Have you thought about greenlighting this on Steam. It could fetch some decently good views. The price could at least be $5.00.
An Oceanic Survival Game · By
I agree putting it on Steam would be good and you could make use of achievements, badges, auto updates, etc. but there's the overhead of getting it on Steam (one-time $100 fee) plus it has to be submitted to Greenlight then approved (based on popularity, probably wouldn't be an issue with this game but still a hurdle) as well once it's greenlit then Steam has to contact you and work out the details of getting things setup. A lot of work for something that's already available on itch. Still I think it would be good a good idea, but probably later in the development cycle and after there's been enough content to get to an alpha or beta stage maybe.
Yeah. The game is fun, but for only those few moments in the beginning. It is lacking a LOT. It's a good concept that shouldn't be held down to the current state that it is at, or anywhere near, for that matter. I am not saying it should be some gold tier kind of game, but it has potential to be a good fun game for longer than an hour; which is about the time it takes to do everything. Maybe 20mins if you're familiar with the game. Where it's at right now is good. It's free, and with the nameing of the price for the buyer, it lets people try it to see what it offers. Later on, they should charge, but it is too bare-bones to have a real set price for it.
Alien invaders? That doesn't fit the theme of the game. Creepers? From Minecraft? Um... Again, doesn't fit the theme of the game. Master chief? From Halo? Again, doesn't fit the theme of the game. Dark peasant? Doesn't fit the theme. Giant kittens? Same reason again. Emoji monsters?! That REALLY doesn't fit the theme of the game.
It's a cool game but, for some new things, try to create some furniture, more water creatures, some stranded sheeps under the water, maybe some easter eggs ( Titanic *cough cough* ). Try to fix the problem that you can't destroy a grill or a water purrifier after u placed it down. More sharks but a lower rate of attack. That's pretty much it. Furniture guys, lot of furniture xD. And, maybe some islands with treasures, a pirate who's selling goodies for gold. Basic stuff. Good game, but i kinda finished anything you can do in it in only 3 hours, that's sad i want MORE !
> The coconut tree (Cocos nucifera) is a member of the family Arecaceae (palm family) and the only species of the genus Cocos.
Obligatory youtube video xD https://www.youtube.com/watch?v=w0AOGeqOnFY
I like the game, although I think several features could improve it and make it more complex:
-A Story Mode
-A Survival Mode (Where it gets harder and harder over time to survive, with the goal to last as long as possible)
-A Multiplayer Mode
-More dangers aside from the Shark
-More resource types
-Being able to sail on the raft
-Differently sized islands to go to
-Different weapons that deal different amounts of damage
-A ranged weapon, such as a bow, or perhaps the ability to use the hook to damage the shark
-Decorative items, to make the raft look unique
-More types of fish, more plants, and more types of food in general
-Raft fights/Raft merging (either conquered rafts, or abandoned rafts)
-Different difficulty levels, for example on easy there may be one shark that doesn't have a lot of health and doesn't deal too much damage, whereas on hard there may be two sharks who deal more damage and have more health
-Diving in the ocean, with things to explore such as reefs and shipwrecks
Story mode just doesn't seem right for this type of game. Regarding multiplayer, the dev has said that the studio is currently small thus they can't do multiplayer so currently, it is not a planned feature and I don't think will be implemented for a long time. Concerning sized islands to go to, that would ruin the very thing that made this game unique. Many games already do this thus if this game did it, it would not be as unique. Finally, diving in the ocean, many games already do this (Subnautica being a popular one).
I suggest that a day and night cycle (and items related to night time such as a palm leaf bed or a candle; as well, a sleeping feature) should be a priority for the next small update along with the bug fixes. After that, there should be a focus on replayability; such as deteriorating tools (every tool have a certain number of "uses" before its destroyed). The replayability features could be added over many updates. By the way, I, myself, am looking forward to the day and night cycle (and items related to it; as well, the sleeping feature).
P. S: There also should be a player model implemented within in the next few small/big updates and a sprint feature.
-Additionally, a good way of hunting for bugs in the next update before it gets released is to set up a Beta Program where people/players can sign up for it and then they receive beta versions of the game to which they can provide feedback for it. This ensures that the "stable" version of the game remains bug free (or have less bugs than usual). I would definitely volunteer as a beta tester.
Suggest a Trello board to keep track of distilled game ideas/features that you guys are working on (and their status). Transparency goes a long way with the community (just look at Subnautica Trello Board as an example).
Change of direction for the current. The game is pretty nerfed with nets. You build a row of them perpendicular to the current and you're set for life. You can just forget about gathering stuff and you'll never run out of supplies. Introduce a change of current so it might go north or west, and you won't have people that just build a giant row of nets (they could still just build them around the other edges though).
As you implement new buildables and items, consider adding higher quality versions of the planks/thatch/metal scrap. Say, 5 or 10 of each to make the higher quality version. As it stands now, even with chests, it's easy to fill them depending on your number of item nets. This would help reduce buildup of those base materials, and provide for higher level crafting trees. It's also something that could snowball into better and higher quality materials. OR, consider adding things like a furnace or loom where you have to create the higher quality materials.
I proposed an idea of using sea turtles to capture drinkable rain water (totally stolen from The Forest) or something primitive. Think Gilligan's Island, but I agree there shouldn't be an overly complicated mechanical system here. You're stuck in the middle of nowhere with next to nothing on your back. You're not MacGyver.
Some visible effect damage to raft components would be nice, be able to see how damaged a part is without having to hold a hammer set to repair on it.
Also something to keep the shark at bay for longer would be nice.
Some music and more sound effects would be nice too.
Also, if we are gonna make the place feel more like home, how about some furniture. It won't do anything, just be decorative.
Oh! And being able to pick up or destroy things and get some (not all) resources back.
