Just downloaded the game, as soon as i start it up the whole screen is black but i can hear the music starting. If i try to go to the options to mess with graphics the screen freezes
Hi gubidubi , game didnt save time if your character is tired game know now to save units on map u buged game SI didnt know when u save and what u have on hand he save data sold its 1 of 2 bugs of this u can create 2 sword on 1 and give SI he got 1 not 2on1 and got without weapond ;) ( sorry for bad english i cant help u -.- xDD)
When i put 2 (ready)ingots on te anvil, one of the 2 isn't registered. When i try to hit it, it makes a one ingot blade instead of a 2 ingot blade. One of the 2 ingots stays on the anvil, but when i try to hit is there is no sound and nothing happens. If i then pick up the remaining ingot and place it back, it still doesn't work. So this means the ingot is rendered useless, and I am only able to make one ingot builds.Any quickfixes? This game is already fun, and shows a lot of potential, keep it up!
I am using the 64 bit version, sometimes when placing ingots on the anvil they will not all be used. example: I place 3 ingots and only two are used making a regular sized sword, attempting to make a great sword. the third ingot cant be used with any other ingots and will often not be able to be used for awhile. I have tested it a bit and it seems to happen when ingots aren't placed together when snapped to the anvil, as in the first one being placed on one end then the second being placed on the other end. (I belive prioitizing the middle spot for placing the first ingot should fix this issue)
Good morning, I'm here to report a very, very annoying bug. When I put the ores on the anvil, for example: 2 Titaniums on an anvil when I try to make a one-handed sword a knife always leaves. And with this bug, people are sorry but I can not play, I hope for alpha version 0.0.63. I do not know if it's only for Tutanium or copper ingots (it was only with these ingots that I tried)
The current version of my game: Alpha - 0.0.62
I'm on Windows 10 - 64bits
Sorry if the translations are not correct, I used Google translator
I'm not sure if this is known already or not, but there is a lighting or graphical issue. I got the bug where one of the anvils won't make anything, so I decided to start from scratch. Everything went pitch black dark, minus the light around the torches.
Edit: Redownloaded the game, and the problem persists...
Edit2: Figured out the issue, gamma was turned down to 0 for some reason.
Game version: 0.0.63
Hi, I discovered a bug now 1 minute ago and I'm here to report this bug, this bug consists of using 2 ores instead of 3. Example if we put 2 ores in this position: http://i.imgur.com/oIriF3T.jpg (Are titanium ores) We can do 1 GreatSword or GreatHammer. With the ores in this position, we are not willing to put the third ore to make the Great Sword / Hammer
http://i.imgur.com/oIriF3T.jpg
Put an ore to the left of the anvil and another ore to the opposite side (can not be in the middle)
Windows 10 - 64Bits
hey dasius great work on the new update I love the new scenery but that's not why I'm here, I was playing it to see what changed and I noticed that when I went to right something on the sign out front it wouldn't let me out of it, the menu for the sign was still there even when I walked away and when I tried to reset everything stayed super pixelated and dark not sure if its a bug or just me.
good luck in the future :)
version alpha 0.0.63
Everyone seems to be having the same problem with the ingots on the anvil not being used (place 3 on, make a blade with only 2). I noticed this on occasion too, but it only seemed to happen when I removed/repositioned ingots that had already snapped to the anvil. After removal, those ingots were "broken" and unusable. To everyone having this problem: once an ingot snaps to the anvil: leave it alone and you should be okay.
Hey Nuamnume
There might be some files you dont have that are required to run the game.
Make sure that you're MV C++ 2015 is updated.
Try running windows update
or you can try manually download and install from Microsoft.
https://www.microsoft.com/en-us/download/details.a...
Also try uninstalling and reinstalling if it still doesn't work.
Thank you very much for fixing the "day 0" bug in 0.0.63, this is REALLY helpful! But now there is another two bugs: ingots keep stucking in the floor texture, and the sky and the light are messed up. It looks like the day and the night are changing too fast, a hundred times for the actual day. It's light for a few seconds, but then the darkness came for a few seconds and so one. But this is way better, than resetting all progress, so thank you for 0.0.63!
I'm using 0.0.63 64bit
I noticed that the lightning was brighter this time then it was before but then I noticed some bugs.
1. The moment I got out of the bedroom, all the grass textures only rendered like two-three feet away from me, and so if I went backwards, it would derender and if I went forwards it would render again. I did not notice that Pre-patch.
2. The lighting in the shop and the sky outside keep changing and so at day time, it feels like at multiple points that time is going way to fast as I've seen sundowns (orange sky etc) at day time and other times, the outside gets really dark for a short period of time. Even at night it feels like a new day has just started then it's back to normal. The lighting inside the shop keep changing aswell.
3. A really annoying bug that I've found is that when you order a shipment with lets say 5 or 10, the ingots will glitch into the floor when you unpack it while Pre-patch the ingots would just fly upwards.
4. If you put materials on the workbench to craft with, there's a chance that if it glitches through the workbench and if there's other parts on the workbench, the sword/hammer/dagger will leave the grip and guard it was made for and go to another material like a pole or one/two hand guard and so I've had to go back n forth to dissemble for example a greatsword that kept going for one handed guards. Also made a mess which wasn't fun to clean up.
5. A bug which is EASY to recreate is to take 2 pre-made swords or poles and then put them on top of eachother, doing so will trigger the notification to tell you that you've crafted that item, and so this is basically spammable. This also happens on the workbench.
6. The anvil still has some issues, as if I still add 3 ingots, theres a chance banging it will make no sound or any crafting whatsoever and so I've had to take an ingot out and replace it to make it work.
7. The anvil also somehow (idk how yet) has been able to disassemble a sword I put in the shelf infront of it probably due to me disassembling the great sword I talked about earlier.
Any news if the alternative option to make it so that you can use the old anvil to be added? I for one miss it dearly.
Oh and 8. Greatswords only produce One dollar now as profit, its better than before but it's not really a lot (I used a fancy two handle).
My specs are: Windows 7 Home Premium Intel(R) Core(TM) i7-4770 CPU 3.40Ghz 16GB RAM
Hey Dasius, Loving the game and it has great potential but there's a bug that's interrupting my play enjoyment (I've lost a few hundred coins worth of ingots).
I'm running windows 10 version 64 bit alpha_02 (I think, I'm afraid I Cant find the patch version,,,, ).
When I bring in a create of ingots (more than one) and open the crate in the shop, i have ingots jump out, normally i loose at least 2-3 ingots under the floor and the rest are around the shop but occasionally ill open a crate of 5 and they fly out (glitching off and thru the floor) and vanish leaving me with maybe 1.
left the game before I could get a snap shot but im sure that if you bring a crate of 5-10 ingots (copper at least not sure about the others, lost too much money to advance to tin) into the shop and place it on either side of the forge and open it you'll get the glitch.
Perhaps if you program an ingot array to stack them as they spawn rather than what apears to be a single locatation spawn causing a ridged body push apart,,, just a thought!
Great job on this game by the way! (add in tempering to make a few extra bucks per blade and it'll go a long way!)
When I attempted to edit the sign's colors, the sign editor GUI got stuck to the screen and wouldn't close. Perhaps it re-opened from left clicking while it was already open or something. I ended up able to walk around with it covering my field of view an awful lot and had to restart. @_@
Time of day is not saved, so if you "feel tired" and save and quit, when you restart it, it will be as if you're waking up at the start of day 1 again, but with all of your money and levels.
It also does not save weapon parts which are "bound" together already, eg. every weapon stocked on your shelves will fall apart when loaded.
And, if you are staring at an ingot when it turns "Ready", the UI text doesn't update until you look away and back (but you can tell it's ready because of the particle effects)
I am also seeing the main pause menu not un-hide the mouse until you click, meaning you might accidentally click a button before you can even see what you're clicking... Maybe that's just in fullscreen mode, though?
For some Reason it's linked to Steam VR?? I restarted my computer, made sure steam was closed and then started the game and it still launched Steam VR and if I exit Steam VR it exits the game, the game still displays on the screen but not in the Vive headset (not that I was expecting to, didn't figure it was a VR game) but that's a bit odd of a bug there..
Edit: So It was a UR4 issue I found out how to disable the auto VR Launch here
https://answers.unrealengine.com/questions/441149/...
Bugs I have Come across:
1) Ingots fall through the floor when i open a Delivery inside the shop, i am unable to pull them out of the floor.
