but it almost completly broke the AI, so i had to roll back the changes but I am still looking into it.
Glad you are enjoying the game.