I'm loving this game so far! I think the beginning is very engaging in trying to balance survival, fending off the shark, and building up the raft, though later gameplay could be made more complex. Some ideas:
Edits for spelling
I think you should be able to throw the spear and be able to stack them so you can. Also a leveling system so you can add points to do make you better at things like what someone said to add weather so you could freeze to death or get to hot. also add more different types of fish like tuna would give you the least and salmon or something better could work and better fishing poles to get better fish. which this leads me to add that you should add more craftables. More things you could grow. also add more animals that can pop up like whales or sea turtles which could give meat. also armor and more weapons and things that can kill you. also you don't have to lose your raft when you die just your items. Also multiplayer would be nice and me and my friend were noticing that nothing drifts off so right now I have 2 separate rafts that arnt connected. also you could add island which are small but that would be how you got animals and pets and also new trees and by the way its a fact that palm would cant float. also you can get a docking method if you do add islands. also motors so you can move smaller rafts around to other islands. also anchors. And if you wanted to explore add maps and beacons and waypoints to know where things are. lastly I found out that you have to open chests from a certain angle if they are under stairs which there should be ladders because of how much room the stairs take up. also add rubber which you can turn into floaties so you don't lose fatigue in the water. also you can add more crafting tables to get more advanced matirials. also a bed to get through the night. These are only a few of the things think you should add and thank you for reading and possibly adding these things love the game and hope you get more ideas to add to the game because I think you have big start to a big game.
-your gamer friend,DerpyCowMan
- coconuts to have collision with walls, so they don't just roll off the side
- perhaps add some kind of fence/railing, stops player from walking into water and cause it would look cool
- craft a large net that is operated by a pully the player has to use, (same time frame to use as hook?) catch 3 fish at once?
^ this would need a fair amount of rope to craft and more wood and even scrap
- thatch roofing
- wall with a door
- extra large chests
- weather cycle (rain, storm, heat wave)
- more advanced and larger cooking grill and water purifier (2 food and 2 water at once?)
Something that would be great is if potatoes produced less and filled your food a little more because being able to plant 3 in a box and then getting 6 back cluttered up my inventory and made it a little too easy not to die of hunger especially when I put down multiple boxes.
Also more uses for scrap like weapons, reinforcements, traps, that sort of thing
One more thing in my opinion would be that the poles should let you build out 2 floor pieces instead of 1 and there should be some way to move/ pick up poles and other building pieces after they are put down
whether you implement any of these things or not, your game is super fun and I will make sure to buy it when it comes out
I think you should put boats and small islands so there we can get different food resources and add machines like a fisher catcher so scraps can be more useful because they take up A LOT of space in your inventory good thing theres a chest now.. and like a uhmm warning device for when a shark is eating the raft this is just a suggestion no need to like grant this ... anyways thank you for this game i wish you would add a SYSTEM REQUIREMENTS and you can select you own GRAPHICS STYLE ..
I have some ideas:
-Contact steam in order to Raft to be added to steam, because I think this is a great game and it will be added to Steam very fast.
-Add more kind of trees and seeds.
-Add new building materials and to get them you must cut rare trees.
-Add flares to call a helicopter to bring materials.
-Add some kind of turret to automate the attack to the shark, and you will need to craft batteries and bullets for its working.
-Bags and Big Bags depending the more materials you use.
AND AN END :D
Perhaps some sort of heatstroke mechanic. As with real life, if you are out in the sun nonstop with no shade, you will eventually die. I would suggest another bar to keep watch on, like food and water, but going down much slower. Spending time in the shade would reduce the chance of getting heatstroke - Maybe you could be able to build canvas/tarp things out of thatch as a shelter, because it would be nice to have a roof that isn't made out of planks.
I've just completed the form at the homepage and i have some ideas for this game
1. This game is too easy for most of game player, because the difficulty levels are not added. You should add them to the game (Easy, Normal, Hard, etc.)
2. The effects of the weather and day/night can make the game become harder.
3. Need more Crafting items and a place to trade for necessaries and sell unuseful items
4. Main chracter have to do more to survive, instead of just finding food and fresh water.
5. The game should have some objectives to complete. If main character don't complete it, some resources will disappeared or another punishments.
I haven't played an interesting game like this game. I hope you will develope this game and make it more interesting in the future.
Happy new year and sorry about my bad english
Currently, i only have a few ideas for this game to become a bit better. First off, I'd like to see a diving system implemented. That'd make this game a little better. Secondly, different land masses. Islands, mountains, ect. Thirdly, traps/defenses for the shark. Lastly, more food. Just having shark meet potatoes and coconuts to eat is just kinda boring.
How about Steel, which can be made from 2 scrap in a Furnace (2 Scrap, 1 Wood). With the steel you can make Steel Tools, which are stronger than the normal scrap kind. Why not a Thatch Bed, made from 2 Wood, 6 Thatch? When you pick up a barrel, you could place it and store things in it like a chest, but not as many. Maybe some First Aid Kits could be out there in the blue sea, but it would be a rare sight. Could there be Cloth, A special fabric (found in crates)? Maybe it could make Sails. What else could be out there? Crates filled with rare items, like Food, Materials and First Aid? Everyone needs a good Rainstorm, you could make a Water Collector (2 Cloth, 1 Empty Tin Can, 2 Wood) and collect some purified water too! Fishing gets old, a Fishing Net (2 Steel, 4 Rope) can do the work for you! It gets cold at night, why not make a Coat (3 Cloth)? Potatoes can get boring to eat, mix it up with Carrots, Tomatoes, Corn, Grapes, and Bananas! Also, Make a Hat (1 Cloth, 1 Thatch) to protect yourself from Sunburn (Doesn't affect in shade). That's all I have for now.
There shouldn't be islands in Raft. It defeats the purpose of a raft in total. If you found an island with a healthy amount of food, you have a water purifier, and enough trees for a house, your basically set for the rest of the game. Zombieslayer008 is right, it's called Raft for a reason. If islands were added, this would turn into a regular survival styled game. This game is different, and I think we need to keep it this way.
Would also be nice if they added, sea exploration (or at least more verticality the game, right now you can only go up). Not sure about the Islands stuff because I believe would make it too similar to Stranded Deep. And the village ideas would be cool but if NPC's can live on the island what reason gives the player to stay on the raft instead of going to the island? Maybe dangerous predators etc could be added to make the player consider the risks of going to land for resources (would also need to make the resources coming from the ocean, less reliable, to also make the player need to go into the islands, otherwise they would stick to the raft and that would be boring). All great options and all, but if executed poorly, it can skew the scope of the game and make it seem lost and with no purpose
Raiju, great ideas you got there! And lets turn all villagers into cannibals, and the other NPC's live on rafts! And maybe they can add some new weapons. And maybe the developers can think about dock building. so you can build docks and explore other islands. And yes, the resource floating by are way too much. So if they add islands, they can also make random chests on the beach of the islands. And i think the idea of predators and stuff awesome! if they will add all of this, this game will be so awesome! predators: crocodiles, of course sharks, and lions (rare).