2) Relaunching the game the Graphics are all blurry
nocliped Ingot and Blurriness
OS: Win 10 Home
Mobo: Somthing Gigabyte
Processor: Intel I7-3770 @ 3.40GHz
Ram: 16GB
GPU: NVIDIA GeForce GTX 660 TI
Hey, Dasius. I have a pretty bad bug that could probably be fixed quite easily. I had just assembled a Tin Greatsword on my crafting table and the blade just snapped through the crafting table, and I am unable to move it, making me lose 330 dollars. It could be fixed by allowing disassembly of an item anywhere with three hammer blows, or so. I have no idea how to get a screenshot on Unreal and using "prt sc sys rq" isn't working with imgur. My specs are as follows: ASUS Strix GTX 1060 6GB, Intel i7 4790S, 12 GB of Kingston RAM.
Its a common bug known for a long time, its not completely fixed, but its being worked on. He haven't fixed it yet but it's slowly getting improved and better. If you want it to get unstuck, you can rotate the sword out of it being stuck. It's a little wonky to rotate but it works. You could also tap right click to edge it towards you, this usually only works if you rotate it first to get half of it above ground then tap right click.
My whole screen turns black when I look at a light source. I'm running the latest update, I simply loaded up the game for the first time. Everything was fine, saved my game, quit the game, 2 hours later loaded the game up again and everything is black.
My specs: 8 gigs of RAM. GeForce GTX 960 2GB. Windows 10 64-bit.
I think it happens around day 12 but I woke up, went into my shop, the noise for a new customer would sound, I'd turn around and they would just walk away strait after the walked in, so I've restarted my game and I haven't noticed it happening again(I haven't got back to day 12 yet) so it might have been a fluke, but t I was just wondering if that has happened to anyone else? Also I think the pay for great swords should be higher as I spent $308 on making a tin one and I only got paid $9? And just as a question, do the times you get to make weapons shorten deliberately or no? Also I'm sorry if I have posted in the wrong place for my issues.
(edit) don't mean to be annoying but I'm posting this at nighttime so I can't check my computer, I will in the morning, but I don't know what spec my computer is, I know it has 2 terabytes of space, I do not have any photographic evidence and I do not know what version of the game I am running. And again sorry for seeming or being at all unhelpful but if you would like to know anything, ask away.
Wow that was quite a mouthful from me:)
1: Im using Alpha 0.0.63
2: After I saved the game and closed it, reopened it everything looks VERY pixelated and very dark. So I uninstalled the game, this did not help, then I accidentally changed my resolution, so much so that i cant change it back. So I reinstall the game, again this did not help. Please tell me where the settings are located :(.
3: https://www.dropbox.com/s/s9uqt1muhzh4n49/Nieuwe%2...
4: I really dont know, I saved the game straight after going to bed, maybe that's why it happened. I think i can fix it be deleting the files the game saves in a different location, which have to exist because my settings dont reset by reinstalling. But I wouldnt know where they're at. :/
5: windows 10; intel i5-6600K; gtx1070
Hey Husky02
Ill refer you to this link, hopefully it will help you.
https://itch.io/t/61217/how-to-common-issues-pleas...
The save game file locations is referenced in there.
For anyone frustrated about losing things in the floor, I've found a couple of techniques to help with this.
1: I'd open the crate on top of the forge, a counter or the workbench
2: I'd open the crate outside where it's delivered and carry things in one at a time.
If you do have things stuck in the floor, spam right click on it until it pops back out. I've had this work for me 100% of the time.
Version .63
Just downloaded the game, having a lot of fun and makes me want to play RPGs again, but to get to the point in windowed mode when I named the shop I couldn't exit the naming, I could move and interact with things with left and right click but I was unable to use my mouse, so after a bit I exited, came back in after saving and I was on day 1 again, though I still had all my money and premade items from the last day so its no biggy
AMD 6300 GTX 720 1gb 8GB DDR3 OS Win10
1. Alpha 0.0.63
2.i was able to push the guy into my work area and he wouldn't leave after
3.wasn't sure how to put up image but i have one
4. look at #2
5.Didn't think needed since it wasn't a computer like issue more of a game issue
Note: i dont know if this counts as a bug i was just playing around with it and that happened so idk
1. Alpha_02
2. I have issues crafting weapons, when I do so they clip through the bench and get stuck.
3. N/A
4. Craft an item on the table in various ways, it happens to me about 50% of the time
5. Laptop (MSI Apache Pro GE62 6QF) GTX 970M, i7-6700HQ 2.60 GHz, 24GB RAM, 64-bit OS, Windows 10.
Hope this helps. It breaks the game for me so I can't play, but its really fun!
Hey SplicedUpReaper,
Please reply if its relevant to what the person posted, please. Thanx.
To reply to your issue, the One Hand Guard is $2 and the Two Hand Guard is $3. Unless the game is bugging out with the prices, but on my end, those prices are the same and I don't see how they would change without me changing them. Can you double check and make sure that the prices are $2 and $3 respectively?
Hopefully next update, I can implement a method for player to see details of every transaction . This can help finding errors in a transaction.
Other than this forum is about bug reports, my reply doesn't have anything to do with his reply. I did it purely because it would be easier to get a reply if you reply to the creator yourself.
About the issue, I was a bit wrong. You are right, two handle guards are 3$ not 5. I've just checked about it.
With no charisma or any other abilities upgraded:
The profit wasn't one dollar but two dollars. its still low though.
fancy two handle = 6$ two handle guard = 3$ greatsword = 30$ = 39$ to make, 41$ to sell
Oh and i just noticed that you don't get any profit on daggers.Copper dagger = 10$ copper, 5$ fancy handle = 15$ make, 15$ sell meaning no profit.
You mostly gain 5-6$ with fancy handles on every weapon other than daggers, greatswords AND one hand swords.Also, you don't have to use the normal hammer heads, as customers accept great hammers as one handed/two handed and polearms.
Lol, that is true, you did get my attention. Sorry about that. Managing development of the game and attention to peoples concern is difficult with so many issues that need to be addressed. Not trying to ignore anyone.
Ya the mark up is pretty low. I am tweeking the numbers to get it just right. I have to consider how much Charisma will affect the end price as the player levels it up. In the end, if I increase the mark up then I have to increase the prices for everything else so they are still challenging to obtain while taking into account charisma. Balancing act.
The copper dagger is probably bugged and ill look into the possibilities to why there is no profit.
Ya you can totally use a greathammer head with the one hand grip and sell it as a one hand hammer. In the end, it is a one hand hammer just with a really big hammer head.. So you'll get more for what you would normally sell a regular hammer head. The idea is you can make any weapon and sell it based on what the customer requested even if its non conventional. Still working on it though. Its definitely not where I want it.
Yeah, normal hammer heads is basically a waste of time now as its much faster producing great hammers.
Btw when checking the prices up, I saw that all weapons I had premade last time I played was disassembled and so I had to reassemble them.
You are looking into the case that ingots get trapped underground if you order a too large crate? And that lighting changes the time of day when in reality the time didn't change? (At one point its dawn and on another point its night time then day time).
About notifications: They seem to spam the messages a lot when you either craft them or bump two of the same on each other.
And lastly, I love the new crate for the polearms but what I've noticed is that when you unbox one with a lot of polearms, they still glitch and bounce around. Would be really cool if they spawned in a sort of stacked laying position like you would put logs in on the floor.
Version 0.0.63
Customers freezes when you block their path into the shop, and just stand there. http://imgur.com/a/kR0FE
To reproduce: When customer is about to step into the shop, use your character to block their path.
Specs
Operating System: Windows 10 Enterprise 64-bit
CPU: Intel Core i7 6700HQ @ 2.60GHz
RAM 8.00GB @ 1064MHz
Motherboard: LENOVO Allsparks 5A (U3E1) 67 °C
Graphics: Intel HD Graphics 530 (Lenovo)
4095MB NVIDIA GeForce GTX 960M
ForceWare version: 376.54
SLI Disabled
Version 0.0.63
A small semi-annoying bug that I have found is that when a npc walks into the shop at higher tiers, when the time is getting shorter. It goes straight from 60 seconds to deliver the weapon, to 49 seconds.
Additionally there is a bug where the mouse doesn't appear in the escape or leveling up menu, however when you click the mouse reappears.
Guys please help me. When I start game i see only ,,Unreal Engine 4 Crash Reporter'' and i see only Send and Close, Send and Restart. I cant do nothing with this. Please help
My device is WINDOWS 10
CPU: INTEL CORE i7-5500
GPU: AMD RADEON GRAPHICS (Sorry, i dont know this number XD)
VERSION OF GAME 0.63
Hello there!
I would like to first thank you for making this game; It is quite entertaining!
