🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Dysis

2
Posts
A member registered 143 days ago

Recent community posts

Replied to bobblehob in Bug Reports

Hey bobble, I've had a similar issue. One thing I suggest you do, is save every time you can afford a new ingot. (for example, if you are buying 9 iron at a time, and you can finally move up to adelite, save on every adelite ingot you can afford. That way, the worst case scenario, is you restart and lose maybe half a day in game time.

Posted in Bug Reports
(Edited 1 time)

Hello, first of all, thank you for the really enjoyable game. I saw Mr. Fruit playing this game, thought it was fun, gave it a try, and now I love it.

That being said, on 0.0731, I've found an interesting bug. If you were to accidentally create a dagger, and have it resting near the customers (I did that as a reminder that I have a spare dagger, so not to make another one) but anyway, if you have an item resting near the customer, and they ask for something else, eg: a greatsword. There are cases where when you try to hand them the greatsword, they grab the dagger instead. They pay for the dagger as if they were purchasing a dagger, but then you're left with a greatsword instead of a dagger.

also, sometimes customers don't pay for the material. Last night I made a tin greatsword, and was only paid $20 for it, as they didn't recognize the tin large blade.

Thank you for the game, though it tends to give me headaches when playing for hours at a time.

Cheers!

*edit: Changed 0.073 to 0.0731