I agree with sea exploration. There needs to be a way to attach either sails or have manual rows on your raft to explore different areas across the sea. When you explore new areas you can find other computer generated ships and rafts with NPC's on it where you can trade, fight, steal and whatnot, creating friendly or hostile relationships with other people. When you go to other areas, you would encounter different things flowing in the water, and in different directions. At endgame, if you have the resources and you have made generators from harnessing fire or using wave power, you could attach simple motors to your raft to get to areas faster. Since you and NPC's will be on the same ocean, there should be different weapons instead of a spear. To plunder other ships and sink them, you would need simple firearms, using rare gunpowder, scrap metal and other materials to make them. Or you could mount cannons which take up lots of space, are hard to maneuver and are expensive to fire and to craft, but that deal significant damage to other ships and NPC's.
Here are my ideas and glitches:
Raft glitches:
This could just be meant to be but I thought I would mention it anyway
Raft tips:
Hello, I'm enjoying raft very, very much and I think these ideas will hopefully make it even more enjoyable.
First of all, if you add a thing to catch fish automatically like adding a fishing net or have fish actively swimming in shallow water so you could attack them with your spear. Also make fishing harder, right now I think it is too easy to catch fish.
Okay, about when and if you add multiplayer make sure you that you make different types of multiplayer. For example, when you go to make multi-player make different modes so there could be a mode where you can socialize, make friends and help each other out without making other players able to attack you.
The other mode could be called Competitive. Where you can travel across the ocean to find other players rafts and raid them. Please do not make it able to team in competitive if you decide to add a teaming mode please make it separate.
Make the game harder. For example, make floats or something where you have to put them under you raft to hold up your raft and if you make a 10 floor raft like me for example please make it so you have to build a floating foundation underneath. If you decide to use that idea have a little menu when you open the crafting menu that tells you if you need more foundation or not.
Make a backstory. My mind honestly needs to know how your player got where he/she is
I think you should add a creative mode this could be single player and multi-player. In the single player mode, you should make it so you don't starve you don't take damage no sharks unlimited resources and remove thirst. For the multi-player you should do the same thing, but you can have your friends help you build the best raft.
Try to make it on steam! You could invite friends from your steam account to help you. Plus the steam workshop is a great way to download and play with rafts you find on the workshop.
I think your game is great and has a great future ahead of it. Keep it up!
The multiplayer should just be one mode where you can decide to trade/team/raid other players and the creative mode wouldn't be fun I think there should be a building mode where you take no damage and don't starve or dehydrate but you have to get your own resources outside of building mode. Building mode should be turned on and off in main menu and in game toggled with the buttons 'ctrl b' in game. You shouldn't be able to do much in building mode apart from opening chests, building and breaking. In building mode you don't get resources back from stuff you built if you break it.
I feel that a good addition to the game could be a "creative mode" in which you have unlimited resources to build infinitely. I think that this could be a good addition now especially since they do not have a way for the different versions to be compatible with each other. In this mode you can build with no limits, and the shark will not attack. However, you can turn this off, that way you can play normally once you are done building. Please let me know what you guys think! I really love this game and it's a lot of fun to play, it just sucks that your gamesave does not carry over between updates, so this might be a happy medium for those who still want to play, but do not want to start over. If the devs see this, awesome work and I'm looking forward to seeing more from this game in the future! Cheers!
the creative mode wouldn't be fun I think there should be a building mode where you take no damage and don't starve or dehydrate but you have to get your own resources outside of building mode. Building mode should be turned on and off in main menu and in game toggled with the buttons 'ctrl b' in game. You shouldn't be able to do much in building mode apart from opening chests, building and breaking. In building mode you don't get resources back from stuff you built if you break it.
I have an IDEA!, can you put EDIT MODE so we can edit our raft a lot easier and maybe some INTENSE BACKGROUND MUSIC whenever the shark is attacking the raft, and could you improved the A.I. of the shark that if we put WALLS that the shark wont break the raft unless if there is an open area for it to break the raft, and maybe if we could put Mode's like, survival mode, custom mode, and creative mode if possible.
I think there should be a building mode where you take no damage and don't starve or dehydrate but you have to get your own resources outside of building mode. Building mode should be turned on and off in main menu and in game toggled with the buttons 'ctrl b' in game. You shouldn't be able to do much in building mode apart from opening chests, building and breaking. In building mode you don't get resources back from stuff you built if you break it.
Hi, :). Love this game.
Adding a map system could be cool. Like u can fit an engine to ur raft and then u can go to different biomes and stuff through a map.
Also weather effects could be cool. i.e. snow, lightning, rain, waves.
And adding some sort of decorations could be cool, like maybe a bookshelf or tables and chairs :)
Hope this game goes far and becomes very popular <3
can you please make it so you can choose diffaculty also i had an idea about the walls! i expanded my raft and started putting walls up thinking that they would keep the sharks away but apperntly they are just for show....can you please make it so when you turn it on easy they wont attack the sides with walls n stuff?????
im not hating but making the game more realistic would be more fun and adding all teh of the features that have been reqested (of course not ALL of them ). The only reason im asking of this is because when you play for a really long time you have food recorses because of the nets so the only thing to do is sit there and wait for the shark which is kinda boring.
And please make the sound Q for the shark alittle louder because i have my headphones turned up on the second floore of my raft but when i come back down half of my faft is gone because i can never here the sound QAND ONE MORE THING BEFORE I GO!!! just to make it a little more ominis maybe play the JAWS music when your in the water because the shark starts swimming towards you just to make it kind of scary.
I was thinking you could ad defence mekinisms and there have been alot of reqest of adding spikes and stuff but alot of people have been talking about weight so i dont think those would even be possible. what i as thinking of is somthing more....suttle. For instance when you kill the shark he always comes back!! theres no breaks inbetween! hes alllwaaaaays there. so i was thinking maybe when they try to eat the nets that are on the outside of the raft they would get caught in it delaying the spawn of another one.