Well, I'm posting this to report a bug that's been bothering me quite a lot mind you. One of those armored persons that usually walk outside have found their way to my backyard and I can't seem to force them out. I found it funny at first, but then they would walk into my open door and stay there for a while, blocking my access to the outside and thus slowing my restock...I've even lost a fancy handle or two to that wretched green haired stranger! by lost, I mean they make the game glitch which leads to my precious funds to be projected into nothingness, never to be found again.
If no solution is to be found, then i'll have to name it and pretend it's a guard patrolling my backyard for sneaky thieves trying to steal my mail.
edit: Oh dear me, I've almost forgotten to add the important details.
Version used: Alpha 0.0.63
System specs: Enough to handle any recent game (windows 10 64bit)
Hey Sirocco,
I couldnt help but laugh at your predicament and the way you presented it. But seriously, Ya, sometimes the AI will act strange, it's what happens when I don't completly limit them. I'll look into solutions to reduce/eliminate futher issues. Sorry for any inconvenience this causes.
Thank you!
Thank you for taking of your time to reply to my post.
I have found that i could squeeze in between Stipticus and the door by crouching! oh yes, Stipticus is his or her new name! I've named it as such because it has green hair and is as annoying as a fungus haha.
I can't wait to see where this game is going and the day where I will be forging a meteorite sword, or as someone once called it, a space sword !
So I found 2 bugs. First the dagger dispay isn't solid. Second the customers can buy weapons that are under the bar(that is in front of them) on the shelves. Picture here: http://imgur.com/a/ZtuWD . Still better story than twilight. Game version 0.0.63. Windows 8 64. PC can handle Skyrim on ultra graphics so...
Hello,
I am using game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63).
My bug is that my game looks extremly pixled (i can lotterally count the pixels) + i can't click anything in the pause menus and i can't exit the pause menue either.
I don't know if it is reproducable and reinstalling does not help (tried it like 10 times).
My pc specs are: i5-4440; xfx rx 480 black edition; 16 GB DDR3 Trident X from G skill; ASrock z97 extreme4; 2 TB toshiba 7200 rpm HDD, where the game is installed (120 GB kingston SSD if matters; 750 w XFX XTR if matters)
i am using windows 10 64-bit
Hi Dasius,game is great but at the same time some bugs just made me mad.When you procces materials itjust doesn't work when you hit it with hammer.,When crafting a sword on table it stucks on table and no way getting it out.Some NPC's doesnt buy what you do and you have to make it again.Sometimes NPC's does not come to store and i had to restart my game (wich happens very often) I think these are very common bugs or it is just me. (Forgive me if i am not clear enough,my english is not to good as you can see :D,However these are the buggs i dealt with.I love this game you or your team made a great job.)
im playing on Win 8 64 bitlatest version of the game (i cant remember right now.)
I found a bug regarding ingots.
When you bring a shipment of supplies inside your shop, the ingots have a good chance of going into the floor. By this I mean you can see their outlines when you place your crosshairs on them, but otherwise they are out of sight. This danger of losing your ingots starts to happen when you have 3 in one package. The more ingots inside one box, the greater the chance that at least one is going through the floor. Strangely enough, I've not yet had this problem with anything else.
https://drive.google.com/open?id=0Bz9YOriNJ0NAV0xK...
I can somewhat tug the ingots around while they are under the floor and make a corner appear above the surface for a second, but I have only successfully rescued one. The others resurfaced on their own a day or two later. I found one had popped back up in the water tank.
I am running version 0.0.63, Windows 64, in Windows 7.
Hi there! I'm running the newest version of this game. This game is amazing, no doubt, but I've encountered a glitch in my game. Somehow, When a one handed hammer head is put on, then the player goes to the next day without selling it, it will not register as a full hammer. I'm able to grab the head just fine, but customers don't buy it. Also, the swords and daggers"fall apart" (?) if left alone too long. I have to re-assemble it once more. Thanks! I'm sorry, but I'm not sure how to screenshot, so I unfortunately cannot provide photos.
Playing on the newest version available to me, I closed my shop and closed the door and then about 10 seconds later a character tried to enter my shop. They Opened the door and got stuck by the sign. Could not continue the game even after sleeping it was still stuck. Tried closing and opening the door too. https://images.discordapp.net/.eJwFwVEOgyAMANC7cAD...
Found a reproducible bug where if the npc order hasn't been fulfilled and they start walking away from the shop, you can put their order on the counter and they will stop and not despawn. you can even take their order to them and they will accept it and leave, or they will stay and not despawn.
Also for a bit of fun after it got stuck I decided to try smelting the leaning tower of copper, however I was dissapointed to find that the furnace has a maximum height that it can smelt to :( . As can be seen below.
Version 0.0.63
Just found another bug where if two blades are on top of each other and you put a guard onto them it crafts both as if they were one blade.
Step 1:
http://puu.sh/ucRyA/6f87005ce5.jpg
Step 2:
Issues I've noticed so far (though I'm sure a few have been mentioned:)
If you craft a weapon then sleep, you need to move the weapon behind the counter (so they can't see it,) in order for customers to accept it. I like to dip the weapons in the water trough and pretend I'm consecrating it with holy crystal water, at the customer's request.
Exiting the game and reopening it causes all previously constructed weapons to fall apart.
1h sword pops in at a weird angle on the anvil. The alternate styles work fine. Greatsword actually falls off the anvil when it's created; it needs to be shifted toward the back of the shop a little.
Items from shipments seem to pop out from a single location on the box, clumped together. If I put the container on the anvil and open it, the items spawn wherever the box was closest to the workbench. I think it'd be better for them to spawn in the center of the box. Maybe even spread them out so it could be anywhere inside the box. Just try to keep them away from the edges/sides, because that's how things get stuck in the floor.
I know I saw someone else mention this, but I figure my two cents couldn't hurt. Especially since it's such an expensive bug. Twice now, I've had an iron ingot, after hammering it on the anvil, turn into a copper short blade. I think it happened with a tin ingot as well. All of them were on the same save, where I put all my points in strength. Haven't been able to reproduce it since. I recommend checking the order of operations when an item is created via the anvil. Make sure that the ingot material is checked after the final hit, but before the item is created. Or, could copper be the default material, and something went wrong such that the material was unknown?
Just a few minutes ago, I tried to give a greatsword to a customer but he wouldn't accept it. Turned out, there was a short blade attached to the guard as well, so I guess it counted as a dagger. I have many similar stories, mostly involving a grip with two guards or a grip with two 1h hammers. Or weapons swapping parts if they bump each other on the worktable. Since the anvil lets you take things apart, I would think that items are supposed to connect once and stay that way, until broken on the anvil or sold to a customer.
Lastly, the anvil has a rather large range. I was storing weapons on the shelves under the counter and any that fell off the shelf (but were not touching the anvil,) would be disassembled if I struck the anvil.
Edit: Sorry for all the long posts. I love your game, so I have a lot to say, and a lot of my suggestions involve complaints and a lot of my complaints involve bugs, so I might have repeated myself once or twice. Thanks for all your hard work! :)
Edit 2: game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63)
HI DASIUS
BUGS
1. I found a glitch where sometimes if you loose a customer and you didn't fill the order they will sometimes get stuck and you have to push them back to your shop (its very tedious)
2. if you click an object you can no-clip through it (its helpful for me)
3. sometimes if you rotate an object you can no-clip it through walls and things
4. when constructing it sometimes no-clips through the table
5. you can put a 2 handed guard on a polearm and it will count it as a polearm
P.S. I ♥ the game and my rating on happiness is ☻
hope you see this and fix it
O O
\______________________/
I'm sorry I dont know what version im on, but I just saw paulsoaresjr play this game, and I wanted to give it a try. So I downloaded it today which is 2/21/17 sorry like I said i dont know what version im on so i'll just put the date. I played the game for about 3 hours which by the way your game is amazing, but I ran into two of the same bugs uncommonly. they're not really game breaking just something to note I guess. sometimes when you open a package your ingots, or grips go into the ground of your shop, and you cant get them out no matter what you try. sense I only got to iron, and tin ingots, and it doesnt happen that often I wouldn't say this is game breaking just something to note.
the other one is that if you put a weapon on your left shelf (as in the shelf to the left of the one you sell stuff from but) if you put weapons on it sometimes someone will come in, and buy the weapon if that's what they were looking for so I made a few weapons, and put them out on it and it made the game a bit easier and more of like a shop. maybe this isn't supposed to be a thing that's in the game but if it is there's a bug that over night the items stay connected but they're not a weapon anymore they're just a hammer head, and a handle, or sword blade, and a handle. all you have to do is put them on the anvil, and take them apart, and then put them back together. another thing that's not really game breaking just inconvenient.
now if this isn't supposed to be a feature in the game then dont worry about it or just dont prioritize it and save your time for making the game even better then it already is :) but if it is supposed to be a feature it's good to note. also if it is supposed to be a feature maybe add a small shelf out on the left, or a small weapon rack. sorry if you dont wnat to implement this or if someone already told you this.
