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3 bugs:

1. If you have caps lock on (auto sprint) it tells the game that you are constantly holding shift. If you have caps lock on while making a tool on the anvil, and you decide to change the shape of the tool (for instance, a double-sided axe to a pickaxe) then it will do the quality 'minigame' when you hit it.

2. Flying with crates.

  • Get in crate
  • Grab crate
  • You will float
  • Look left or right to spin like crazy
  • The more you look to one side the more it looks like you are going to die
  • Spinning is VERY SENSITIVE
  • Let go to let go of your dreams of becoming an astronaut.

3. Flying with a crate onto the top of your house permanently traps you, as there is an invisible wall that you cannot get over. Walking up the side of the roof is not possible, and even if the crate goes in with you, you cannot get back into the crate to crate-fly. Ended all my progress on a world I was doing great on.

Everything to do with 2 and technically 3 is known. - it also all applies to every single physic-connected item

A note from bedroom

a cheese wedge

a dagger

a stone

crate

ingots

swords

anything can do it.


The only thing I can mention other than that, is to attempt to "crouch" jump when trying to maneuver in and out of uncomfortable places. - you can crouch an insane amount and some spaces are accessible by timing crouch right - like hopping over your fence at almost any location, or any fence, as well as through windows with no glass on them.


You could also maybe try slipcor's character model reset - I don't know everything it does, but I think it fixes character position, rotation and sets you back in bedroom (Puts you at ground level, fixes orientation, and places you in bedroom, to say that slightly differently and maybe more understandable )