This is kinda overkill but maybe the shark could have a family a kind of...reason why te sharks keep coming back and maybe when you killong of the sharks th eone from far out can smeel the blood and when they spawn the come rushing twords where ever the other one died.
Maybe in the game sence the only things you can collect on the surface are planks scraps etc. when the shark isnt looking you could dive under water. this could increase your fatiuge when you diving in regularly.
This is pretty much just an add-on to number five but SCUBBA GEAR WOULD BE AWSOME!! it could be used to stay under water longer because maybe when you go under water ynext to your fatuige you have a blue breath meeter and building peice-by-peice scubba gear would help you when your under water as far and moving and searching goes!!
multiplayer
pułapki rekina
Inne zwierzeta
harpun
Dziewczyną, Mężczyzna
Deska
Zwiększona Skrzynki Pojemność
polski przetłumaczyć
Upgrading the cooking station and water cooking station
Coconuts to have collision with walls, so they don't just roll off the side
Network for fish
Hammer, to remove stations coocking the Water Stations
I've got some suggestions. So;
How about doors? There could be a door with a window and just a regular door.
There could be birds flying around the ocean, and the player could hunt them, tame them or just simply let them be. The taming would be giving them food, (food as seeds) and maybe helping them.
New weapons, like arrows, you could make a bow or just throw them around (the bow would make more damage but take longer to charge).
Bananas, apples and different berries. Edible and non-edible flowers would be nice too.
Different fish and sharks.
Difficulty levels, they would define how many sharks there are at a time, how much recourses would pass by and how quickly the player would become hungry and thirsty.
Multiplayer. We need multiplayer.
Make the raft look like it's moving more, there could also be a way to lock yourself to one place.
Day-night cycle, seasons and weather.
A way to make stronger rope and put it on the planks. It could be just decorative, or it could be used to tie two areas of the raft together. If it was just flowing in the water with no purpose, the shark could hang onto it and rip the plank it was connected to off.
The more the player would build things, the better they would get. If the player is good at building and has the necessary recourses, they could make some really cool even automated stuff. The systems would not be the best, and the player would still need to get fuel, so it wouldn't become boring.
There could be a gamemode where the player would need to stay alive in extreme situations for a certain amount of time before they get rescued.
A backstory. Why is the player on the raft?
Also, sorry if I made any typos, English is not my native language, forgive me.
Day & Night cycles and possibly weather might be cool. There'd also need to be a source of light such as a fire or torch.
There could be a way to get stone (very rare, though) and build a furnace / refinery where 10 scrap metal can be turned into refined metal, and used to create reinforced foundations.
If islands were to be implemented, I would also like to see shipwrecks.
Add multiplayer to the game.
Add other creatures then sharks.. like The kraken(big squid like monster) or different types of sharks with different damages.
A level system would be nice to have.. different levels unlocks new crafting stuff.
This game is really fun to play... keep up the good work Raft Team :)
Hello,
Some idea:
I have some ideas that would make the game harder and realistic
-The fishing rod requires bait to catch fish because its too easy to get food. Thatch should sometimes come with worms (used for bait).
-When you kill a shark it needs to give 3 pieces of shark meat not 6, again, its too easy to get food. Also, making the growing time for the potatoes would make the game harder, also giving 2 potatoes instead of 3.
-Placing roofs on walls without a pillar needs to work, its logic
-Each time you want to heat up the cooking station and the water purifier you should need 1 plank and 1 scrap
-Later on in the game you could make something that would make your raft move your water. You could explore little sand islands(as big as 4 foundations) that have banana trees that you cut, get bananas, wood, thatch , take their seed and plant banana trees on your raft. Also on islands you can find strawberries
I played this game for 1 hour and I love it! Very nice idea. I would like to see more features.
1. More animals like turtles, we could see fish as well. Maybe birds, like seagulls. Shrimps
2. Some kind of way of collecting dirt, from the bottom of the ocean or from the barrels, becouse tree cropplot contains dirt (we should have it from somewhere).
3. More crops: Wheat, Carrots, beetroots.
4. All survivors should have rum for drinking :D (from barrels or something).
5. Wrecked ship, containing treasures.
6. Multiplayer!!! Making your own server, playing with friends and other people.
7. More building materials
8. Bait for the fishing rod.
9. Some events, like storm
10. We could see coral reef in the mirror of water.
11. Cloth for clothes and "??"
12. Saw for making furniture.
13. Fishing net
14. In game key setting, sounds
15. Nice music (When storm -Pt.9.- spooky music??)
16. Flint - becouse how we can start the fire without it.
17. Hammock. For resting and gaining energy
18. Knife
More coming soon <3
Since then doesn't have many more options this game, that if these only in the middle of the ocean doesn't make sense to get so many objects and so many things without a site where the votes come from, would come a point where serious repetitive, only a game build if not you put something more adventure just getting tired.
For beginning this game have really good idea for the surroundings ,great potential and performs the basic elements of a survival game, but it will be much better if we can find there things like this:
- More kind of vegetables and tropical fruit (like pineapple, papaya or mango)
- Trees what includes these kind of fruit (on the same principle like the coconut palm in the game)
- More kind of fish ( like Tuna, cod, mackerel or salmon)
- Possibility to make small boats for traveling around the raft
- More kind of sharks (swordfish, hammerhead, great white shark)
- trophies (head of the shark or whole fish hanged on wall)
- Basic types of furniture (chair, table, shelves)
- weather, natural disasters, season and day cycle
- Raids of groups of sharks or raid of a pirate ship
- Pirate and other weapons (like saber, musket, sword, ax, etc.)
- Some kinds of octopus
- Also besides floating barrels floating Chests
And for the future:
- The possibility of adding the way your raft will come to the far remote island
- 2-4 players coop
Love the game so far! Very relaxing. I've put many hours already into it. I see a major potential with this game... granted I love survival games.
Here is a list of ideas I think would be great long term:
I'm sure I will come up with many many more ideas, but I look forward to seeing the progression of the game! Thanks for the fun!
Great list! There are some things that I personally would like to talk about more...
-Waves
How would they affect your raft?
-Pirates
What would the pirates be like (Modern, old school, what would they do)?
How rare would a pirate attack be?