Other things I thought you might like to add is maybe armor if you're not already working on it. maybe put the ingot on the curved round park of the anvil so you could make gauntlets, and stuff like that. any ways thanks for reading my comment, also your game is amazing and I love it. I will drop 5 or ten dollars on it now, and maybe mare in the future :) Keep up the good work :) also sorry if oyu already worked on these bugs, or you're already working on adding stuff like this. other wise thanks for the amazing game and good luck with future work :) <3
Hello Dasius!
I have made up a bug report for you proper with pictures and video of my recreating these scenarios. I'm really enjoying your work; it's a great start!
Exploits:
I've discovered it's possible to cheat in a couple ways;
1: Stopping Day Progression
If the player saves at the end of the day and quits before sleeping, restarting the game will allow the player to begin at the beginning of the same day with all the earnings of the last playthrough, thereby stopping the customer timeframe from diminishing in the later days.
2: Duping
If the player saves the game after a customer has paid for a weapon, and before they have despawned with the item, the player can quit and restart the game, keeping the cash from the sale, and the weapon components will be left on the ground and able to be resold.
Bugs:
1: 3-Component Weapons not Assembling Cleanly
Weapons like the Greatsword and the Shortsword do not assemble well on the table, in that when a blade is attached to a handle, and the guard is introduced, or if the handle and guard are the first assembled pieces, often the pre-assembled parts will detach and the crafting operation will not be completed. The easiest fix is to assemble all three parts by exclusively handling the grip and dragging it into both other components, since it remains in the player's grip and sets the weapon axis.
2: Polearm Grips behaving Very poorly when uncrated
Polearm grips tend to spawn very awkwardly from the order crate, and very often glitch through objects on creation.
3: Items Spawning at the Edge of Crates
One of the techniques I've begun to utilize to make things more quickly is to order my ingots in their own crate, drag that whole crate to the forge, and hit the crate on top of the fire, spilling the ingots into the heat-zone. The latest version has made that next to impossible, especially as the number of ingots in the crate increases. The items (this applies to grips and guards too) spawn at the edge of the crate, and will often shoot out at quite high velocities if the items spawn overlapping, typically relating to large item-count orders.
4: Graphics breaking on game start.
I believe you might already know about this one, but I'll report it all the same. Upon opening the game, the graphics will be FUBAR (dark lighting, grainy texture, all-around no bueno). Hitting the reset button and readjusting the aspect ratio is the fix in-game for this, but notably it is not 100% consistent until it first starts happening. Deleting the %appdata% directories and allowing a new instance to be created will solve the problem, and it appears to begin at random. But once it starts, it happens every time.
5: Cursor position can get reset to corner of game window
This is a bit inconsistent, but occasionally the cursor will be reset to the side of the game window when another window is active, and the cursor enters the game window. I think I demonstrated this in my video better than I can explain it in words.
The workaround for this is to just baaarely get the cursor inside the game window, just until it disappears, and then click to reactivate it.
Undesirable Features:
1: Manipulating items is a real pain.
Picking up components and trying to put them places is absurdly clunky, and I personally do not like how the player interacts with the world. This is me simply stating my opinion on the matter, so do with it what you will. I'm still playing the shit outta this game right now, so clearly it's not toooo bad. It would be my preference for items to fit into fixed slots, much like how ingots snap onto the anvil; it'd be nice if things could snap into the player's hand, the workbench, and perhaps the display stands too.
2: Pre-assembled weapons break into components upon restarting the game.
If I make an inventory, and leave them on display, if I quit the game and restart, all the weapons will be broken, and I'll need to reassemble everything. This is not major, and it is my assumption this is not a basic fix, considering it seems to be linked to the engine building the world and items upon startup, much like how the crystals respawn in their default locations upon restart.
I am currently running version Win 64 Alpha 0.0.63 on Windows 7
My system specs:
AMD A-10-7700K Radeon R7 Black Series CPU @ 3.40 GHz
8.00 GB RAM
64-bit OS
msi AMD Radeon R7 250 Graphics Card
One Issue I've found is that sometimes, when you buy a lot of items (mostly ingots), they all seem to get spawned in the same position and explode out when you open the box.
this causes them to fly in the direction the bottom of the box is pointing, presumably because the game applies a little bit of force "downward" to get the items to lay on the ground on unpacking.
When you unpack a box inside your shop, the items sometimes just jam themselves into the floor because of this and are unrecoverable, even by rotating them.
Perhaps change it so the deliveries get spawned in the middle of the box, so they have space to move downwards and hit the floor, or change it so every box has limited space and spawn locations for every item.
Hello, I have found a minor bug that should be fixed. Well, two, actually. The first one is when a customer gets stuck. An object or npc gets in the way and the customer just stops. I can see them, their head moves, but they just stand still, not allowing other customers to spawn. I have had this happen a couple times, but I just have to exit/load the game again to fix it.
The second one seems pretty common, where stuff from deliveries spawns in the ground. Some of it I have managed to save, but others I can still find randomly floating around in the ground.
I'm using the somethingarather-64 version on Windows 10.
I've been pumping nothing but strength in an attempt to replicate the iron/tin turning into a copper short blade bug, and I've noticed that I just sold two copper greathammers (with fancy grips,) for $9. I've sold others for the correct amount, including one between the two that sold for less. Presumably they sold for $9 because it just completely ignored the hammer and only charged for the grip. One of the bugged ones was made the previous day, but I can't remember about the other.
I can't shake the feeling that it's all somehow tied to strength (specifically levels of strength that aren't multiples of 5,) but I'll get back to you if I can reproduce something reliabvly.
Good to know. Do you have any ideas about what might have caused the other materials to turn to copper? Or why an item's value might not include the crafted metal part? (I have a BS in computer science and a passion for debugging, but if you don't need/want my help, I'll try to rein it in a little. Thanks for replying!)
It's the way that I string the weapon parts together. Since I'm not recreating the weapon when combined, the information sometimes doesn't carry over when the parts are put together. I use linetraces (raycast) to send information to the "Grips" when they touch with any other part.. Then the grips take that information and send it to the Customer. Then the Customer pays the player based on the information it received. So if one of the parts linetrace fails (maybe the first time) it doesnt send the information(There are some boolean checks that might interrupt the process as well). So there's a hole in my logic when sending the information. My system obviously isn't perfect so i'm trying to find better ways to put the weapon parts together without creating a new mesh.
If you have any ideas on how to do it better, send me an email. Noblegamesstudio@outlook.com or you can message me on Facebook or Trello.
Hey! At first, GREAT GAME! It's really fun to play!
I discovered some bugs:
- Items tend to spawn/glitch into the floor, wall etc. (especially at the assambly station)
- sometimes the ingots won't snap on the anvil
- sometimes customers just stop and won't move anymore (a restart fixes this bug)
- at about day 10 or 12 the game starts to freeze from time to time (picture freezes and sounds gets weird)
My System:
CPU: AMD fx-8320
GPU: AMD Radeon R9 390 (8GB)
RAM: 16GB
Hey, love the game, was pretty fun going through it.
Few bugs:
Hello Dasius, I tried to play your games today, because it interested me a LOT.
When I spawned, I grabbed the tutorial paper, and when I put it back, it just went through the table. So I decided to click on "New Game" to be able to read it.
And I got a big problem.
Like... VERY BIG PROBLEM.
When you spawn, the scren slowly lighten up and become... less blurry.
Weelllll, it's not my case.
Here's what my games looks like.
I tried to increase the gamma to maximum, and it gave this.
Already better, but as you can see, it's still blurry :
I checked my graphic drivers, since I had a warning message when I was launching the game, and even after updating them it's still blurry ^^'
I didn't try to uninstall and re-install the game, because I wanted to show that to you ^^
(And also because I was lazy about it)
As for the version of the game, I'm running the latest version available.
And as for my system specs, here they are :
Intel Core i5 4590S 3.00GHz
Nvidia GeForce GTX 970
Windows 7 Professional 64bits
And if you need my motherboard : ASUSTeK COMPUTER INC. Z97-K Rev X.0x
Version 0.0.63
When making graphic setting adjustments, after I click apply my screen becomes reduced to 2/3's in size and I can no longer access the bottom of the menu below FOV adjustment. I have to delete my save and start over. Also when the screen is reduced in size it in place top right, but all targets are still located where they should be. It seems as though the bottom of the new screen is appox at that FOV line so anything below doesn't register.
