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crap eyes

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A member registered Jan 01, 2017 · View creator page →

Creator of

Recent community posts

this is a super unique concept, honestly really like it despite how unpolished it is. i think you should use this to make a more complete game, id definitely play it

Wow never thought anyone would actually play it. Thanks

oh wow apparently i have a day left to work on this

hmm thats weird but I'll try it

all right. I just realized you can already do one of those things on my list oops

TIC-80 community · Created a new topic Suggestions!!

i have a couple suggestions:

1-The sprite editor should have a mode where the sprite you are editing takes up the whole height of the screen. On one side is your colors and tools, and the other is a back button.

2-the map editor should have an option to select multiple sprites and place them all on the map. This would make it easier to have multi-sprite objects in your map.

3-Zoom in for map editor

Is there anyone else needed

just try messing around with the waveforms and stuff until you get something that sounds good. That's what I did.

TIC-80 community · Created a new topic SFX issues
(1 edit)

for some reason the sound effects aren't working.

I had one sound effect that was supposed to play when you fired your gun in my game and it worked fine. Then I added another effect for your knife (it was above it in the code, if that's important) and it worked, but the gun sound now won't play. So then I add a door closing sound effect, and they all stop working. I don't know if it is a bug in Tic80 or if its my fault but I'd like to know.

I am on Android and coding in lua if that's important.

My code

start=2
t=0
x=0
y=-120
anim=257
ammo=50
bulletx=100
bullety=64
bulletexist1=0
weapon=276
knswing=0
ctxt=""

local tiles={}
function TIC()
 
cls(12)
map(x,y)
if start==2 then --Keep at top. to run after start
bulletx=bulletx+1

if btn(0) then y=y-0.2 end
if btn(1) then y=y+0.2 end
if btn(2) then x=x-0.2 end
if btn(3) then x=x+0.2 end
if btn(1) then anim=anim+1 end
if anim==260 then anim=257 end
if btn(7) then weapon=277 end

--Shooting/Attacking
if weapon==276 then
if btnp(6) then
spr(296,107,64,0,1)
sfx(02,12,20)
knswing=2
else knswing=0
end
end

if not weapon==276 then
if ammo>0 then
if btn(6) then 
bulletx=100
sfx(4,18,20) 
end
if btnp(6) then bulletexists1=1 end
if bulletexists==1 then
local bx=100
local by=64
bx=bx+1
spr(290,bx,by,0)
ammo=ammo-1
end
end
end


if btn(5) then mset(x,y,050) end
print(ammo,10,10)
spr(anim,104,64,0,1)
spr(weapon,107,64,0,1,knswing)
if t<150 then 
print("Objective: Find a cure",80,20)
else
sfx(06,54,20)
mset(15,21,039)
mset(15,20,040)
end

Maybe instead of a regular door there could be a thatch door that looks like cloth that you could roll up or drop down to get through. That might fill the style of the game.

Add boats! I think the boats would make it a lot easier to collect materials. Also, if you have a large base, you can get from one side to the other quickly by boat.

It would be great if you could add shark traps to the game. My idea was to have a small platform that has spikes around one edge. When the shark tries to bite it, the shark gets stuck and you can come kill the shark. The shark traps can't be destroyed by the shark when the shark gets stuck.