-Bow and arrows
This idea I do not personally like because fighting the sharks with the spear is such an original thing that it should be left like it is. (Other melee weapons would be cool)
-Multiplayer
Raft multiplayer would be a very interesting concept. In my opinion the multiplayer should be like this...
1-4 People spawn on the same raft
There are multiple sharks
Thats all I have to say...
Yeah! So...
Thanks so much!!
My Suggestions as of V1.04
-Upgrade the overall crafting interface
-Add sun damage so that overtime you need clothing!
-Add Ability to go third person
-I know that is repeated but you need to make this game harder somehow! (More sharks or faster shark damage or maybe the shark steals the barrels sometimes)
-Add a explanation on why you woke up on a little raft
-make your raft buoyant and not just magically flouting
-Add a backdrop and remove the fog.
upvote = "I like your suggestions" or "that you thought the same thing"
downvote = "This is utter rubbish and it should not be added at all for any reason!"
Great game and I and the community shape it to be the best it can be and maybe get it over on the steam....
Dear Mr Raft Developers
How about some sort of shift click option to move items around in your inventory or into storage boxes easier/faster. Also when shift clicked items stack and when in a full stack, any spar go to the next available slot.
This is a very great and enjoyable game, i cant wait to see what else is to come.
P.S. Happy holidays/Christmas/New Years.
-Armored Foundations
-new enemies
-dont have to drink every ten seconds
-player armor or suits maybe you can see your own character and customize him/her
-DOORS
-Beds that you can save in, and if you die you can respawn. PLEASE PLEASE PLEASE
-Platypuses, why you may ask? because.
-things to customize a house with.
-more things to build a house with
-COMPANIONS???
-Sharks with laser beams attached to their backs, ohhh and, sharks with laser beams attached to their backs that are tamed, so you can ride around and take ovah de Atlantic.
- the one above i was joking, but the game has potential for easter eggs, wink wink
-bigger inventory or craftable backpacks
- night day cycle making use for items like beds or lights, and you know how games tend to get harder at night make it easier because sharks dont have great eye sight so at night the shark does not attack you, but you need light to build or you need fire to stay warm.
lovee the game you guys have a lot of potential, keep up the work, you guys are amazing, oh yah one more thing new fish. -Kohl
While in chest right click on an item in your inventory to drop into the chest inventory and vise versa.
The ability to attack shark with axe,
the ability to click on a food item in your inventor and select whether to eat or drop that way you wouldn't need to drop it on your hot bar.
that's all so far :)
great game btw.
put plastic,circuits and other important materials in barrels
and please make something to upgrade foundation like metal foundation
and put like the transport containers that can came with food inside or materials
and a story because why we start on raft wath happen with me before y arrive to the raft
please put an elevator to go up more fatser automatic water purifire and day and night cycle with rain storms and weather like hot or cold
cloths beds a workbench a fish trap and more enemies because the game is to easy for me
Here are my ideas to improve:
1. You can get different types of trees. For example, Oak trees (No coconuts, but more wood and thatch. Also, oak seeds)
2. You can swim underwater
3. You can make picks to mine cobble at the bottom of the ocean.
4. There are fish
5. I have some more ideas that I waill not post right now
Los voy a escribir en español porque me resulta mejor para expresarme :D disculpa las molestias.
Ideas:
-Un mundo abierto tanto hacia las profundidades del océano como una o unas islas.
-Modo historia ( estilo TheForest pero no igual, solo el estilo de supervivencia con modo historia incluido ).
-Más enemigos, lo de los piratas suena bien pero es muy irreal.
-Que no puedas construir un edificio sobre una balsa.
-Que para hacer cosas más avanzadas tengas que tener planos de construcción.
-Multijugador.
-Opciones gráficas, optimizar el juego para computadoras lentas.
-Mejores gráficos.
-Que las construcciones no sean tan ''cuadradas''.
-Más dificultad: temperatura, lluvia, tormentas eléctricas, olas grandes, marea alta y baja, necesidad de dormir.
-Que el tiburón sea más realista y que salte.
-Más objetos.
-Pisos, techos y paredes de metal.
-Cofres más grandes.
-Que no tengas que empezar de cero cuando moris, pero que pierdas todo lo que llevabas en el inventario.
-Más tipos de comida.
-Que tengas que regar las plantas y que demoren más tiempo en crecer.
-Barcos.
-Barcos de naufragios con tesoros y armas.
-Más tipos de armas: desde un simple arco hasta una pistola o un rifle.
-Físicas realistas.
-Diseño del personaje, no solo unas simples manos flotantes.
-Que te puedas agachar.
-Que puedas investigar el fondo del océano.
-Día y noche.
-Antorchas.
-Fogatas.
-Escaleras verticales.
-Más tipos de materiales, por ejemplo: que para hacer un vaso tengas que bajar al océano a buscar mineral de hierro.
Y muchas otras ideas!!! :D
Espero las lean y les gusten, tengo muchas más pero me pasaría el día entero escribiendo :D
PD: que el juego sea más realista.
How about a harpoon? (I did a quick look on the sug thread and didn't see it.)
Basically a throwable spear with a tether attached to it so you could harpoon the shark and pull it in close to your raft to kill it.
I think it would also be useful if you could hang a live shark up on your boat to use for food.
Hey guys.
Just before I begin. I wanna say that the game concept is brilliant. and for an early access/alpha staged game, it is very well polished. So congrats to you guys! :)
If I could give you some things I think are the most important for quality game play is:
Once again guys... Great game :) Keep it up :)
I know you guys plan to add a lot of things, and i know some people ask a lot but i thought i would type out some stuff that could be a nice add down the line!.
- A neat little way to auto kill or something strong we can make to kill the shark to keep him from taking down the raft
- Maybe a way to reinforce a raft part, more health
- A way to discard items (i have a whole chest of palm tree seeds! and no way to throw them away)
- A way to move items without having to destroy the whole raft to move things
- More types of items to find/make
- Islands to explore
- Ways to auto set up gathering water (Maybe rain catchers)
- Weather could be cool
- more ideas if i think of them!
A few ideas ive thought of:
More weapons! (harpoon gun,different levels of spears etc...)
Doors for buildings
Different kinds of walls to make different buildings (stone house,wood house,bamboo house etc...)