AMD 9370
32 GB
Radeon 480 8 GB
Hello, i really want to play the game, but the game doesn`t want me to play it...
I installed it from the itch app and from ur official site. None of it works for me.
So I`m starting the game it`s all ok, but i can`t move my mouse in the game. I can move it when i press ESC or on this Level Up Paper, I can open doors but i can`t move my character with mouse.. I can only move it with Right and Left arrow to rotate.. I was hoping to play this game but i can`t because of this shitty bug. And when i start it it says that I should need to put disc inside of my PC I clicked Continue anyway. But the only problem is here that I can`t move my character with mouse that`s really annyoing..
(alpha 0.0.63)not sure if these have been reported but if you order more than 7 ingots to a crate, at least two of them clip into the floor and become unretrievable. I have also experienced polearm grips going into walls but they eventually pop free.
I am also having an issue with an npc being stuck behind the door outside. No more have spawned and I can't interact with the stuck one as they have yet to enter the shop. This occured when I attempted to close shop after the npc spawned and they tried to storm the door, getting caught behind it as it opened. I am unable to close the door and sleeping did not despawn the customer.
I look forward to seeing how this game improves and wish you the best of luck
(Edit) I managed to get between the npc and the door and wedge her out. But she appears to still be bugged and will not enter or leave the shop, only moving when I walk into her and spam right click.
love this game but a few issues. (64bit
1. I make my weapons prior to opening the shop. When I exit the game , every weapon deconstructs leaving me with a lot of work.
2. The bot that is supposed to come into the shop to buy is stuck on a rock and tree to the right of my shop. He now just stares at me through the window. Since he has been there no customers have come to buy. Restarting the game would fix it but would lead to issue #1 again and ATM I have a lot of weapons that I don't feel like reconstructing after I restart :(
Greetings Dasius,
First let me say, excellent work on your first game. I've just recently begun mucking around with Unreal Engine 4, and think this is probably one of the better shop simulators. I am not sure if anyone has mentioned these issues yet. I looked through many posts, but did not see these issues mentioned in any of the ones I read. OK, now onto the reports!
Version: 0.0.63
Platform: Windows x64
Issue 1: When pre-crafting weapons to have on display for quick sells, if the game is saved and restarted, all of the weapons that were pre-crafted before the save are reloaded in pieces. You must then take each piece back to the workbench and reassemble each item.
Steps for reproduction: Assemble weapons and place them anywhere. Save the game, then exit. Re-launch the game and it is loaded with you in your room. Run down to the shop to see the weapons laying in pieces.
https://www.dropbox.com/s/dn0qywlnztbzrma/Screenshot%202017-02-24%2010.15.01.png?raw=1
Issue 2: When attempting to use the sign out in front of the shop, the edit sign window remains open, as the "Done" button does not appear to work. You can still move around and do everything as normal, however the window remains on the screen until the game is saved and reloaded.
Steps for reproduction: Use the sign out front to name your shop.
https://www.dropbox.com/s/geo51gju4t2bije/MyLittleBlacksmithShop001.jpg?raw=1
Hey RockCat,
Are you using the new radial selection (press "Z" to toggle it on and off) If you have 3 ingots on the anvil and select Blunts, you should be able to hammer it to a great hammer head. Let me know if that's not working for you.
Thanx for letting me know. I'll look into the water issue. Is this for a particular blade or for all?
You can't click snadbox mode/ shop mode if you don't cliclk in right down corner of the button
And ther is more about techical suggestion about mining
you could make the particles that are "ripped off" of the main rock dissappear after 2-5 seconds, just like the rock do after it has been hit enough times
I have tried to play version 0.0.7, and have come across a few issues. When trying to make a hammer head for a one hand hammer, only the blades cycle through. When trying to put 3 ingots on the anvil, the third ingot will go into and anvil. If 3 ingots are displayed on the anvil, the hammer noise does not sound and the ingots do not change into a weapon.
That being said, I really like what you have done with the game. The touch added to the dark crystal was awsome!!
How do you use the radial selection screen? when someone wants a one handed sword, and I use 2 ingots, I create a hammer head, if I try to use the radial screen, nothing happens, it opens up and I can choose hammers or swords but if I click on sword, nothing happens, and if I hammer the head after clicking sword, nothing happens other than changing the hammer variety. I'm completely confused on how this works.
You need to click the sign that says "Shop Closed" to make it say "Shop Open" at the start of the day, and then at night time (the game will say "You feel tired." in subtle text that fades in and out along the bottom of the screen) you need to go to bed or else no one will come no matter how long you wait.
Uh oh. :( I just placed an order for an iron ingot and a fancy one-handed grip to fashion into a dagger, but after being shaped the blade was a copper one. (The Z focus was definitely set to blades, because the last thing I crafted before it was a Greatsword) So the NPC paid me for the copper dagger and now I have no moneys.
hey man, thanks for the new update liking my new home and workplace, just getting issues with costumers not taking great hammers everytime i make one.
one hand hammers isnt being bought once in a while, maybe its a bug where they dont buy when it is placed infront of the costumer.
this is the only complaint for now, thank you for the update and the beautiful workplace ive got
Just got a chance to Try 0.0.7 build. Beautiful! You can really see the effort you've put in. Here are the things that popped up in my first 30 minutes (not mentioning Greathammer since I know you're on it already).
Again, great work so far! It's really evident that you really have a passion for making this game the best it can be!
(edited to correct grammar)
Same.. I sold a tin dagger the next day and it only sold as if it were a copper one and the customer didn't take it from the customer area until I took it back to the crafting table and back to the customer, sometimes I can't change between blunt and blade, but as was said that was when I was pointing at the ingots, away from them it worked, liking how it's coming along there though
Version Alpha 0.0.7
As other said, but just gonna share what I experienced playing for about 3 hours today.
That being said, thanks for all the work you put into this game.
I'm using version Alpha 0.0.7
A bug with the crafting table makes objects glitch into the table, once I got the blueprint to be in the table when I made a new game. I don't have any screenshots because I reset the game with the blue print, and a dagger which was stuck got unstuck after a few minutes. Though I only played for 10 minutes it was hard to craft with a dagger in the table.
Will post the System specs if needed because I need to google how.....
Current Version: Alpha .07 I loved alot of the improvements you made to the game, and I especially loved the addition of dipping the heated weapons in water. However, I have two bugs. The first is that sometimes on random days, if fufill a request before time runs out, customers stop coming and I have to reset to get them to come back. However the second problem is much more important. Since the update, I have sold one weapon. I don't know if its because its running slowly on my computer or whatever, I cannot fufill requests for weapons. I always run out of time, but in the previous verison of .6, I never had any problems with time. I have yet to be able to make a single sale, and I always run out with just a second or two to spare, so my shop is currently full of weapons that other people have ordered in the hopes that someone will want the same type. I am close to going bankrupt.
EDIT: Not only that, but after turning the game back on after writing this post, I found out that all the weapons I had made before had completly fallen apart, and all the blade parts were in their heated forms.
Adelite ignot changed into tin dagger when i forged it
Edit: Seems like Adelite is taking last metal that have been used on anvil as hi ID when you make dagger out of it (fo example if you crafted 2h blade from mythril it will make myhril dagger)
Edit No.2: As you changed the id from "Steel" to "adelite" You probably forgot to change it of all weapons, that's why dagger is changing to last used id as it can't find ID for "adelite" it shhould be quick fix
Also i forgot to mention 0.0.71
Edit No.3: <that's a lot of edits lol> THe 2-h blade problem seems to be occuring only with second 2 h blade, probably the game doesn't have specyfied this as an 2h blade on customers side, Also i'll better check if the newly added 1handed blade sells as it should (works)
1. The latest version.
2. Random occurances of NPCs getting stuck outside the shop and never leaving, therefore they are forever a customer, so you never get new ones, and you have to restart the game in order to fix it.
3. (none available atm, I will try to get one next time it happens.)
4. a) Push a customer outside after they come in.
b) Wait a decent amount of time, it will happen eventually.
V 0.0.7
Cannot lower volume.
Changed graphics options to fullscreen, all epic, and highest resolution (unintentionally). Now, I cannot click anywhere below the center of the screen or too far to the left, and I cannot change graphics settings back. Also, everything is really dark.
i5 3570k | 8GB RAM | GTX 1080 FTW
Let me know if you need any other info!
Ok, this is a weird one, but I think I have it figured out.
So, the bug is that whenever you make a short blade (single ingot blade), regardless of the ingot you used, the final blade will be of whatever material the last thing you crafted was.
