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Thanks. I have one more bug. The front door is bugged out. It seems that the positions are glitched. When the door is "closed", I can click on the "Shop Open/Closed" sign and it opens the shop. But the door is still closed. Then when the shop is closed, I can open the door.

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I think others may have had this and its known, but I've never personally seen it, and do not know information about addressing it, My suggestion however

would be to try and see if you can manage to get the door to be open and shop open, and then click the sign and close the door, etc

and if you can't, chalk it up to closed, and then go mining or something until you can sleep, the sleep, save, and quit and see if a reload helps sort it out.

I say sleep save and quit and all that, because Exhaustion is known to pretty much entirely reset on reload, and if you save and quit early, you will end up knocking your sleep schedule way off the rails, and it can be annoying to set it back up on them - Possible, very possible, but annoying.

Oh! One more thing. The door opens inwards now. I don't get the sleep thing, though.

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Man that is sounding crazier and crazier...

The Sleep "thing" is just a warning about exhaustion bug, and how it can mess up your sleep schedule if you save and quit at any time that isn't between 4-8AM in game.

Reloading was for the door, - which involves the saving and quitting - which is why I mentioned the Sleep related stuff. - I can only think, of reloading as something that would help the door though, or maybe a line in the save-file code - but I wouldn't know which, and I wouldn't know if that might do more harm than good - like it may never return kinda harm - 

or it might be like the fix for tree-dupe bug, and only get rid of the duplicates but not the one spawned by engine.


Whole lotta mights and not sures, Sorry I dunno how to help more. If I experience it myself, I'll probably know better what causes/fixes it.

The door seems to have fixed itself. I forgot to mention that I am missing my lantern. I left it in the mine one day, and now it is gone. Thanks for all your help.

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as I mentioned earlier. Luckily, we don't need to use our lantern for the end all be all.

Use one of the crystals and stick that inside your mining crate - carry the mining crate with you in and out of the mine and it'll also reduce left behind issues, personally I only use 1 crate to mine with and don't even bother with the horse - when you're around iron and adelite - often times its easier to A) buy replacement ingots or b) use just one crate to mine with, because generally, there's one, maybe two ore veins that are usable for that tier, and generally, that's less than one crate

Even if its not less than one crate

You can actually throw the ORE to any spot in the cave, and leave it there (at least for this version, dunno if it remains on reload but I think it does. It definitely remains as long as you leave the current session running)

So yeah. Crystal. They'll give you /juuusst/ barely enough light through the crate to see what you're doing - just keep the crate in arm's reach

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OK. I hope that in the future Dasius can implement a "store" where we can buy things like extra lanterns and stuff like that. Thanks for your help :)

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yeah I was actually going to suggest something along those lines, but part of it seems to be suggested already

I was going to recommend/suggest Adding a MISC tab to the "order scroll" and allow us to Order Crates, Lanterns,  (And maybe Crystals, once the first one is found and identified, just so if a  crystal gets ONE PUNCHed into the moon, we have a way of replacing it without worry - And making it unlock after they're found keeps the exploration part of finding them, as well as lets us make use of them in more builds)

I'm holding off on that suggestion though cause of it seeming like it may technically be kinda suggested, and I wanna see if something better is implemented.