Decorations for the inside of buildings such as beds,chairs,wooden desks or a bath that we can fill with water from the ocean (just for aesthetics)
More ways to catch food and different kinds of fish
Different levels of fishing rods such as basic rod(made for catching basic/small fish),medium rod (can catch bigger fish like tuna,lobsters etc... and experienced rod (for small sharks and other underwater creatures\
Different kinds of sharks as enemies that change everytime you kill the main shark (meaning): the first shark is the basic one we already have,then when we kill it it becomes a tiger shark, hammerhead shark,great white shark and finally a megalodon as a final shark
Different ways to make platforms (not just building pillars to stack houses for multiple levels)
The already mentioned idea of crafting diving gear and exploring is really interesting and the idea of crafting different kinds of rafts sounds fun too
Upvote/reply with any ideas/changes you have!
I had some more ideas:
^ Working with dangerous items like spikes, traps, fire, or stronger fish on a hook could require skill checks that hurt the player if failed.
^ To discuss an already-existing reward: I recently found out that if I regularly combat the shark(letting it bite me and so I can hit it until it dives under) my raft is attacked way less. Please please keep this in. I find it allows me to work on my raft on my own time without getting interrupted, plus I'm eating food as soon as I can produce it to keep my health up, so I don't have a crazy surplus of potatoes. Also it's fun decorating the seas with the carcasses of my enemies >:D I always have something to keep me engaged by playing this way.
These ideas are more "out there" but would be pretty cool:
^This would only be possible during special events, when the raft is drifting over a shallow area. The player has the opportunity to dive once per event.
^ The player would need to craft a tether and post so that they 'anchor' themselves to the raft. It'll explain why they can't go far.
^There's a breath meter. Running the meter down starts decreasing health until the player surfaces or dies. Not sure about the fatigue meter. The player can risk running out of breath by waiting to drift over good items.
^The player could collect things like sand, rocks, decorative shells, and seaweed, and could grab crabs or spear fish.
Edits for spelling and words
Things I wish to see:
Thank you for such an amazing game! I look forward to seeing what this game is capable of!
I'm also an independent game designer. I can do most everything on the design end except make art assets - models and promotional images. My main talents lie in programming and writing.
I spent the better part of a year devoting myself to learning how to code for multiplayer, and it really is a pain in the rear. It has to be something you plan from the beginning, and even then, you have to know EXACTLY how the whole system will come together before you write it; alternatively, you have to go back through your entire set of code in all of the scripts used just to rewrite it to include multiplayer support. By then, though, the game should already still work, so you still have to test it again, thoroughly, to make sure you didn't miss anything in multiplayer, or you need to have several people proficient in multiplayer coding to proofread all of the code too, to double- and triple-check that nothing was missed. And you'll have to debug it, too, which is even worse because, again, the code already works. So you have to find where it works but doesn't.
Every input needs checks for singleplayer, client, and host or server. Any inventories need to be known by a server, as well as any changes and when. Non-authoritative p2p is prone to lag and needs predictive ai to represent other players, to better understand where they are and what they're doing; ai in p2p needs some form of synchronization, so even the shark existing complicates matters. Checks need added to update positions and changes that may have been missed. All connected players need managed so the game knows who is allowed to play, and who gets the data. Everything needs to check if in multiplayer to disable communication attempts so it doesn't waste resources in singleplayer. It's like programming your game layered overtop of your game, and requires points in the singleplayer code to connect to the multiplayer code; you can't just add more code to it and hope that it works, the way you would add new content.
It takes way more effort than it's worth for a small group. It's not impossible, but it's definitely "super difficult" without a team devoted just to it. If they aren't planning multiplayer now, it will be even less appealing when there's more content, and they probably never will. That's the sad truth of it. Knowing how to code is different from coding for multiplayer, and the task is just too ambitious without several experts on the matter.
"dont 2 go 4 people" ( google translate) and i think once they get the ground work for 2 people it should be easy to put it up to 4+ people.
я думаю, что как только они получают подготовительную работу для 2-х человек он должен быть легким, чтобы положить его до 4 + людей. (Google Translate очень жаль, если его неправильно)
Rare items that come from the sea would be so cool! I hope they add diving equipment that you could make from the scrap metal pieces or something that would allow you to dive for new items in the ocean. Also the idea of abandoned shipwrecks and deserted islands is such a great idea as well and I hope they will take the game in this direction with the next few updates. :D
If you add this , the game will become much awesome. "INSANE GAME CHANGES!"
VERSION: 2.0.0
New Recipe:
1. "Shark Alarm" - This alarm is a bell on a pillar,when the shark want to destroy your foundation this bell alarm you.
RECIPE: 4 Wood , 2 Rope , 5 Scrap .
2. "Bow" - An regullar bow.
RECIPE: 5 Wood , 2 String
3. "Arrows" - Two Arrow's
RECIPE: 1 ROPE , 1 Wood , 2 Scrap.
4. "Fish Net" - A net like the item net but for a fish. (max. capacity:3).This net capture a fish per 20-40 seconds.
RECIPE: 5 Rope .
5. "Wool" - Some wool you can use to make a bed.
RECIPE: 4 Rope.
6. "Bed" - A bed where you can sleep when is night.
RECIPE: 5 Wood,3 Wool.
7. "String" (HSLEGACY IDEEA) - Some string . You can make a bow whit it.
RECIPE: 2 Rope.
New Creature:
1. SeaGull - A gull. Can be killed whit arrows.
DROPS: Gull meat (can be cooked)
2.Salmon Fish - New fish type.
DROPS: Salmon Fish (can be cooked)
Game Changes:
1. Stacks increased to 16.
2. Day Time & Night Time.
If you guys want that changes hit the ^ button please. :)
Please notify me on email if you add this. "ana_cool10@yahoo.com"
Having worked with arrows IRL, I know that feathers are needed for the fletching (the three things at the back end of the arrow). Perhaps there should be an easy way to gather some feathers just by scaring the sea gulls or pulling them out of the water like scrap and planks. I think it would only take one metal scrap to make the arrow head.
With the bow, I know it might seem like rope is what you'd need, but bows actually require a finer material: string. Maybe a recipe for that could be added as well?
Wool seems unlikely on the ocean (because it comes from land-based animals), but maybe fabric scraps could be gathered from barrels? Cotton seeds would be another idea. They could be planted in crop plots.
All your other ideas are pretty solid, though.