I.e. If I were to make a titanium sword, then I bought a copper ingot, heated it up, and hit it on the anvil, then I would get a titanium short blade.
This works both going up the tiers of metal and going down, so I have to make a titanium (enter weapon here) before I can make either a bladed polearm or a dagger.
The game doesn't run for some reason.When i run it it says this:
Then when i click OK it says this:
If i click yes this happens:
If i click no nothing happens.
And also my Visual c++ is installed and i also tried repairing.Nothing.
System Specs:
Graphics Card: Nvidia Geforce GT 730
Processor: Intel(R) Celeron(R) CPU G1820 @ 2.70GHz 2.70GHz
RAM: 8 GB (7.87 GB usable)
Windows 7 Ultimate 64-bit Operating System (Registered)
Also i tried ReDownloading it.It Doesn't work.
Sorry if this isn't an issue, but when I start up a new game I don't get the same house that I see on YouTube. I have an outdoor furnace and a bed on the same level as the shop, not upstairs. I also don't have any of the fabled crystals I keep hearing about. If anyone can help me it would be greatly appreciated.
Everytime I open my saved world again, all assembled weapons/tools are disassembled and all the blades/heads are "hot". I have to quench them again and re-assemble the weapons.
Also, I had an instance were I would put 1 tin ingot on the anvil, trying to do a hammer (which I realized later I needed 2 ingots), and it would give me a great cooper blade. However this might be intended since you can't do hammer with 1 ingot.
Using Version 0.0.71
version #19800 (My Little Blacksmith Shop Win 64 Alpha 0.0.71)
In addition to single ingot crafts changing materials to the last-used material (which is well-reported on by now), when you have "blunt" selected (and because there are no single-ingot blunts), the anvil creates the last-used shape, eg. you can make a single copper ingot into an iron greatsword by crafting an iron greatsword normally first, then switching to blunt and crafting a single copper ingot.
why can't i change my name. i press 'p' to bring up the levels menu and it will let me spend my skill points but when i try and click the 'edit' button it doesn't do anything. I've noticed that when hovering over the 3 skills that you can improve the word is highlighted in red and so i assume that when you hover over the 'edit' button it will appear red. but it doesn't. it just stays black.
is this a bug or is it not possible to chance your name in the game yet. I've seen the names above the customers and they're different. from what I've been told then the customers are actually other players but they aren't actually there.
i need help.
im playing on 0.0.7 alpha and for some reason when i use iron on the anvil to turn it into a dagger it turns into copper and i end up making less money then i spend on the ingot. Please fix this so i can continue to create iron daggers. It also does this with tin and titanium, titanium is very upsetting to turn into copper.
Found 2 glitches
1.) I sold a tin one hand hammer which uses 2 tin ingots which are $100 each but when i sold the hammer it only gave me $145 but i'm supposed to get more than $200.
2.) I don't know if this is a glitch or just my luck but the entire 2 game days i played, all the NPCs only asked for a one hand hammer and nothing else.
About the short blade bug (in v0.0.71):
So @Dasius this seems to be related to the game reading from the middle position, and apparently it uses the "last middle ingot" type to determine the short blade type.
I have lost a bunch of ingots (or well the anticipated revenue) until I found out how to fix it:
This is a safe way of fixing it, I tried ONLY setting it to the middle spot, and setting it on the right spot (this also places it on the middle spot). Both results were the same: The former ingot type.
Hope that helps :)
Had a few bugs.
1. The one ingot thing everybody's talking about.
2. Sometimes the heated parts doesn't cool down when placed in the water.
3. Even though I had my shop closed someone came in.
[After I woke up]
4. Opened my shop. Went away from the door for a sec, then stayed looking away from the front desk. Realized nobody's coming in. Found out my shop's turned 'closed', so I opened again. Still no one came in. So looked for someone who doesn't have a weapon outside and found this guy.
No idea how he got stuck there.
[All weapons were made before I slept.]
5. Sold my Great Sword, the dude never paid me. #somewhatbroke Because I placed most of my money on it.
6. Was trying to give a customer a great hammer, but they wouldn't take it. Realized that the hammer was only showing "coppergreat hammer head" (even though it already had a handle) instead of "copper great hammer", so tried to stick another handle and game crashed.
[Restarted Game]
I hate reassembling, but this is normal, right?
7. I found that if you leave the hammer toggle on and whack only 1 ingot, you can make a great hammer.
Well, when i tried to make a short blade using tin i left it on the "Blunts" setting by accident, and it turned into a large copper hammer head even though it was tin AND only one piece of it... I am running alpha 0.0.7 and there was no error message and my specs are Intel core i5-3320M 8.00 GB of RAM. I did it once and didn't realise it was copper until i had sold it and it ate some of my money. (I would love to back this in a while because it seems to be doing really well, ill back it when i have the money)
Ok, I assume the 1-ingot blunt bug and the short blades changing material bug are related, but I've been trying to figure out the short blade one in sandbox mode. It's weird.
The problem: When attempting to make short blades, they take the material of the last thing you crafted. If you make a large tin blade, then a short copper blade, the short copper blade turns into a short tin blade.
However, this only happens if the anvil slot you're using to make the short blade has been previously used to make something. If that slot has been used at least once to craft anything at all, all short blades made in that slot will take on the material of the last thing you crafted. Just placing an ingot in the slot and taking it out doesn't affect it, so the bug must happen during the actual crafting process/item creation.
I tested this by ordering two ingots of every metal except titanium, of which I ordered one. I used the left and middle anvil slots to make regular blades and one hand hammers with all of the materials except titanium, then tried to make a titanium short blade using the right anvil slot and I correctly received a titanium short blade.
To make sure, I took three adelite ingots and tried to make adelite short blades in all three slots (from left to right,) and they all came out as titanium short blades.
So I guess the problem is with the anvil slots themselves? On first use, they correctly take the material from the ingot given to them, regardless of what you're trying to make. From then on, however, if they're used to craft a short blade, they ignore the ingot's material and instead use the last material used to craft something.
Aha! I think I just figured out part of the problem! As I wrote that, I thought that each slot might be holding on to the last material used, and that it was going by majority vote. I tried putting two iron bars and one adelite bar on the anvil, started hammering, and got an iron large blade. (It doesn't matter if you hammer the lone ingot, you seem to always get whichever material has the majority.)
Ok...next I tried making regular blades, with two different materials making up the same blade. I was trying to find a pattern to see which material was being chosen, and the bug temporarily fixed itself. I couldn't craft with more than one material and short blades were coming out correctly. Then, after I used the three materials I had on hand, I went to test the rest of the materials to see if I could make short blades with them, and it was broken again. Now I can combine some materials, but not others, and I have no idea what the determining factor is.
I hope I made at least a little sense here. I also hope that this post helps to fix this bug, 'cause I've been doing this for like an hour, and I'm not sure I can figure anything else out without letting my brain cool off. And I'd like for my effort to not be in vain >.<
Good luck, Dasius, and Godspeed!
Playing 0.0.71 and I crafted an Iron Greatsword with fancy grip so it cost me about $906. I gave it to the customer and checked the list of customers and found it was listed just as "Greatsword" and she paid me only flippin $18. Plus like everyone else, I'm having the issue where my short blades change what material they are. Used a Tin ingot, and got a copper short blade. Twice.
EDIT: New Bug happened as I played more. A guy came in wanting a Greatsword. I gave him one and then he was stuck in my shop saying "That was quick!" but he wont leave and I can't rest in the bed.
Sometimes, when selling an item, the connection between the grip/guard and the metal bit gets a little wonky, so the customer only sees the grip/guard and pays accordingly. The new variant for the greatsword seems to be particularly bad because of its girthy base, so I recommend sticking with the standard form.
when i started the game the graphics were fine... I switched to fullscreen mode and went to sleep, all was good until I woke up and the graphics were very pixelated and very dark. the first thing i did was just wait because i thought it might have been something to do with sleeping and sleep in your eyes. after 5 minutes, i tried to exit the game but i had to alt+tab out. i re-installed the game and tried the 32bit version. for some reason when i screenshot it, it just shows my desktop and half of it is the game and its still on the loading screen. please help this is such a good game! D: (this probably doesnt make sence but please try and fix it.)
Hi!! Great game!, i have a problem with this version and the last one; if i save the game and quit, all my weapons that i create and assambler, they disassembled in each part. Also in this version the blades are bright again when you do the same (quit the game and come back). So i cant have a stock of weapons when my costumers come to buy my stuff =(
Sorry about my english maybe i mistakes, im from Argentina =p
PD: Question! i already donate $1, my name will appear in futures updates?
Thanks!
Im running 0.0.71 64bit.
