Even with changes coming it should have one just to help everyone (trying to put together my own OneNote file of all the combinations). Also what is this written in? Executable is small so I'm assuming C? No dependencies though, your own engine?
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Great job! Good use of atmosphere and assets. The sounds are great, the environment looks and feels good. I can see you put some attention in to the type of the surface the player is walking on, etc. Little details that some "developers" don't bother with. While there's not a lot of depth to the game, there's a lot of potential if you wanted to carry it forward. I would be interested to help out if you want so feel free to contact me. Nice job overall!
Fair review and the "game" here is really more of a concept or prototype (which I think the developers even said at one point). Unfortunately this suffered from a lot of hype out of the gate and the lack of dedication (due to their school commitments) and lost too much steam too quickly. Hopefully if they do get some time to work on it and add some features and build it out, it'll become something more.
I can't speak for the developers but I'm sure they'll figure something out if they're fair (I would). Like if you donated some amount of money for the game in the first place (some percentage of what they might finally charge for it on Steam) you would get a free Steam key to get it from there. The problem with Steam is you can't charge whatever the user wants like here so it's a fixed amount, and the developer hasn't said anything about what that would be or how they'll handle itch.io users. I'm sure that's part of all the logistics they'll work out when they move to Steam, it's just a matter of time.
Yeah I talked to a Steam guy a week or two ago (I'm working on a few games and had a Greenlight question). They're going to replace it with Direct but for now the process is still Greenlight as they haven't worked out the details yet on Direct (like cost). No idea if the Raft developers will just wait for Direct or go through Greenlight right now (but given the popularity of Raft I'm sure it would go through quickly).
Looks like the developers posted an update basically saying they're not updating this version here anymore and will be working on Steam.
You can read the whole post here:
No information on how long this going to take or when and no link. Given the current Steam process, they'll need to submit it through Steam Greenlight (but I don't see it there yet) so hopefully they'll provide an update and a link once they do.
Pretty much. Raft first appeared around October of last year and they jammed multiple versions out before getting to 1.0 around December/January. Pretty good when you look at the prototype they started from. After the initial release they were back in school and except for the day/night update, it's been pretty quiet. They'll probably be a release hopefully in spring break then it'll probably go dark until summer again.
There are a *lot* of Raft clones on Android. People just throw them up with screenshots from the game and they're fake or broken apps. The developer has already mentioned the only way to get it is from here and they haven't built a mobile version. A lot of asshats out there that do this. You can report the app to the app store and it might get pulled, but for every one that gets yanked 2 more appear.
If you have a 64-bit operating system you can run either the 32-bit or 64-bit version of the app, otherwise you can only run the 32-bit version. The 64-bit version is able to access more memory among other advantages.
Please no islands. The mystery and challenge that makes the game unique is the raft and having to make due with what you have and build. Adding islands to it would just turn it into Stranded Deep.
Without seeing the rest of the processes you have running or what your graphics setup is not much help I can offer here. 280MB to run the application (if I read your screenshot correctly) isn't much so obviously something else is taking up that 54%