... there on a wood floor just burn that :) also the roof as that would heat up a bit as well :b stuff it live in a giant fire {jk devs dont set my raft on fire plz} but i wouldn't lite a fire so open on a wooden raft make it cost more and combine cooking and boiling into a closed fire with a chimney you can put threw the roof. (that uses wood and matches etc to light maybe even paper you have to dry first cant be that hard to find in a ocean were metal floats)
The more I am looking into the game and try out your updates, the more convinced I am you might be creating THE game of 2017. People love the game, youtubers are picking it up as well, I hope you get the support you need! Good luck, man, you deserve success with it, the idea is great.
Other people have already picked up ideas I also would have suggested like:
Day/Night circle
Temperature (very hot - need more water; very cold - stored water might freeze, you need a fire to keep you warm, better clothes)
different sharks and NPCs (also friendly)
I will present you my suggestions for these ideas and also other new ones:
Add a bed (can be crafted out of a lot of thatch and some ropes to keep it together, could look more like a pile of thatch than an actual bed. If nights are added you can animate a sun and a moon, perhaps also stars, according to which you know how late it is. For far away future: you could create an even bigger world and you'd have to navigate according to the stars, according to where you travel you could paint maps - literally let the player him/herself make the map according to how long they travel somewhere)
Make surviving a lot harder (when I start playing it's not easy, however if you play smartly you soon enough reach a point where surviving isn't that hard anymore. Add not only different kinds of fishes to eat and catch, but also make the catching a lot harder. Think of some sort of bait, perhaps pieces of raw fish or insects. More seeds would be a great idea but everything should take a way longer time to grow. When you have to survive you can't start growing potatos as it would take months for them to grow. When a day and night circle is added you can let stuff like potatos take up to 5-7 days and palm trees 15-20 days. There should be some variety in the plants growing in general.)
Weather (storms, waves, sun, wind, ... all these natural issues can occur and damage your raft, perhaps even throw you off and you have to swim back while keeping the shark off. The weather could also affect and damage the raft, pillars could crack if you don't repair them on time or a piece of the raft might just break off in general)
Nets capture so much (which is awesome and therefore too easy I think. Perhaps let them catch up to 3 items only, the rest should swim through, and if more than 10 items got through the net could break)
All together your game already improved a lot, it's great! The added chests are very useful, I like that you need a lot of metal for them and that they don't have that much storage room. I think you could in general make a "normal" and "hardcore" mode later on, just different stages of how hard surviving might be.
I just posted in another thread and saw yours. Very similar to mine. I shall just expand on yours :P
From my play through of this game, it is probably one of the best builder prototypes I have ever played.
A bow would be a great introduction to the game. I would love to see the shark get harder the longer you play as well. Definitely more plants to plant, more fish types with varying hunger levels/poisonous fish that harm you when you eat them. Also a fishing net would be amazing. Either similar to the nets that collect items or a casting net similar to the hook.
I also think a more advanced crafting system would definitely benefit the game. The more you advance, the more stuff should unlock. A more advanced cooking station/water purifier to harvest more at once from a singular station. A furnace to smelt the metal down to ingots for further advanced crafting recipes. Perhaps leading to diving devices as suggested above? Maybe a craft-able cannon to battle the shark (gunpowder could be harvested from barrels)? Upgraded spears/harpoons?
Going along with what I said about more advanced items. As you progress through the game, more advanced materials start drifting in inside the barrels.
Adding durability to items should also be a must since once you create a tool, you can use it indefinitely.
Nighttime/daytime cycles that limits vision as said above. Weather with hot and cold affects the character requiring you to find shade so the reason to have walls and a roof is useful. Bad rain and storms that damage your structures.
With those listed above, seasons could also be added as well as different biomes. This opens up the option to craft clothes based on the environment or something as simple as a rain poncho to help ward of getting cold from the rain. (Furs and such could also be harvested from barrels)
Lastly... This would greatly improve the current game. Add a cooldown to the annoying starving/dehydrating sound. It is probably the biggest annoyance and downside to this game since it spams constantly until you eat or drink.
From what I have seen from this game, it has a HUGE potential. I honestly can't wait to see what future updates hold.
Since I really like this post, i'm going to list some quotes you said and improve a bit.
i agree with everything but the nets but i do think there op but mabe just have different ones that get different % of the stuff that gos threw them. eg a net with larger gaps would be cheaper as it needs less rope(but gets less) and the smaller ones need more refined thin rope (but can also catch the odd fish and all the stuff that gos passed).
It would be well to put different times rain storm fog cte pirate boats that came to attack more weapons that the tide change and that every time a raft comes with modern things that raise the game bubble more animalis like wild and pass it so well after 5 hours Come a clank more materials and more crafteos
I am a YouTuber my sub count is rising fairly fast but the likes on this game is where its at. i am with 100% if your with me. i have asked my subscribers to support this game and will be playing the game on my channel (if your ok with that). With that being said here are mine and my fans ideas
IDEAS:
Character customization
islands
More enemies
more weapons
more tools
fall damage
more interactive enviorment
ability to swim "down" into ocean and collect items you may only find in ocean (metal, sunken ship, etc.)
more interactions
voice acting (IF POSSIBLE)
more animals (not necessarily enemies ex: birds, whales, types of sharks??, more fish, crabs, etc.)
more but cant name them all
Again with the islands...
It ruins the purpose of the game, if you find an island with a sufficient amount of food and clean water, it defeats the purpose of even having a raft. It would be basically changing the whole game into stranded deep. Think about this: The two major sea games are Subnautica, and Stranded Deep. Raft sits right in the middle of both of them. Stranded Deep is island focused while Subnautica is underwater diving centered. Raft is no islands, and no diving, which, like I said, sits right in the middle of both games. Many people think that since it has neither, it needs some main focal point so the game can thrive on, so they either say islands, or diving. That would turn the game into one of those two games. What I think there should be is sea exploration. Going around in your raft finding other NPC rafts and creating positive or negative relationships with the NPC's.
nice idea with the npc rafts
But i think diving and islands as additional feature cant turn raft into another game the main feature is and (i hope) will ever be the raft you should give the game time to evolve and stop complaining about ideas of fans. Not all islands have clear water, food or even palms and every new feature turns raft into a new game some more some less
So have a nice day and well done so far to the developers
I understand your view point on islands, but I wasn't "complaining". I was just stating my opinion on a largely discussed topic, and the downsides of it. I actually agree with you about not all islands having water, food and trees. If there were mini islands just for either small island homes or aesthetic purposes, it would be nice.