1. Do you guys remember the bug where one handed swords would be displayed as "One handed sword" instead of "Copper one handed sword"? Well now the One handed hammer got it aswell, also I don't gain anything from one handed hammers even when they do display "Copper one handed hammer".
When they display "One handed hammer" I gain 11$ which is a loss of about 14$.
If it displays "Copper one handed hammer" I gain 25$ which is basically no loss, no profit.
2. There seems to be an issue between a weapon and the Casher desk where you sell your weapons. I just tried to sell a polearm and the customer didn't want to grab it. It took 20-30 seconds before he decided to take it. This also happened for some one handed swords aswell. Wasn't a fun experience and as so I lost any want of playing at that time.
Perusing around the Bug Reports here it seems that issue is still around in 0.0.71. It for some reason is remembering what ingot was in the middle anvil slot so when you place a single one it crafts a short blade out of the last material it remembers in that slot. I haven't used 0.0.7 but if the anvil has slots to put ingots, someone found a work around where you place your new ingot on the left, move it to the middle slot, and then you can move it back so that the game now remembers your new ingot as the last material in the middle slot. It has worked for me so far.
I have it from the developer himself that the bug has nothing to do with any particular slot. He said that if you want to make a short blade, just place the ingot in any slot, take it out, and put it back in that same slot.
You can actually just put it in the slot and right-click it (it should move toward you a little and snap back into the slot,) but I can understand the compulsion to lift it far away from the slot, or even put it in another one, just to make sure.
Hi im not sure if im the only person suffering from these issues but here it goes,
1st the one handed hammer if made with 2 ingot (which makes a smaller hammer head) costs more than you will receive
but if you make it using one ingot it makes a great hammer head and then makes lots more than it cost
2nd all ingots better than iron revert into iron blades/hammers once hammered ive tested mithril adimantiam and titanium all
revert to iron for me
3rd if you sleep before closing your shop and door you get no customers until you restart the game
game version in corner says alpha 0.0.7
all that said its an awesome game,
could use after day 3 people requesting the type of metal for bonus cash as an added feature
keep up the good work
I found some old bugs in the 0.0.71.
1. Sometimes the price of the Great Titanium Weapon is messed up - it's extremely low https://pp.vk.me/c637721/v637721645/3779e/vFWHZugGFQg.jpg One hand hammers can do it too, but more rarely.
2. All swords could stuck in the workbench texture. They can and they do, unfortunately, very often.
3. If I quit the game and launch it again, all crafted weapon become broken into pieces. Is it a real bug or just feature? If it's feature, I don't like this feature, it makes me sad :(
4. When I try to change the size or color of the shop name, it becomes impossible to close this menu.
5. Customer can stuck outside without moving, so I have to relaunch the game to fix it.
I also found a new bug - when I put two or three ingots on the anvil, one of them sometimes... unites? to another. In other words, I see only two ingots, but actually there are three of them on the anvil. Waiting for the next update, I tried to do smth with the first bug and I decided just to use my two hand grips and never make any great weapon, so I bought some copper ingots and did it. Now, when I try to make any titanium weapon, I put titanium ingots on the anvil, but all of them become copper weapon! Why, Copper God?!
Also, when I forget to change hammers to blades in the little z-menu, I can make great or common hammer head from 1 ingot. I coud solve all these problems by relaunching the game, but not the second and the third, so, please, help me...
Upd: customers now stuck so often, than I can't even play properly...
Vers 0.0.71 64bit
4790K / 16gig ram / 1080FTW / Win10
I found 2 things
1st I've prepeared a big sword and want to pull it over to the bar. I had also some polearms on the top shelf stored. The Blade from the sword stuck to the polearm just by pulling it over.
2nd You can run through the walls of the small house.
The only fix for that (had the same problem a few times myself) is to change gamma slightly and then load back in and change it back.
To fix the blurry problem go into graphics options and look at the slider for 'resolution scale' and make sure it stays at 100%.
I hope this helps you out until a fix is introduced.
Hey Dasius, a few problems to report since 0.0.7 in the 64-bit version. My specs are AMD FX-8350, 12Gb RAM, Geforce GTX 750 and a GT 640.
1. Greathammers no longer seem to count as created (I've tried both regular and fancy two handed grips) and if you hit the greathammer head again on the anvil it turns into the smaller variant (and never back again in the cycle) thus wasting an ingot.
2. Tin ingot somehow turned into a copper short blade (not tried it with other head types). That was a waste of 100 coins :(
3. The dagger display rack has no collisions, everything drops through it, this was in the last version too so I've come to accept it and isn't really an issue.
4. The short blade variant 2 (the two-pronged dagger head) is rarely accepted as a dagger or polearm head by customers, they simply won't take it most of the time.
5. Not sure if it's a bug or simply market changes in game, but variant 2 of the large blade turned into a greatsword (regular two-hand grip and guard) only earned me 10 coins. Are some of the characters more stingy than others?
6. 2 of the crates out back are pretty much joined, picking one up grabs both and they merge and shake for a while. This isn't so much an issue anyways as I throw the crates out of the way first thing on day 1.
I hope the above helps you in some way. I was wondering also if it's possible to add a way to turn heads back into ingots? I regularly forget to use the radial menu to select the correct part before bashing the ingots, this is my fault though as I got so used to the previous version.
Keep up the great work! Looking forward to seeing what you do with the crystals when the time comes :)
2 glitches here. I saved the game, and then exited because no customers were coming and I hoped to refresh it. when I got back, all the blades on the weapons I had made became heated, the ingots that I had heated became cooled, and it got really dark. I do not know my exact computer specifications, but I can find them if you really need them to fix this issue. Had trouble posting a picture, unfourtunately. Playing on v 0.0.7.
Hiya. While playing the game I noticed that a tin item i created turned into copper after forging (which meant that the 100g item i was going to make turned into copper. I tried restarting the game but it didn't work. Thought you should know if not aware or if you are any fixes for it? :P Also a small one but sometimes the heated bars seem to merge into one sometimes while on the anvil but it still comes out as the correct item. Great game and keep up the good work! All the best :)
I have another bug in 0.0.71 forcing me to reset my game progress as I can't go any further. I reloaded my save today to pick up where I left off. Had the usual dark/blurry issue people are reporting. I fixed it, but then the first customer I had left before I could even get the ingots on the anvil (I feel like the game expects you to be moving way too quick as the day's go on. I'm lucky to get a weapon to people with 10 or 2 seconds left.) But when this person left, they walked out and then just stopped moving outside. No more customers spawn in. I slept and started a new day. He was still stuck there and no new customers were coming by. I relaunched the game and all was well. But then the first customer to come in also wanted something in less time than I can even heat the ingots. They too left and then got stuck outside my shop. Not moving. I can run into them to push them but they were stuck just like the other guy. And it's happened over and over to the point I had to remove my save and start over. It has not encountered that glitch so far now.
when i hammer just one ingot it becomes a regular blade and as the first request i got was for a dagger, it made it quite hard, when i hammer 2 ingots, it becomes just 4 different regular hammer heads
when i grab handles near the workbench the screen gats a lot darker
I just downloaded the game, feb 26
i am playing on a trash laptop, AMD 1,3-1,5 GHz CPU depending on where you look... and AMD HD 8280 internal graphics
A little List:
- The gamma bugs each time I open the Game. Sometimes too light, sometimes too dark, IDK How it will gonna be in the next time I open the game.
- Sometimes the material change when I do the weapon, I buy iron, and when i put on anvil e hammer it, it gets a tin blade. That really needs to be fixed.
- You can actually put an bar over another, and you think you lost it, but it is bugged inside other bar. Sometimes things just fly around for no reason, and you find it really far away
0.0.71
1. Sometime when a new customer spawns in if he touches another npc he will stop moving and you have to restart the game.
2. sometimes when selling a weapon the customer will not except the weapon if there is another one around.
3. one time when walking with a polearm in hand as i tried to enter my home with it it was launched into the air and the polearm was lost , in turn this then made the #2 glitch very prevalent as i could no longer sell polearms.
4. when i loaded up my game one time the resolution was down very low and so was gamma, this is a very simple to fix problem in game but did very much confuse for about 5 minutes.
Customers that want a 1 hand hammer only pay for a single ingot when it takes 2 to make. I only noticed this after hitting Tin tier items but it may have been happening from the beginning of the game. Overall very addicting.
Smaller issues I noticed which I am sure are probably already in the works would be items flying away when being picked up and scrolled to move closer and when changing the store front sign I changed the font size and the gui did not close when I hit done until I reloaded the game.
Very fun game! Keep up the awesome work!
