BOW BEFORE YOUR GOD. It's late and I'm bored, so I'm not going to use the extra half hour building more.
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Sorry I missed the epilogue explaining that. What I meant by the statistic being wrong was the fact that the "1-in-5" statistic comes from a flawed study and even in that study 1-in-5 wasn't just rape, it could also be things such as forced kissing or unwanted groping of sexual body parts. I'm not sure what the real statistic is, but I've heard the one for men and women is actually really close.
I can understand the paranoia aspect, like worring about sitting down to pee even though men do it too, but having the man in the male bathroom be some monster is feeding that paranoia. Also, the one if four statistic isn't true. It did have an intresting visual aspect.
When I played, all but the last billboard stayed the same after hacking, and after hacking a terminal I could go back to it and it would show me what the next terminal would, if I hacked that and moved far enough away, I would apear at that terminal instead of the one I was just at.
Besides that it was good.
Just as I was going to take a picture of it, the game satrted working.
Really fun, though I would have like to see something to show how many things are left, like secrets and such.
- Song: The game! (make a bitsy game based on a song)
-Game: The game! (make a bitsy game based on a different game)
It would be intresting to see what people come up with.
You could also do this with other things. (TV show, movie, ect)
The 3D gound view seems like it would be cool for making a bunch of drawing of a town and easily know what bulidings are in the back ground, where the roads are.
If you added enough detail to the town and buildings it would be fun to just get lost in a large city.
I've played quite a few bitsy game and this is better than a lot of them, some of them only have one area, though that doesn't mean it's bad, it normaly has to be really good to justify one area.
Right now bitsy games can be about things: humor, storytelling, choices and puzzles, you can a lot or a few, and there's other things like the looks and atmosphere.
This is my first game, https://edited.itch.io/slime-adventure, I just filled it with humor and the smalist bit of story, if I went for mainly story I would have had to make it longer and more charatars.
I stop making sense a long time ago didn't I?
It's a lot like "Secreta Vitae" But the player isn't the one that fixes it in the end it's the MC, the MC is the one talking and a bit less developed.
MC is short for Main Charactar, and the walls are intangable not invisible.
I don't want to say how to do it in the comments, but I will say that I knew what the c wall would be right away and looked for it in every room, and the third one I checked had them, the other one was just as far from the start and has the biggest clue, I think what it said clicked for me until I did it. If that isn't clear I'll be clearer, I also tryed checking every tile in every room.
One of the best bitsy games I have played, didn't have to be long, didn't have to have a big world. Short and Sweet.
Edit: I found it weird that it says "Her heart is sinking into despair, and if something isn't done quickly, she'll become depressed. " She seemed pretty depressed already.
The fact it was empty (I looked everywhere inside it) and there wasn't corners for the invisible walls around I got out of, made me think it wasn't on purpose.
The clean black and white colors add to the computer/logic theme, if it look more like it was from fantasy (runes and portals instead of buttons and gates) it might have been harder to figure out, it's great how it is now though.