It doesen't have a multiplayer and you can't look at yourself so No Character Customization
The game's name is "RAFT" So no Islands.
What kind of enemies do you expect? You are in the Ocean dude. THE OCEAN!
Something that deals more damage can be ok
More tools? Such as what?
fall damage might be good but also, it might ruin the game because if you are on the 3rd floor and there is a shark attacking the raft, Shark would win. Because you can't jump down.
interactive enviroment? What enviroment? Sea?
Ability to swim down sounds ok, but it would take a looooooooooong time to implement that feature to the game.
Again, what interactions? Petting a shark? pfft..
Voice Acting?! Don't make me laugh.
birds and more types of sharks might be ok but Whales? They would destroy everything that you have created in one bite, Like One Punch Man. Also, Crabs? This is not the seaside dude.
But I am not a developer so...... This is what I think.
(No Offense, No Homo,)
You got a nice list going but here are a few things that would really make this game cool.
IDEAS:
-a possible sandbox mode made just to build and ability to fly
-armor or gear such as scuba tank and scuba suit for going to bottom of ocean
-more blocks such as bed (for sleeping and maybe saves game), spikes (to deter sharks), couches (just for decoration), fences (to prevent falling off the raft while at the same time not interfering with your peripheral vision), ceilings (to top it all off), doors (do I need to explain?) and ladders (for different means of climbing)
to add on to your "more tools" idea,
-shovel for digging at bottom of ocean for sand, used for glass?
-bow for shooting sharks at distance
-possible workbench or building grid for making bigger/ more useful things
-gun or flare gun of some sort
Stone should be an item in the game for making things such as stone foundations that can't be broken by sharks
another cool concept should be a sort of shark bait because shark meat is a great food source in the game
It would also be cool if the developers added a feature that auto joins walls to form 1 big wall that has no gapsThere's a great future ahead for this game. Even in the early stages, I find myself not being able to stop playing. Raft Developers, keep up the good work!
developer plz make it so the raft can be as big as possible because some people can make cool things and ONLY small rafts would make the game a 2 hour of fun. make a small raft only would be cool ONLY in a different game mode. keep up the good work
:D game rating right now in v1.04 like real life 7/10, fun 10/10 but gets lower as the same save goes on, thing right now to do in game for a 1.04 game there is a lot so 10/10 total 9/10 my opinion this is. o and this is my 4th fav game when full probs 2nd
Its called raft, not giant wooden island. The developer should focus on deepening the content rather than just "make the raft bigger." Right now the game lacks realism. There is no considerations when it comes to buoyancy, the raft doesn't move with waves and shit, and doesn't drift in the ocean. The point is to survive in a small space with minimal resources not make a world builder.
-Add the possibility to stack Walls and pillers on top of each other, so that you can build higher rooms.
-Maybe add Ladders, so you dont have to build those big stairs, they should also be stackable.
-Add Night and a Bed, wich you can skip the night in (some sort of hammock maybe). But there should also be some advantages at night, to give a reason to not skip it.
-Add doors so you can build closed rooms
-Maybe add small Island randomly spawning near you sometimes, where you have to swim to, to get more materials or you find researches of new types of structures that you can build after you found a research.
-Add an online coop mode
;D
Ideas para multijugador:
Servidores oficiales:
Modo de juego:-Modo survival
-Modo creativo
Antihack: si
Servidores de jugadores:
Modo de juego:-Modo survival
-Modo creativo
-Modo historia
Seguridad del servidor: contraseña opcional ( creador del servidor )
Antihack: opcional
Lan:
Modos de juego:-Modo survival
-Modo historia
-Modo creativo
Seguridad: contraseña opcional ( creador del Lan )
Antihack: no ( ya que sabes quien esta conectado a tu servidor Lan )
Modos de juego:
Modo survival: Consigue recursos y sobrevive cuanto quieras.
Modo creativo: Recursos infinitos, vida infinita, hambre infinita, etc...
Modo historia: Igual que el modo survival pero con la diferencia que va ocurriendo una historia ( parecido a TheForest, pero no igual la historia claramente :D )
Modo editor: puedes crear tu propio mapa, puedes editar las AI, el terreno, plantas, construcciones, altura del mar, cuevas,etc...
Compartir mapas del editor: comparte los mapas que creaste en una lista de mapas de la comunidad, donde otras personas pueden descargarlos y jugarlos.
Steam: les recomiendo que cuando tengan el juego un poco más avanzado lo vendan en Steam, además que tiene la SteamWorkShop que es una tienda donde los jugadores comparten sus Mods o Mapas para el juego.
Supongo que los sepan...pero se los digo de todas formas, Steam es una tienda muy conocida, donde se venden miles o millones de juegos, desde juegos Indie hasta juegos FPS, MMO, Acción, Aventura, etc...
PD: háganse un canal de Youtube y promocionen el juego, poniendo las novedades de las Actualizaciones, Trailer del juego, MiniGameplays, etc...
PD2: este juego si lo terminan va a ser un éxito, no se rindan y continúen!! :D
Hi this is my first time suggesting something for a game.
Sorry if my English is not understood much I am Spanish speaking and I try to collaborate with the game.
This are some ideas that i think it would be handy to have in others versions
1. Increase the storage capacity of the chest
The possibility of stacking more than 10 articles of the same article,
because while you're playing comes a point where you have to make
many coffers since the amount of objects is very high.
2. That the level of thirst diminishes a little slower
if you are protected from the sun having a roof.
It seems to me that it is a simple and realistic touch,
although I do not know if programming is difficult.
Thanks :D
stop being a party pooper if we spam they may change there mind :) but i 100% under stand if they want more content first. but eventually servers or even 2p is the way of games know its becoming a must for survival games i think :/ also with this many people asking PROBABLY a good idea to try or give a reason why not even if that reason is the game is not compatible yet (eg. there is no character in 3rd person its just a capsule with arms, rafts cant move and are based around not bring abill to move OR just genral problems with having more then 1 player
My Ideas :