Im not sure which catagory this is whether bug or complaint but i got the game, then when i go in the game. My screen wont move, i can move it with the < > buttons but i cannot move it with my mouse so i cannot look up or down. My mouse is working because when i press Escape i can move my mouse there its just when im in the game it doesnt work. Is there a way i can get help to fix this problem?
so... i played until day 21 and i noticed some pretty heavy bugs: 1. if you craft antthing with 3/2 ingots(iron for example) it creates a part normally, if you create after that a part with one bar form a weaker ingot(tin) the resulting(short blade,hammerhead) part will be the same level as the 3/2 ingots(iron) (it may not happen every time) 2.related to the first one: you can make a hammerhead with one ingot, i did make a large hammer head with one ingot too 3.when crafting any weapon there's a possibility of making the weapon and it appear that you made the weapon without the material's name(greathammer instead of tin greathammer). which makes the npcs pay like the weapon did not have a hammerhead or blade 4. the armpole can atach another blade while it has another hammerhead/short blade already on it and it can happen on the normal ground.
version: 0.0.7 alpha
So I'm playing on version 0.0.7 and here's what I have found.
1) You can sell weapons made with Heated parts (so make the blade/hammer head and don't cool it). It sells for the exact same price as a cooled weapon.
2) Certain ingots turn into weapon parts of different metals. (need to test some more to see which ones do this exactly)
3) The game's great fun!
1)0.0.71 (Updated 02/27/2017)
2) When i use ANY INGOT on the anvil to make a short blade, EVERY INGOT turn into ADETITE short blade, copper ingot or even titanium ingot, when i try to make a short blade, it turns into adetite short blade instead of the copper or titanium short blade!!!!!! HOW TO FIX IT????
3) ?
4) Put any heated ingot on the anvil and try to make a Short Blade, whatever ingot I use turn into Adetite Short Blade.
5) Windows 10 x64
Game Version: Alpha 0.0.7
Bug Description: Made a Titanium Greathammer in advance and placed it on shelf, customer came in needed one and immediately took it(like normal when u have the weapons already made) but says it only gave me $15 when it normally should give me around $6k
Image:
Steps to Reproduce bug: Have not tried to Reproduce it because i dont want to lose money lol
System Specs: Irrelevant to the bug(will specify if needed but im to lazy rn ;P)
Also quick little comment, Great Job on the game in general. There are obviously some bugs (duh its very early Alpha) and not enough content currently(again alpha) but i reallly like the concept behind this game. I made an Account on this website just so i could post this bug because i wanted to help this game out in some small way
[possible spoiler]
i don't know if this is a bug or not but it is regarding the crystals, they are my favourite thing to do when an update comes live, hunting for them is really fun, when i interacted with the light and dark crystals they changed from unknown to their names and had each a neat effect, however when i interacted with the red (fire?) and the blue (water?) their names did not change and no effecs were shown, is it a bug or am i doing something wrong? maybe not even implemented yet?
Version Win 64 Alpha 0.0.71
When selling great swords the material it is made out of made no difference I always got around 17 for it. tried it with tin, copper, and iron, with fancy handles and without. all gave the same price.
If you heat multiple ingot types at the same time they seem to bug out, I heated copper and tin and all the tin made copper items then randomly later on iron made tin items and so forth.
also experiencing the physics bug where items get stuck in the table. I grab the item hold the button and walk out the door. usually pops out of the table.
unable to sell pre made items. I have to dis-assemble the item and rebuild it for the npc to take it. not sure if this in intentional but would be nice to be able to have a stock of items on hand
crafted pole arms take multiple tips, I had one that I moved across my blade storage area and it picked up 4 other blades including 2 onehand sword blades and 2 dagger blades on top of the original dagger blade it was crafted with. the 2 sword blades were already crafted into swords and it broke the swords and took the blades
when using the "Z" toggle to switch between blades and blunt the mouse does not appear. I have to move the mouse back and forth till it starts working. also clicking the icons for blunt or blades doesnt lock it in. I have to hover the mouse over which one I want then press "Z" again and it doesnt always work properly
Some days no npc's come to the store at all
Really cool game. im enjoying it so far. keep up the good work :)
System Specs:
OS: Windows 8.1
CPU: AMD FX 8350 8core 4.2ghz
GPU: EVGA GeForce GTX 1050Ti Superclocked 4GB
RAM: 16GB DDR3 1333
I apparently missed a customer (they walked off before I was finished) but apparently they were still outside, just standing there, waiting for me to hand them the weapon still? Ahhh, so that's what happens...
I gave them what they asked for, they paid me and walked off, unblocking me from getting new customers.
Hah yeah I missed such a customer too. I was done with the sword, but they were out of the room. I got sad and waited for a customer, but noone came. So I went out looking for them. The same customer was standing around next to my house, around the corner.
Due to their alignment AWAY from my house I thought "hey maybe it's that last customer" - and yes I could just push my sword in their face and it unfroze the game :D
0.0.7 alpha
i opened the sand box then went back to shop mode and the screens blurry and dark i tried re-installing the game
1open sandbox 2open shop mode 3 done you did the glitch
SYSTEM INFORMATION (alot)
Operating system: Windows 10
Physical Memory 3945 MB
Processor : intel core 15-6500 cpu
Processor speed: 3192 MHz
Operating System: Windows 10 Pro, 64-bit
DirectX version: 12.0
GPU processor:GeForce GTX 950
Driver version:376.53
Direct3D API version: 12
Direct3D feature level: 12_1
CUDA Cores:768
Core clock:1063 MHz
Memory data rate: 6610 MHz
Memory interface: 128-bit
Memory bandwidth: 105.76 GB/s
Total available graphics memory: 4020 MB
Dedicated video memory: 2048 MB GDDR5
System video memory: 0 MB
Shared system memory: 1972 MB
Video BIOS version: 84.06.2F.00.C0
IRQ:Not used
Bus:PCI Express x16 Gen3
Device Id:10DE 1402 36C31458
Part Number:G301 0005
Hello Dasius, i have been loving your game, but recently i was messing around with the settings and i put my resolution down to 1280x1024 , but my screen is 1360x768. Now i am unable to change the setting, because whenever i click the accept button or reset button, it is too low and it goes out of the game. i am playing on 0.07. Do you know what i should do?
Not sure if this has been posted here yet, but if you forge a dagger blade or a small hammerhead with any kind of ingot will glitch that spot on the anvil. After forging it, any ingot type placed in the same slot, as long as it is a single ingot, will create whatever you made with the first one in that spot, no matter the ingot type or what you have the item wheel set to.
hey there a small bug that when i break a box filled with ore on the ground inside they sometimes get stuck underground and can be highlighted/grab but you cant pull them back thru but i found out that by twisting and rotating in back above the floor makes in pop back up and be usable
its version 0.0.63
to have it happen just buy ingots then break it on the floor inside the building it does not happen all the time
It is minor but it has been annoying (v0.07 windows 8 64bit) sometimes when i put item in the water it just sinking and keep sinking threw the wood,
another glitch i can't really be 100% sure but i put one mithril ingot in the furnace alongside iron and when i it heated up it turend unto a iron ingot and i searched around no mithril ingot to be be found High tier ingot -> Lower Tier
and also the second form of the large blade does not attach to the grip or the guard
these was i think unknown bug that i encountered others are more popular and one more thing if crystals cud be put in an inventory thing bcz i already lost one because of my over powers trow ability
anyway gud luck this game has Great potential
The bugs I've come across so far have been minimal in amount but very impacting on gameplay.
1. Items I have smithed, cooled, and assembled will reheat and break apart while sitting on the shelves.
2. Lighting errors upon restart
And the least bothersome
3. Occasionally when placing heated ingot on the anvil, 2 ingots will take the same place leaving you to believe you've lost one. Easily fixed in game by either continuing your smithing as normal or by right clicking one of the visible ingots and the third will seemingly pop out and fall to the ground.
Overall great concept for a cool game and being it is alpha i think you've done an amazing job on this build. Best of luck!
Alpa 0.0.7
Heya Dasius I'm (attempting) to play 0.7
Bug: i started up the game and put it in fullscreen. that initially worked and then everything started messing up
the game wouldn't let me click anything without freezing until i clicked back into where the game thought its screen was the textures also got really messed up
Reproduction: put game in fullscreen
resolution 1366x786
youtube video showing what im talking about
Win 10
I7 processor
1080 gaming
32 gigs of ram
In the current build, Alpha 0.0.7 I find this glitch where my whole screen is like blurred for no reason. I even tried to reinstall the game but nothing works... I also thought maybe it was a glitch with the game thinking my screen was if I was holding a heated ingot but when I did that it still was blurry and I have no clue what is causing this.