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Occular Malice

980
Posts
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52
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121
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A member registered Dec 31, 2016 · View creator page →

Creator of

Recent community posts

Thanks appreciate the feedback. Glad you liked the chaos.

Awesome. Yeah I have no idea what’s going on, but 19 rounds is awesome. I really need to add a leaderboard.

Very interesting spin on a guessing game. Nice mechanics. Had to go full screen to see the text correctly. Not sure on the 0% because many times I evaded it and got a “win” scenario. Good job!

Character was good and base mechanics were there, just needs more time to cook. Wasn’t sure what a shooter had to do with the weather though.

Great looking game, really enjoyed the art and sound. A little too much text IMHO and not enough feedback on the potions that would help me direct to what each one was, or if you’re successful or not with the orders. Good job!

Cute idea but it does get stale real quick.

Interesting mechanics. Would have preferred a larger play field so I could see these guys flying in and knocking me off the platform. Cute, and cruel at the same time. Good job!

Love the artwork and setting for the game. Great take on the theme. Everything feels very grounded. Great job!

Nice job! Consider finishing the game post-jam as it has a lot of potential.

Thanks. Will work on documentation and making the log messages easier to read. Appreciate the feedback!

Nice physics and interesting mechanics. Not sure it’s 0% success since the ball makes you pretty invincible if you position it just right. Good job!

Great platformer! Really enjoyed the intro and premise. Great idea to find your friends. So many games have no real goal. Great job!

Neat idea although after getting past the first checkpoint it just seemed too hard, at least for me, to get past the next set of spikes. Cool game though.

Wasn’t really sure what to do at first. Read the page but other than clicking on items, I must have missed something as I wasn’t able to do much. Never tried the brakes though. It was an interesting environment with a lot of potential for deep interactions. Good job!

Yup that’s what I hear. I’m going to have a stern discussion with the information officer on getting the message clear. Thanks for the feedback!

Thanks. That’s the general feeling from everyone. Funny as I have no problem knowing what to do but message heard and something to work on.

Thanks, I guess if you consider chaos rhythm ;)

Thanks! As much as I leaned into “success 0%” I think the real winner is chaos and madness as nobody knows what to do. Maybe that’s a good thing?

Thanks for the suggestions! Yes, the log is a bit much to take in so needs work. Will look at making changes post-jam. Appreciate the feedback.

Thanks! Glad you enjoyed it.

Love the visuals. Very creepy and surreal but calming at the same time. Movement was good although the UI seems out of place with the rest of the look. Good job!

So much fun so much chaos. Loved the concept but man it was fast paced. Would have liked the game to start slower at first as it was just madness. Great job!

Very clever idea! Great take on the theme. Well done.

Nice game! Gave me Iron Lung vibes with setting things up then drilling blindly. Could use more instructions on what everything meant (unless I missed it). Great job!

Looks great and I really like using the ants. Had some major performance problems but that’s a me problem. Good job!

Nice game, like the look and feel. Character was cute and overall game was fun discovering the different stations and their purpose. Good job!

Fun little tower defense. Being able to control towers was a good spin. Good job!

Thanks! Appreciate the feedback.

Thanks. Yeah it’s a fever dream that doesn’t have a lot of logic. There is a method to the madness, not much, but it’s there.

Interesting. I’ll have to check that action. Every action has a cost (whether it’s time or some kind of effect to the system). Maybe need to tweak things ;)

Really enjoyed this but couldn’t figure out how to get fish in the boat. I would keep bringing fish up but only a few landed in the boat. Was I supposed to be able to move the boat to catch the falling fish? The mechanics didn’t make sense to me. I was able to get a few and eventually sell them. Would be nice to have a bit of an intro/tutorial on how to get it done as well as better indicators what the shop was selling. Great work!

Great use of the various themes. Found the whole experience very chill. Artwork was well done for the feel of the game and fit right in. Fantastic job!

Yeah probably did. I got bored trying to figure out who to let in or not so just let them all in to see what happened.

Cute game and fun take on the theme. Didn’t have a lot of success in the web version as it stuttered quite a bit for me and the mouse control wasn’t great. Fun game, good job!

Really enjoyed playing this. It’s like Guitar Hero but with a piano and the masters. Very well done!

Really nice job. Love the vibe of the game and look. The shadows and light are brilliant. Could use more animations on the character while walking/jumping but great work!

Very interesting take on the treasure map theme. Took me a few minutes to figure out the tools, and to be honest I’m still not sure how to use the surveillance tools. Had fun digging holes. Great job!

Cool take on the theme. I think the learning curve is too steep. Starting the player off with a 16x16 image is pretty hard. Might want to consider scaling it down to give the player something more achievable and work up from there. Good job!

Cool game. Worked well with the theme and had some great moments. Good job!